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Android GestureDetector手势滑动使用实例讲解

2019年07月24日  | 移动技术网移动技术  | 我要评论

gesture在 viewgroup中使用

gesturedetector类可以让我们快速的处理手势事件,如点击,滑动等。
使用gesturedetector分三步:
1. 定义gesturedetector类
2. 初始化手势类,同时设置手势监听
3. 将touch事件交给gesture处理

先来了解一下如何使用,后面会有示例:

package com.example.y2222.myview;

import android.content.context;
import android.util.attributeset;
import android.util.log;
import android.view.gesturedetector;
import android.view.motionevent;
import android.widget.linearlayout;

/**
 * created by raise.yang on 2016/06/29.
 */
public class gesturedemoview extends linearlayout {
 //1,定义gesturedetector类
 private gesturedetector m_gesturedetector;

 public gesturedemoview(context context, attributeset attrs) {
  this(context, attrs, 0);
 }

 public gesturedemoview(context context, attributeset attrs, int defstyleattr) {
  super(context, attrs, defstyleattr);
  //设置为可点击
  setclickable(true);
  //2,初始化手势类,同时设置手势监听
  m_gesturedetector = new gesturedetector(context, ongesturelistener);
  //双击监听-一般很少用到
  m_gesturedetector.setondoubletaplistener(ondoubletaplistener);
 }

 @override
 public boolean ontouchevent(motionevent event) {
  //3,将touch事件交给gesture处理
  m_gesturedetector.ontouchevent(event);
  return super.ontouchevent(event);
 }

 //初始化手势监听对象,使用gesturedetector.ongesturelistener的实现抽象类,因为实际开发中好多方法用不上
 private final gesturedetector.ongesturelistener ongesturelistener = new gesturedetector.simpleongesturelistener() {
  @override
  public boolean onsingletapup(motionevent e) {
   log.d("gesturedemoview", "onsingletapup() ");
   return super.onsingletapup(e);
  }

  @override
  public void onlongpress(motionevent e) {
   log.d("gesturedemoview", "onlongpress() ");
   super.onlongpress(e);
  }

  @override
  public boolean onscroll(motionevent e1, motionevent e2, float distancex, float distancey) {
   log.d("gesturedemoview", "onscroll() distancex = " + distancex);
   return super.onscroll(e1, e2, distancex, distancey);
  }

  @override
  public boolean onfling(motionevent e1, motionevent e2, float velocityx, float velocityy) {
   log.d("gesturedemoview", "onfling() velocityx = " + velocityx);
   return super.onfling(e1, e2, velocityx, velocityy);
  }

  @override
  public void onshowpress(motionevent e) {
   log.d("gesturedemoview", "onshowpress() ");
   super.onshowpress(e);
  }

  @override
  public boolean ondown(motionevent e) {
   log.d("gesturedemoview", "ondown() ");
   return super.ondown(e);
  }

  @override
  public boolean ondoubletap(motionevent e) {
   log.d("gesturedemoview", "ondoubletap() ");
   return super.ondoubletap(e);
  }

  @override
  public boolean ondoubletapevent(motionevent e) {
   log.d("gesturedemoview", "ondoubletapevent() ");
   return super.ondoubletapevent(e);
  }

  @override
  public boolean onsingletapconfirmed(motionevent e) {
   log.d("gesturedemoview", "onsingletapconfirmed() ");
   return super.onsingletapconfirmed(e);
  }

  @override
  public boolean oncontextclick(motionevent e) {
   log.d("gesturedemoview", "oncontextclick() ");
   return super.oncontextclick(e);
  }
 };
 private final gesturedetector.ondoubletaplistener ondoubletaplistener = new gesturedetector.ondoubletaplistener() {
  @override
  public boolean onsingletapconfirmed(motionevent e) {
   log.d("gesturedemoview", "onsingletapconfirmed() ondoubletaplistener");
   return false;
  }

  @override
  public boolean ondoubletap(motionevent e) {
   log.d("gesturedemoview", "ondoubletap() ondoubletaplistener");
   return false;
  }

  @override
  public boolean ondoubletapevent(motionevent e) {
   log.d("gesturedemoview", "ondoubletapevent() ondoubletaplistener");
   return false;
  }
 };

}

注意:setclickable(true);一定要加,不然只会收到下例3个事件,被这个整了好长时间才找到原因.(⊙﹏⊙)b

这里写图片描述

对于单击,双击,拖动等事件调用见下图:

