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Android自定义View制作动态炫酷按钮实例解析

2019年07月24日  | 移动技术网移动技术  | 我要评论

普通按钮也就那么几种样式,看着都审美疲劳,先放效果图:

 

你会不会以为这个按钮是集结了很多动画的产物,我告诉你,并没有。所有的实现都是基于自定义view,采用最底层的ondraw一点一点的画出来的。没有采用一丁点的动画。虽然演示时间很短,但是要完成这么多变化,还是挺吃力。
首先讲解用法: 

public class mainactivity extends activity {
 @override
 protected void oncreate(bundle savedinstancestate) {
 super.oncreate(savedinstancestate);
 setcontentview(r.layout.activity_main);

 final animationbutton button = (animationbutton) findviewbyid(r.id.button);
// button.settextsizetouch(25); //设置按下时字体的大小,不设置有默认值
// button.setstrokeprogress(10); //设置进度条的厚度,不设置有默认值
// button.setcolorbase(color.green); //设置整体基色,不设置有默认值
// button.setcolorback(color.gray); //设置进度条的背景色,不设置有默认值
// button.setstroke(3); //设置边框的厚度,不设置有默认值
// button.setstroketext(0); //设置文本的厚度,不设置有默认值
// button.settextsize(30); //设置文本的字体大小,不设置有默认值
// button.setround(30); //设置圆角,不设置有默认值
 button.settext("登录"); //设置文本,不设置有默认值
 button.setmode(animationbutton.mode.hand_finish); //设置进度条模式,不设置有默认值mode.auto_finish
 button.setonanimationbuttonclicklistener(new animationbutton.onanimationbuttonclicklistener() {
  @override
  public void onclick() {
  //stopprogress方法 仅仅在button.setmode(animationbutton.mode.hand_finish);之后才有效。
  button.stopprogress();
  }
 });
 }
} 

其实如果只需要最普通的功能,根本什么都不用做。因为几乎所有的参数都已经设置了固定内设置。在上面注释掉的函数用法也是用户唯一能用的几个函数,其他函数虽然标示为public,但是却是因为组件之内的方法传递,而不是给外界用户调用的。因此大家如果想自定义样式,可以调用注释里的方法。  

下面开始源码讲解,首先分解功能,所有的变化可以分为三个状态: 
1、默认状态,也就是最初的状态。主要完成的事情为:接收用户的点击,改变背景的样式从空心变为实心,动态改变文本的大小,然后就是逐渐得缩小成一个圆。 
2、进度条状态。主要完成进度条的递进,演示图上只转了一圈。其实可以通过设置一个参数,转动多圈直到用户手动停止,甚至无限转动 
3、结束状态。主要完成由圆的状态变回圆角矩形的状态,并呈现中间的logo  

既然分割出了状态,那么就采用状态机+代理模式来实现这个功能吧。首先是状态的枚举。 

/**
 * created by ccwxf on 2016/2/29.
 * 用于区别状态,有:默认状态、进度条状态、结束状态
 */
public enum status {
 default,
 progress,
 finish
}

 然后是状态机的接口,也就是所有的状态需要完成的共同的事情:

/**
 * created by ccwxf on 2016/2/29.
 */
public interface buttonstatus {
 /**
 * @return 对应的status值
 */
 status getstatus();

 /**
 * 这个状态的事件处理代理
 * @param mevent
 * @return
 */
 boolean ontouchevent(motionevent mevent);

 /**
 * 这个状态的绘制代理
 * @param mcanvas
 * @param mpaint
 */
 void ondraw(canvas mcanvas, paint mpaint);
}

 然后我们实现按钮的代码,也就是自定义view: 

/**
 * created by ccwxf on 2016/2/29.
 */
public class animationbutton extends view {

 private static int color_base = color.rgb(24, 204, 149);
 private static int color_back = color.rgb(153, 153, 153);
 private static int stroke = 3;
 private static int stroke_text = 0;
 private static int stroke_progress = 10;
 private static int text_size = 30;
 private static int text_size_touch = 25;
 private static int round = 30;
 private static string text = "提交";

 private mode mode = mode.auto_finish;
 private int maxwidth;
 private int maxheight;
 private int colorbase = color_base;
 private int colorback = color_back;
 private int stroke = stroke;
 private int stroketext = stroke_text;
 private int strokeprogress = stroke_progress;
 private int textsize = text_size;
 private int textsizetouch = text_size_touch;
 private int round = round;
 private string text = text;
 //是否停止进度条,由外界设置
 private boolean isprogressstop = false;

