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java实现简单扫雷小游戏

2019年07月19日  | 移动技术网IT编程  | 我要评论

本文实例为大家分享了java实现扫雷游戏的具体代码,供大家参考,具体内容如下

import java.awt.borderlayout;
import java.awt.color;
import java.awt.container;
import java.awt.gridlayout;
import java.awt.insets;
import java.awt.label;
import java.awt.event.actionevent;
import java.awt.event.actionlistener;
import java.awt.event.itemevent;
import java.awt.event.itemlistener;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import java.util.random;
 
import javax.swing.jbutton;
import javax.swing.jcombobox;
import javax.swing.jframe;
import javax.swing.joptionpane;
import javax.swing.jpanel;
 
public class saolei implements mouselistener,actionlistener{
 jpanel p=new jpanel();
 jframe frame = new jframe("扫雷");
 @suppresswarnings("rawtypes")
 jcombobox combobox = new jcombobox();
 jbutton reset = new jbutton("重新开始");
 container container = new container();
 
 //游戏数据结构
 saoleiconstant constant = new saoleiconstant();
 jbutton[][] buttons = new jbutton[constant.row][constant.col];//定义按钮
 int[][] counts = new int [constant.row][constant.col];//定义整型数组保存按钮下方雷数
 
 //创建构造方法
 public saolei() {
 //显示窗口
 frame.setsize(600,700);//600*700
 frame.setresizable(false);
 frame.setdefaultcloseoperation(jframe.exit_on_close);
 frame.setlayout(new borderlayout());
 
 //添加重来、选择难度按钮
 addtopbutton();
 
 //添加雷区按钮
 addbuttons();
 
 //埋雷
 addlei();
 
 //添加雷的计数
 calcneibolei();
 
 frame.setvisible(true);
 }
 
 void addtopbutton() {
 p.removeall();
 p.add(reset);
 reset.setbackground(color.green);
 reset.setopaque(true);
 reset.addactionlistener(this);
 //combobox.additem("选择难度");
 combobox.additem("新手难度");
 combobox.additem("初级难度");
 combobox.additem("中级难度");
 combobox.additem("高级难度");
 combobox.additem("大师难度");
 combobox.setbackground(color.green);
 combobox.setopaque(true);
 combobox.additemlistener(new itemlistener(){
 
 @override
 public void itemstatechanged(itemevent e) {
 string item = e.getitem().tostring(); 
 if(item == "新手难度") {
  constant.leicount = 20;
  resetgame();
 } else if(item == "初级难度") {
  constant.leicount = 43;
  resetgame();
 } else if(item == "中级难度"){
  constant.leicount = 63;
  resetgame();
 } else if(item == "高级难度"){
  constant.leicount = 99;
  resetgame();
 } else if(item == "大师难度") {
  constant.leicount = 119;
  resetgame();
 }
 
 }
 
 });
 p.add(combobox);
 frame.add(p,borderlayout.north);
 //p.add(new label("总雷数:"+constant.leicount,label.center));
 //p.add(new label("总雷数:"+constant.leicount,label.right));
 
 }
 
 
 /*
 void addnandubutton() {
 nandu.setbackground(color.green);
 nandu.setopaque(true);
 nandu.addactionlistener(this);
 frame.add(nandu,borderlayout.west);
 }
 
 void addresetbutton() {
 reset.setbackground(color.green);
 reset.setopaque(true);
 reset.addactionlistener(this);
 //reset.addmouselistener(this);
 frame.add(reset,borderlayout.north); 
 }
 */
 
 void addlei() {
 random rand = new random();
 int randrow,randcol;
 for(int i=0; i<constant.leicount; i++) {
 randrow = rand.nextint(constant.row);
 randcol = rand.nextint(constant.col);
 if(counts[randrow][randcol] == constant.leicode) {
 i--;
 } else {
 counts[randrow][randcol] = constant.leicode;
 //buttons[randrow][randcol].settext("x");
 }
 }
 }
 
 void addbuttons() {
 frame.add(container,borderlayout.center);
 container.setlayout(new gridlayout(constant.row,constant.col));
 for(int i=0;i<constant.row;i++) {
 for(int j=0;j<constant.col;j++) {
 jbutton button = new jbutton();
 button.setbackground(color.white);
 button.setopaque(true);
 button.addactionlistener(this);
 button.addmouselistener((mouselistener) this);
 buttons[i][j] = button;
 container.add(button);
 }
 }
 }
 
 void calcneibolei() {
 int count;
 for(int i=0;i<constant.row;i++) {
 for(int j=0;j<constant.col;j++) {
 count =0;
 if(counts[i][j] == constant.leicode) continue;
 if(i>0 && j>0 && counts[i-1][j-1] == constant.leicode) count++;
 if(i>0 && counts[i-1][j] == constant.leicode) count++;
 if(i>0 && j<19 &&counts[i-1][j+1] == constant.leicode) count++; 
 if(j>0 && counts[i][j-1] == constant.leicode) count++;
 if(j<19 && counts[i][j+1] == constant.leicode) count++;
 if(i<19 && j>0 && counts[i+1][j-1] == constant.leicode) count++;
 if(i<19 && counts[i+1][j] == constant.leicode) count++;
 if(i<19 && j<19 && counts[i+1][j+1] == constant.leicode) count++;
 counts[i][j] = count;
 buttons[i][j].setmargin(new insets(0,0,0,0));//让按钮随按钮上的图案变化
 //buttons[i][j].settext(counts[i][j] + "");
 }
 }
 }
 