这里写图片描述

根据上图,每个方法大致都调用了,说明几个容易弄混的回调方法
1. onscroll()
public boolean onscroll(motionevent e1, motionevent e2, float distancex, float distancey)
e1:滑动事件的起点(也就是说ondown()的时候)
e2:当前滑动位置点(手指的位置)
distancex:上次滑动(调用onscroll)到这次滑动的x轴的距离px,不是e1点到e2点的x轴的距离
distancey:上次滑动(调用onscroll)到这次滑动的y轴的距离px,不是e1点到e2点的y轴的距离
2. onfling()
public boolean onfling(motionevent e1, motionevent e2, float velocityx, float velocityy)
e1:拖动动事件的起点(也就是说ondown()的时候)
e2:onfling()调用时,手指的位置
velocityx:x轴上每秒滑动像素值
velocityy:y轴上每秒滑动像素值
注意:当拖动速率velocityx或velocityy超过viewconfiguration.getminimumflingvelocity()最小拖动速率时,才会调用onfling(),也就是如果只拖动一点,或是慢慢的拖动,是不会触发该方法。
对应源码:

  if ((math.abs(velocityy) > mminimumflingvelocity)
      || (math.abs(velocityx) > mminimumflingvelocity)){
     handled = mlistener.onfling(mcurrentdownevent, ev, velocityx, velocityy);
    }

实践:使用gesturedetector实现左滑删除

在很多listview中都有该效果,现在自己实现下,顺便熟悉gesturedetector的使用。
效果图:

这里写图片描述

gesturedemoview.java:

package com.example.y2222.myview;

import android.content.context;
import android.util.attributeset;
import android.util.log;
import android.view.gesturedetector;
import android.view.layoutinflater;
import android.view.motionevent;
import android.widget.linearlayout;

import com.example.y2222.myapplication.r;

/**
 * created by raise.yang on 2016/06/29.
 */
public class gesturedemoview extends linearlayout {
 //1,定义gesturedetector类
 private gesturedetector m_gesturedetector;

 private int m_max_scrollx;

 public gesturedemoview(context context, attributeset attrs) {
  this(context, attrs, 0);
 }

 public gesturedemoview(context context, attributeset attrs, int defstyleattr) {
  super(context, attrs, defstyleattr);
  //设置为可点击
  setclickable(true);
  //2,初始化手势类,同时设置手势监听
  m_gesturedetector = new gesturedetector(context, ongesturelistener);

  layoutinflater.from(context).inflate(r.layout.view_gesture, this);
 }

 @override
 public boolean ontouchevent(motionevent event) {
  //3,将touch事件交给gesture处理
  m_gesturedetector.ontouchevent(event);
  if (event.getaction() == motionevent.action_up) {
   // gesturedetector没有处理up事件的方法,只能在这里处理了。
   int scrollx = getscrollx();
   if (scrollx > m_max_scrollx / 2) {
    show_right_view();
   } else {
    hide_right_view();
   }
  }
  return super.ontouchevent(event);
 }

 @override
 protected void onmeasure(int widthmeasurespec, int heightmeasurespec) {
  super.onmeasure(widthmeasurespec, heightmeasurespec);
  int childcount = getchildcount();
  for (int i = 0; i < childcount; i++) {
   //测量子view的宽高,?不测量,右侧布局会不显示,这里有点疑问
   measurechild(getchildat(i), widthmeasurespec, heightmeasurespec);
   if (i == 1) {
    m_max_scrollx = getchildat(i).getmeasuredwidth();
   }
  }
 }

 //初始化手势监听对象,使用gesturedetector.ongesturelistener的实现抽象类,因为实际开发中好多方法用不上
 private final gesturedetector.ongesturelistener ongesturelistener = new gesturedetector.simpleongesturelistener() {

  @override
  public boolean onscroll(motionevent e1, motionevent e2, float distancex, float distancey) {
   log.d("gesturedemoview", "onscroll() distancex = " + distancex + " getscrollx = " + getscrollx() + " max_scrollx = " + m_max_scrollx);
   int scrollx = getscrollx();
   int minscrollx = -scrollx;
   int maxscrolly = m_max_scrollx - scrollx;
   // 对滑动的距离边界控制
   if (distancex > maxscrolly) {
    distancex = maxscrolly;
   } else if (distancex < minscrollx) {
    distancex = minscrollx;
   }
   scrollby((int) distancex, 0);
   return true;
  }

  @override
  public boolean onfling(motionevent e1, motionevent e2, float velocityx, float velocityy) {
   log.d("gesturedemoview", "onfling() velocityx = " + velocityx);
   if (velocityx < 0) {
    //快速向左滑动
    show_right_view();
   } else {
    hide_right_view();
   }
   return super.onfling(e1, e2, velocityx, velocityy);
  }
 };

 private void show_right_view() {
  scrollto(m_max_scrollx, 0);
 }

 private void hide_right_view() {
  scrollto(0, 0);
 }

}

 view_gesture.xml

<?xml version="1.0" encoding="utf-8"?>
<merge xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="match_parent"
  android:layout_height="wrap_content"
  android:orientation="horizontal">

 <textview
  android:layout_width="match_parent"
  android:layout_height="wrap_content"
  android:gravity="center"
  android:text="左侧布局"/>