 private paint mpaint = new paint(paint.anti_alias_flag);
 private buttonstatus status;
 private onanimationbuttonclicklistener listener;

 public mode getmode() {
 return mode;
 }

 public void setmode(mode mode) {
 this.mode = mode;
 }

 public int getmaxwidth() {
 return maxwidth;
 }

 public int getmaxheight() {
 return maxheight;
 }

 public int gettextsizetouch() {
 return textsizetouch;
 }

 public void settextsizetouch(int textsizetouch) {
 this.textsizetouch = textsizetouch;
 }

 public int getstrokeprogress() {
 return strokeprogress;
 }

 public void setstrokeprogress(int strokeprogress) {
 this.strokeprogress = strokeprogress;
 }

 public int getcolorbase() {
 return colorbase;
 }

 public void setcolorbase(int colorbase) {
 this.colorbase = colorbase;
 }

 public int getcolorback() {
 return colorback;
 }

 public void setcolorback(int colorback) {
 this.colorback = colorback;
 }

 public int getstroke() {
 return stroke;
 }

 public void setstroke(int stroke) {
 this.stroke = stroke;
 }

 public int getstroketext() {
 return stroketext;
 }

 public void setstroketext(int stroketext) {
 this.stroketext = stroketext;
 }

 public int gettextsize() {
 return textsize;
 }

 public void settextsize(int textsize) {
 this.textsize = textsize;
 }

 public int getround() {
 return round;
 }

 public void setround(int round) {
 this.round = round;
 }

 public string gettext() {
 return text;
 }

 public void settext(string text) {
 this.text = text;
 }

 public animationbutton(context context) {
 super(context);
 }

 public animationbutton(context context, attributeset attrs) {
 super(context, attrs);
 }

 public animationbutton(context context, attributeset attrs, int defstyleattr) {
 super(context, attrs, defstyleattr);
 }

 @override
 public boolean ontouchevent(motionevent event) {
 if (status != null) {
  return status.ontouchevent(event);
 }
 return super.ontouchevent(event);
 }

 @override
 protected void ondraw(canvas canvas) {
 if (status != null) {
  status.ondraw(canvas, mpaint);
 }
 }

 @override
 protected void onmeasure(int widthmeasurespec, int heightmeasurespec) {
 maxwidth = measurespec.getsize(widthmeasurespec);
 maxheight = measurespec.getsize(heightmeasurespec);
 if (maxwidth != 0 && maxheight != 0) {
  status = new defaultstatus(this, maxwidth, maxheight);
 }
 super.onmeasure(widthmeasurespec, heightmeasurespec);
 }

 /**
 * 改变整体状态
 *
 * @param s 改变的状态
 * @param width 目前的宽度
 * @param height 目前的高度
 */
 public void changestatus(status s, int width, int height, int centerx, int centery) {
 switch (s) {
  case default:
  break;
  case progress:
  //改变状态,进入进度条状态
  status = new progressstatus(this, width, height, centerx, centery);
  invalidate();
  break;
  case finish:
  //进入结束状态
  status = new finishstatus(this, width, height, centerx, centery);
  invalidate();
  break;
 }
 }

 /**
 * 外界设置停止进度条
 */
 public void stopprogress(){
 this.isprogressstop = true;
 }

 /**
 * 检查是否进度条结束
 * @return
 */
 public boolean isprogressstop(){
 return isprogressstop;
 }

 public enum mode{
 auto_finish,
 hand_finish
 }

 public interface onanimationbuttonclicklistener{
 void onclick();
 }

 public void setonanimationbuttonclicklistener(onanimationbuttonclicklistener listener){
 this.listener = listener;
 }

 public onanimationbuttonclicklistener getonanimationbuttonclicklistener(){
 return listener;
 }
}
 

上面实现了一堆的变量参数供用户自定义。然后在ontouchevent和ondraw方法中,将所有操作都代理出去。 
然后我们来实现第一个状态,也就是默认状态: 

