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Python编程从入门到实践练习(雨滴)

2018年09月21日  | 移动技术网IT编程  | 我要评论

不做命中的过客,hinature,温州新闻综合

雨滴:寻找一幅雨滴图像,并创建一系列整齐排列的雨滴。让这些雨滴往下落,直到到达屏幕后消失。

先说今天的问题:

1.在更改函数形参时,调用的时候也要修改,否则会出现attributeerror

值得注意的是:每当添加进新的代码,要检查函数传递的参数是否对应一致,函数本身与调用它的时候都要检查

2.愚蠢的错误:把创建整齐雨滴的函数写到循环体中去了,结果一直出现重叠,达不到预期效果,搞了半天眼睛快瞎了才发现,唉!

 

主程序 display

import pygame


from settings import settings

from rain import rain

import func as f

from pygame.sprite import group#####

def display():
	"""主函数----显示雨滴效果"""
	pygame.init()
	settings = settings()
	screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
	pygame.display.set_caption('raining')
	rains = group()####
	f.create_rains(settings, screen, rains)#####
	while true:
		f.check_events()
		screen.fill(settings.bg_color)
		f.change_direction(settings, rains)
		rains.draw(screen)
		pygame.display.flip()

display()

函数模块func

import pygame

import sys

from rain import rain


def check_events():
	"""按键检查"""
	for event in pygame.event.get():
			if event.type == pygame.quit:
				sys.exit()

def get_col_numbers(settings, rain):#对于每一行来说,变化的是x坐标,列在变化
	"""一行可以存放的雨滴数"""
	col_numbers = int(settings.screen_width / (2 * rain.rect.width))
	return col_numbers

def get_row_numbers(settings, rain):
	"""可存放雨滴的行数"""
	row_numbers = int(settings.screen_height / (1 * rain.rect.height))
	return row_numbers

def create_rain(settings, screen, rains, col_number, row_number):
	rain = rain(settings, screen)
	rain_width = rain.rect.width
	rain.x = rain_width + 2 * rain_width * col_number
	rain.rect.x = rain.x#rect存放整数
	rain.rect.y = rain.rect.y + 2 * rain.rect.height * row_number
	rains.add(rain)

def create_rains(settings, screen, rains):
	rain = rain(settings, screen)#这句是要写的,不写的话get_col_numbers()中的rain将出现nameerror
	col_numbers = get_col_numbers(settings, rain)
	row_numbers = get_row_numbers(settings, rain)
	for row_number in range(row_numbers):
		for col_number in range(col_numbers):
			create_rain(settings, screen, rains, col_number, row_number)

def change_direction(settings, rains):
	for rain in rains.sprites():
		rain.rect.y += settings.drop_speed

		

		

rain类:

import pygame

from pygame.sprite import sprite

class rain(sprite):
	"""雨滴"""
	def __init__(self, settings, screen):
		super().__init__()
		self.screen = screen
		self.settings = settings
		self.image = pygame.image.load('rain.bmp')
		self.rect = self.image.get_rect()
		
		self.y = float(self.rect.y)
		
	def blitme(self):
		self.screen.blit(self.image, self.rect)
	
def check_edges(self):
		"""如果雨滴位于屏幕边缘就返回true"""
		if self.rect.top >= self.screen.rect.bottom:
			return true

settings类:

class settings():
	"""设置所有设置的类"""
	def __init__(self):
		self.screen_width = 1200
		self.screen_height = 600
		self.bg_color = (255, 255, 255)
		self.drop_speed = 1

效果图:

初始:

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下落:

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