 <linearlayout
  android:layout_width="wrap_content"
  android:layout_height="match_parent"
  android:orientation="horizontal"
  >

  <button
   android:layout_width="wrap_content"
   android:layout_height="wrap_content"
   android:text="收藏"/>

  <button
   android:layout_width="wrap_content"
   android:layout_height="wrap_content"
   android:text="删除"/>
 </linearlayout>
</merge>

xml文件中根标签使用<merge>,可减少一层view树嵌套,并且使用getchildcount()能得到我们想要的子view个数。

关于<merge>标签的使用,详见郭神的blog:http://blog.csdn.net/guolin_blog/article/details/43376527 

实现也很简单,在scroll和fling的时候,得到滑动距离或滑动速度,再调用view自己的scrollto()或scrollby()滑动内部元素即可。
从效果图中,当滑动到一半松手时,立即滑动到最左边,完全没有动画,这样的体验很差,所以还需优化。关于滑动时增加动画效果,可以使用scroller类完成,准备下期补上。

gesture在 view中使用

和在viewgroup中一样,在view中,同样是经过三步来实现:
1. 定义gesturedetector类
2. 初始化手势类,同时设置手势监听
3. 将touch事件交给gesture处理
举个荔枝:
做了一个小球跟随手指移动的效果,先绘制小球,当手指放在小球上滑动时,会调用onscroll(),在这个方法中,修改圆心的位置进行重绘,这样小球就能移动了。
这里有2个难点:
1. 如何判断手指落在了小球上;
2. 滑动到边界时,不能超过边界;

效果图:

这里写图片描述

gestureview.java代码:

package com.example.y2222.myview;

import android.content.context;
import android.graphics.canvas;
import android.graphics.paint;
import android.util.attributeset;
import android.view.gesturedetector;
import android.view.motionevent;
import android.view.view;

/**
 * created by raise.yang on 2016/07/05.
 */
public class gestureview extends view {

 private gesturedetector m_gesturedetector;
 private paint m_paint;
 //小球的中心点
 private float centerx;
 private float centery;
 //小球的半径
 private int radius;
 //是否touch在小球上
 private boolean touch_bool;

 public gestureview(context context, attributeset attrs) {
  this(context, attrs, 0);
 }

 public gestureview(context context, attributeset attrs, int defstyleattr) {
  super(context, attrs, defstyleattr);
  // 初始画笔
  m_paint = new paint(paint.anti_alias_flag);
  m_paint.setcolor(getresources().getcolor(android.r.color.holo_blue_light));
  //设置为可点击
  setclickable(true);
  //2,初始化手势类,同时设置手势监听
  m_gesturedetector = new gesturedetector(context, ongesturelistener);
  radius = 50;
 }

 @override
 public boolean ontouchevent(motionevent event) {
  //3,将touch事件交给gesture处理
  m_gesturedetector.ontouchevent(event);
  if (event.getaction() == motionevent.action_down) {
   //判断手指落在了小球上
   if (getdistancebypoint((int) centerx, (int) centery, (int) event.getx(), (int) event.gety()) < radius) {
    touch_bool = true;
   } else {
    touch_bool = false;
   }
  }
  return super.ontouchevent(event);
 }

 @override
 protected void onsizechanged(int w, int h, int oldw, int oldh) {
  // 默认圆心在中心点
  if (w > 0) {
   centerx = w / 2;
  }
  if (h > 0) {
   centery = h / 2;
  }
 }

 @override
 protected void ondraw(canvas canvas) {
  canvas.drawcircle(centerx, centery, radius, m_paint);
 }

 gesturedetector.ongesturelistener ongesturelistener = new gesturedetector.simpleongesturelistener() {
  @override
  public boolean onscroll(motionevent e1, motionevent e2, float distancex, float distancey) {
   if (touch_bool) {
    centery -= distancey;
    centerx -= distancex;
    //处理边界问题
    if (centerx < radius) {
     centerx = radius;
    } else if (centerx > getwidth() - radius) {
     centerx = getwidth() - radius;
    }
    if (centery < radius) {
     centery = radius;
    } else if (centery > getheight() - radius) {
     centery = getheight() - radius;
    }
    //修改圆心后,通知重绘
    postinvalidate();
   }
   return true;
  }
 };

 /**
  * 计算两点间的距离
  */
 private int getdistancebypoint(int x1, int y1, int x2, int y2) {
  double temp = math.abs((x2 - x1) * (x2 - x1) - (y2 - y1) * (y2 - y1));
  return (int) math.sqrt(temp);
 }

}

在处理问题1时,我设置了一个boolean值,在用户触摸的时候去判断,当前点和圆心点的距离是否小于半径,若小于,说明在圆内。这样在滑动的时候,就去判断一下,是否需要滑动小球。
控制边界,其实就是控制圆心点的坐标,只要保证落在(radius,radius),(getwidth()-radius,getheight()-radius)两点矩形中即可。

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