/**
 * created by ccwxf on 2016/2/29.
 */
public class defaultstatus implements buttonstatus {
 //分别表示处于默认状态内部的四个子状态
 private static final int status_default = 0;
 private static final int status_touch = 1;
 private static final int status_up = 2;
 private static final int status_next = 3;
 //刷新width时的渐变量以及时间间距
 private static final int delay_next = 500;
 private static final int delay_frush = 10;
 private static final int pixel_frush = 8;
 //按钮对象
 private animationbutton button;
 //按钮对象的长宽与中点坐标(长宽为绘制的长宽,而不是控件的长宽)
 private int width;
 private int height;
 private int centerx;
 private int centery;
 //子状态变量
 private int status = status_default;
 private handler handler = new handler();

 public defaultstatus(animationbutton button, int width, int height) {
 this.button = button;
 this.width = width;
 this.height = height;
 this.centerx = width / 2;
 this.centery = height / 2;
 }

 @override
 public status getstatus() {
 return status.default;
 }

 @override
 public boolean ontouchevent(motionevent mevent) {
 switch (mevent.getaction()) {
  case motionevent.action_down:
  //按下时,切换到按下子状态
  if(status == status_default){
   status = status_touch;
   button.invalidate();
  }
  return true;
  case motionevent.action_up:
  case motionevent.action_cancel:
  //抬起时,或者移除控件时,切换到抬起子状态
  if(status == status_touch){
   status = status_up;
   button.invalidate();
   //过500ms延迟后开始进行伸缩变化
   handler.postdelayed(new runnable() {
   @override
   public void run() {
    //切换到next子状态
    if(status == status_up){
    status = status_next;
    }
    if(status == status_next){
    //若长宽不一致,则继续渐变,否则改变状态
    if (width >= height) {
     width -= pixel_frush;
     button.invalidate();
     handler.postdelayed(this, delay_frush);
    }else{
     button.changestatus(status.progress, width, height, centerx, centery);
    }
    }
   }
   }, delay_next);
   //响应监听器
   animationbutton.onanimationbuttonclicklistener listener = button.getonanimationbuttonclicklistener();
   if(listener != null){
   listener.onclick();
   }
  }
  break;
 }
 return false;
 }

 @override
 public void ondraw(canvas mcanvas, paint mpaint) {
 switch (status) {
  case status_default:
  ondrawdefault(mcanvas, mpaint);
  break;
  case status_touch:
  ondrawtouch(mcanvas, mpaint);
  break;
  case status_up:
  ondrawup(mcanvas, mpaint);
  break;
  case status_next:
  ondrawnext(mcanvas, mpaint);
  break;
 }
 }

 /**
 * 绘制边框,分为空心和实心两种
 *
 * @param mcanvas 画布
 * @param mpaint 画笔
 * @param style 空心或者实心
 * @param padding 边框补白
 */
 private void drawround(canvas mcanvas, paint mpaint, paint.style style, int padding) {
 mpaint.setcolor(button.getcolorbase());
 int stroke = padding;
 if (style == paint.style.stroke) {
  mpaint.setstyle(paint.style.stroke);
  mpaint.setstrokewidth(button.getstroke());
  stroke += button.getstroke() / 2;
 } else {
  mpaint.setstyle(paint.style.fill);
 }
 //绘制边框
 mcanvas.drawroundrect(new rectf(stroke, stroke, width - stroke, height - stroke), button.getround(), button.getround(), mpaint);
 }

 /**
 * 画文字,有字体大小和颜色的区别
 *
 * @param mcanvas 画布
 * @param mpaint 画笔
 * @param textsize 字体大小
 * @param textcolor 字体颜色
 */
 private void drawtext(canvas mcanvas, paint mpaint, int textsize, int textcolor) {
 mpaint.setcolor(textcolor);
 mpaint.setstrokewidth(button.getstroketext());
 mpaint.settextsize(textsize);
 paint.fontmetrics metrics = mpaint.getfontmetrics();
 int textwidth = (int) mpaint.measuretext(button.gettext());
 int baseline = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
 mcanvas.drawtext(button.gettext(), (width - textwidth) / 2, baseline, mpaint);
 }

 /**
 * 绘制默认状态的按钮
 *
 * @param mcanvas
 * @param mpaint
 */
 private void ondrawdefault(canvas mcanvas, paint mpaint) {
 drawround(mcanvas, mpaint, paint.style.stroke, 0);
 //绘制居中文字
 drawtext(mcanvas, mpaint, button.gettextsize(), button.getcolorbase());
 }

 /**
 * 绘制按下状态的按钮
 *
 * @param mcanvas
 * @param mpaint
 */
 private void ondrawtouch(canvas mcanvas, paint mpaint) {
 drawround(mcanvas, mpaint, paint.style.fill, button.getstroke());
 //绘制文字,字体要变化
 drawtext(mcanvas, mpaint, button.gettextsizetouch(), color.white);
 }

