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three.js实现围绕某物体旋转

2019年03月28日  | 移动技术网IT编程  | 我要评论

话不多说,请看代码:

可以拖动右上角观察变化

<!doctype html>
<html lang="en" style="width: 100%; height:100%;">
<head>
 <meta charset="utf-8">
 <title>document</title>
 <script src="http://cdn.bootcss.com/three.js/r83/three.min.js"></script>
 <script src="http://cooklife.cn/html/node_modules/dat.gui/build/dat.gui.min.js"></script>
</head>
<body onload="threeexcute()" style="width: 100%; height:100%;">
 <div id="box"></div>
</body>
 <!-- three.js的核心五步就是:
 1.设置three.js渲染器
 2.设置摄像机camera
 3.设置场景scene
 4.设置光源light
 5.设置物体object 
 -->
 <script>
 // 1.设置three.js渲染器
 var renderer;
 function initthree(){
 width = document.getelementbyid("box").clientwidth;
 height = document.getelementbyid("box").clientheight;
 renderer = new three.webglrenderer({
 antialias:true
 });/*生成渲染器对象(属性:抗锯齿效果为设置有效)*/
 renderer.setsize(width,height);
 document.getelementbyid("box").appendchild(renderer.domelement);
 /*设置canvas背景色(clearcolor)和背景色透明度(clearalpha) */
 renderer.setclearcolor(0xffff00,1.0);
 }

 // 2.设置摄像机camera
 var camera;
 function initcamera(){
 camera = new three.perspectivecamera(45,width/height,1,10000);
 camera.position.x = 1000;
 camera.position.y = 1000;
 camera.position.z = 1000;
 camera.up.x = 0;
 camera.up.y = 0;
 camera.up.z = 100;
 camera.lookat({x:0,y:0,z:0}); //设置视野的中心坐标 
 }

 // 3.设置场景
 var scene;
 function initscene(){
 scene = new three.scene();
 }

 // 4.设置光源light
 var light;
 function initlight(){
 light = new three.directionallight(0xff00ff, 1.0, 0); //平行光
 light.position.set(100,100, 200); //设置光源位置
 scene.add(light); //将官员添加到场景
 }

 //5.设置物体 
 var spheremesh;
 var cubemesh;
 var cubemesh2;
 var cubemesh3;
 var cubemesh4;
 var cubemesh5;
 var cubemesh6;
 function initobject(){
 cubemesh = new three.mesh(new three.boxgeometry(80,80,80),new three.meshlambertmaterial({color:0xff0000})/*
 设置球体的材质*/);
 cubemesh2 = new three.mesh(new three.boxgeometry(80,80,80),new three.meshlambertmaterial({color:0xff0000})/*
 设置球体的材质*/);
 cubemesh3 = new three.mesh(new three.boxgeometry(80,80,80),new three.meshlambertmaterial({color:0xff0000})/*
 设置球体的材质*/);
 spheremesh = new three.mesh(new three.spheregeometry(200,200,200),new three.meshlambertmaterial({color:0xff00ff})/*设置球体的材质*/); //材质设定 
 spheremesh.position.set(0,0,0); /*设置物体位置*/ 
 cubemesh2.position.set(400,0,0); 
 cubemesh.position.set(390,150,0); 
 cubemesh3.position.set(380,100,0); 
 /*
 * 旋转要点。。。
 */
 var pivotpoint = new three.object3d();
 pivotpoint.add(cubemesh);
 pivotpoint.add(cubemesh2);
 pivotpoint.add(cubemesh3);
 spheremesh.add(pivotpoint);
 scene.add(spheremesh); 
 spheremesh.name = 'cube' 
 } 

 control = new function () {
  this.rotationspeedx = 0.001;
  this.rotationspeedy = 0.001;
  this.rotationspeedz = 0.001;
 };

 function addcontroller(){
 var gui = new dat.gui();
 gui.add(control, 'rotationspeedx', -0.2, 0.2);
  gui.add(control, 'rotationspeedy', -0.2, 0.2);
  gui.add(control, 'rotationspeedz', -0.2, 0.2);
 }

 function render(){
 renderer.render(scene, camera);
  scene.getobjectbyname('cube').rotation.x += control.rotationspeedx;
  scene.getobjectbyname('cube').rotation.y += control.rotationspeedy;
  scene.getobjectbyname('cube').rotation.z += control.rotationspeedz;

  requestanimationframe(render);
 } 
 function threeexcute(){ 
  initthree(); 
  initcamera(); 
  initscene(); 
  initlight(); 
  initobject(); 
  renderer.clear();
  addcontroller(); 
  render(); 
 } 
 </script>
 <style type="text/css">
 div#box{
  border: none;
  cursor: move;
  width: 100%;
  height: 100%;
  background-color: #eeeeee;
  }
 </style>
</html>

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