 @override
 public void actionperformed(actionevent e) {
 
 jbutton button = (jbutton)e.getsource();
 if(button.equals(reset)) {
 resetgame();//重新开始游戏
 } else {
 int count = 0;
 for(int i=0;i<constant.row;i++) {
 for(int j=0;j<constant.col;j++) {
  if(button.equals(buttons[i][j])) {
  count = counts[i][j];
  if(count == constant.leicode) {
  losegame();
  } else {
  opencell(i,j); 
  checkwin();
  }
  return;
  } 
 }
 }
 }
 }
 
 public void mouseclicked(mouseevent e) {
 jbutton button = (jbutton)e.getsource();
 if (e.getbutton() == mouseevent.button3) {//判断鼠标右击动作
 for(int i=0;i<constant.row;i++) {
  for(int j=0;j<constant.col;j++) {
  if(button.equals(buttons[i][j])) {
  if((buttons[i][j].isenabled() == true)) {
  //buttons[i][j].setenabled(false);
  buttons[i][j].setmargin(new insets(0,0,0,0));//让按钮随按钮上的图案变化
  buttons[i][j].settext("?");
  return;
  } 
  }
  }
 } 
 }
 }
 
 void resetgame() {
 for(int i=0;i<constant.row;i++) {
 for(int j=0;j<constant.col;j++) {
 buttons[i][j].settext("");
 buttons[i][j].setenabled(true);
 buttons[i][j].setbackground(color.white);
 counts[i][j] = 0; 
 } 
 }
 addlei();
 calcneibolei(); 
 }
 
 void checkwin() {
 for(int i=0;i<constant.row;i++) {
 for(int j=0;j<constant.col;j++) {
 if(buttons[i][j].isenabled() == true && counts[i][j] != constant.leicode ) return; 
 }
 }
 joptionpane.showmessagedialog(frame,"yeah,你赢了!"); 
 }
 
 //使用递归方法打开格子
 void opencell(int i, int j) {
 if(buttons[i][j].isenabled() == false) return;
 buttons[i][j].setbackground(color.yellow);
 buttons[i][j].setopaque(true);
 buttons[i][j].setenabled(false);
 if(counts[i][j] == 0) {
 if(i>0 && j>0 && counts[i-1][j-1] != constant.leicode) opencell(i-1,j-1);
 if(i>0 && j<19 && counts[i-1][j] != constant.leicode) opencell(i-1,j);
 if(i>0 && j<19 &&counts[i-1][j+1] != constant.leicode) opencell(i-1,j+1); 
 if(j>0 && counts[i][j-1] != constant.leicode) opencell(i,j-1);
 if(j<19 && counts[i][j+1] != constant.leicode) opencell(i,j+1);
 if(i<19 && j>0 && counts[i+1][j-1] != constant.leicode) opencell(i+1,j-1);
 if(i<19 && counts[i+1][j] != constant.leicode) opencell(i+1,j);
 if(i<19 && j<19 && counts[i+1][j+1] != constant.leicode) opencell(i+1,j+1);
 } else {
 buttons[i][j].setmargin(new insets(0,0,0,0));
 buttons[i][j].settext(counts[i][j] + "");
 }
 }
 
 void losegame() {
 for(int i=0;i<constant.row;i++) {
 for(int j=0;j<constant.col;j++) {
 int count = counts[i][j];
 if(count == constant.leicode) {
  buttons[i][j].setmargin(new insets(0,0,0,0));
  buttons[i][j].settext("雷");
  buttons[i][j].setbackground(color.red);
  buttons[i][j].setenabled(false);
 } else {
  buttons[i][j].setmargin(new insets(0,0,0,0));
  buttons[i][j].settext(count + "");
  buttons[i][j].setenabled(false);
  
 }
 }
 }
 joptionpane.showmessagedialog(frame,"error,你输了!");
 }
 
 public static void main(string[] args) {
 new saolei();
 }
 
 @override
 public void mousepressed(mouseevent e) {
 // todo auto-generated method stub
 
 }
 
 @override
 public void mousereleased(mouseevent e) {
 // todo auto-generated method stub
 
 }
 
 @override
 public void mouseentered(mouseevent e) {
 // todo auto-generated method stub
 
 }
 
 @override
 public void mouseexited(mouseevent e) {
 // todo auto-generated method stub
 
 }
}

常量类

public class saoleiconstant {
 final int row = 20;//行数30
 final int col = 20;//列数30
 final int leicode = 10;//定义雷下方的数字
 protected int temp = 20;
 protected int leicount = temp;//雷数30
}

效果图

更多精彩游戏,请参考专题《java经典小游戏》

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