当前位置: 移动技术网 > IT编程>开发语言>Java > Java实现两人五子棋游戏(三) 画出棋子

Java实现两人五子棋游戏(三) 画出棋子

2019年07月19日  | 移动技术网IT编程  | 我要评论

上一篇文章讲的是java实现两人五子棋游戏(二) 画出棋盘,已经画好棋盘,接下来要实现控制功能,主要功能:

1)选择棋子

2)画棋子

3)判断胜负

4)交换行棋方

先实现画棋子part

-------------画棋子代码示例如下--------------

首先,定义一个棋子类,这个类有两个属性,棋子颜色(0-表示黑色,1-表示白色),是否落子(我计划用一个二维数组才存储棋子的落子信息)
chessman.java

package xchen.test.simplegobang; 
 
public class chessman { 
 private int color;//1-white,0-black 
 private boolean placed = false; 
 
 public chessman(int color,boolean placed){ 
 this.color=color; 
 this.placed=placed; 
 } 
 
 public boolean getplaced() { 
 return placed; 
 } 
 
 public void setplaced(boolean placed) { 
 this.placed = placed; 
 } 
 
 public int getcolor() { 
 return color; 
 } 
 
 public void setcolor(int color) { 
 this.color = color; 
 } 
} 

接着我们上一部分的画好棋盘的代码部分,新增画棋子的代码,我用两个棋子(一白一黑,分别位于棋盘的【8,8】,【7,7】)来检验画棋子的代码
drawchessboard.java

package xchen.test.simplegobang; 
 
import java.awt.graphics; 
import java.awt.graphics2d; 
import java.awt.radialgradientpaint; 
import java.awt.image; 
import java.awt.toolkit; 
import java.awt.color; 
import javax.swing.jpanel; 
 
public class drawchessboard extends jpanel{ 
 final static int black=0; 
 final static int white=1; 
 public int chesscolor = black; 
 
 public image boardimg; 
 final private int rows = 19; 
 chessman[][] chessstatus=new chessman[rows][rows]; 
 
 public drawchessboard() { 
 boardimg = toolkit.getdefaulttoolkit().getimage("res/drawable/chessboard2.png"); 
 if(boardimg == null) 
 system.err.println("png do not exist"); 
 
 //test draw chessman part simple 
 chessman chessman=new chessman(0, true); 
 chessstatus[7][7]=chessman; 
 chessman chessman2 = new chessman(1, true); 
 chessstatus[8][8]=chessman2; 
 //test draw chessman part simple 
 } 
 @override 
 protected void paintcomponent(graphics g) { 
 // todo auto-generated method stub 
 super.paintcomponent(g); 
 
 int imgwidth = boardimg.getheight(this); 
 int imgheight = boardimg.getwidth(this); 
 int fwidth = getwidth(); 
 int fheight= getheight(); 
 
 int x=(fwidth-imgwidth)/2; 
 int y=(fheight-imgheight)/2; 
 g.drawimage(boardimg, x, y, null); 
 
 int margin = x; 
 int span_x=imgwidth/rows; 
 int span_y=imgheight/rows; 
 //画横线 
 for(int i=0;i<rows;i++) 
 { 
 g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y); 
 } 
 //画竖线 
 for(int i=0;i<rows;i++) 
 { 
 g.drawline(x+i*span_x, y, x+i*span_x,fheight-y); 
 } 
 
 //画棋子 
 for(int i=0;i<rows;i++) 
 { 
 for(int j=0;j<rows;j++) 
 { 
 if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true) 
 { 
 system.out.println("draw chessman "+i+" "+j); 
 int pos_x=x+i*span_x; 
 int pos_y=y+j*span_y; 
 int chessman_width=20; 
 float radius_b=20; 
 float radius_w=50; 
 float[] fractions = new float[]{0f,1f}; 
 java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white}; 
 color[] colors_w = new color[]{color.white,color.black}; 
 radialgradientpaint paint; 
 if(chessstatus[i][j].getcolor()==1) 
 { 
 system.out.println("draw white chess"); 
 paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w); 
 }else{ 
 system.out.println("draw black chess"); 
 paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b); 
 } 
 ((graphics2d)g).setpaint(paint); 
 
 ((graphics2d)g).filloval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width); 
 } 
 } 
 } 
 } 
} 

主模块代码不变
main.java

package xchen.test.simplegobang; 
 
import java.awt.container; 
import javax.swing.jframe; 
 
import xchen.test.simplegobang.drawchessboard; 
 
public class main extends jframe{ 
 private drawchessboard drawchessboard; 
 public main() { 
 drawchessboard = new drawchessboard(); 
 
 //frame标题 
 settitle("单机五子棋"); 
 
 container containerpane =getcontentpane(); 
 containerpane.add(drawchessboard); 
 } 
 public static void main(string[] args) { 
 main m = new main(); 
 m.setsize(800, 800); 
 m.setvisible(true); 
 } 
} 

运行一下!

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持移动技术网。

如对本文有疑问, 点击进行留言回复!!

相关文章:

验证码:
移动技术网