 /**
 * 绘制抬起状态的按钮
 *
 * @param mcanvas
 * @param mpaint
 */
 private void ondrawup(canvas mcanvas, paint mpaint) {
 drawround(mcanvas, mpaint, paint.style.fill, 0);
 drawtext(mcanvas, mpaint, button.gettextsize(), color.white);
 }

 /**
 * 绘制进入下一状态的按钮
 *
 * @param mcanvas
 * @param mpaint
 */
 private void ondrawnext(canvas mcanvas, paint mpaint) {
 mpaint.setcolor(button.getcolorbase());
 mpaint.setstyle(paint.style.fill);
 //绘制边框
 if (width >= height) {
  mcanvas.drawroundrect(new rectf(centerx - width / 2, centery - height / 2, centerx + width / 2, centery + height / 2),
   button.getround(), button.getround(), mpaint);
  //绘制文字
  mpaint.setcolor(color.white);
  mpaint.setstrokewidth(button.getstroketext());
  mpaint.settextsize(button.gettextsize());
  paint.fontmetrics metrics = mpaint.getfontmetrics();
  int textwidth = (int) mpaint.measuretext(button.gettext());
  int baseline = (int) (centery + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
  mcanvas.drawtext(button.gettext(), centerx - textwidth / 2, baseline, mpaint);
 } else {
  mcanvas.drawoval(new rectf(centerx - width / 2, centery - height / 2, centerx + width / 2, centery + height / 2), mpaint);
 }
 }
}

然后是第二个状态,进度条状态: 

/**
 * created by ccwxf on 2016/2/29.
 */
public class progressstatus implements buttonstatus {
 //转圈的子状态
 private static final int status_once = 0;
 private static final int status_twice = 1;
 //转圈的渐变量
 private static final int delay_progress = 10;
 private static final int angle_progress = 5;
 private static final int angle_default = -90;
 private static final int andle_full = 270;

 private animationbutton button;
 private int width;
 private int height;
 private int centerx;
 private int centery;
 private int radius;
 private int status = status_once;
 //当前的进度
 private float progress = angle_default;
 private handler handler = new handler();

 public progressstatus(animationbutton button, int width, int height, int centerx, int centery) {
 this.button = button;
 this.width = width;
 this.height = height;
 this.centerx = centerx;
 this.centery = centery;
 //绘制起点是stroke的中点,若不减去这个值,则ondraw时,会不完整。
 this.radius = (width - button.getstrokeprogress()) / 2;

 startprogress();
 }

 /**
 * 开始递归转动进度条
 */
 private void startprogress() {
 handler.postdelayed(new runnable() {
  @override
  public void run() {
  if(progress >= andle_full){
   //如果是手动结束模式
   if(button.getmode() == animationbutton.mode.hand_finish && button.isprogressstop()){
   //改变状态
   button.changestatus(status.finish, width, height, centerx, centery);
   return;
   }else{
   if(status == status_once){
    status = status_twice;
   }else if(status == status_twice){
    //如果是自动结束模式,则在第二次进度结束时改变状态
    if(button.getmode() == animationbutton.mode.auto_finish){
    //改变状态
    button.changestatus(status.finish, width, height, centerx, centery);
    return;
    }else{
    status = status_once;
    }
   }
   //重置进度
   progress = angle_default;
   }
  }
  progress += angle_progress;
  button.invalidate();
  handler.postdelayed(this, delay_progress);
  }
 }, delay_progress);
 }

 @override
 public status getstatus() {
 return status.progress;
 }

 @override
 public boolean ontouchevent(motionevent mevent) {
 return false;
 }

 @override
 public void ondraw(canvas mcanvas, paint mpaint) {
 if(status == status_once){
  //绘制灰色背景
  ondrawcircle(mcanvas, mpaint, button.getcolorback());
  //绘制绿色进度
  ondrawarc(mcanvas, mpaint, button.getcolorbase(), angle_default, progress);
 }else if(status == status_twice){
  //绘制绿色背景
  ondrawcircle(mcanvas, mpaint, button.getcolorbase());
  //绘制灰色进度
  ondrawarc(mcanvas, mpaint, button.getcolorback(), angle_default, progress);
 }
 }

 /**
 * 画一整个圆作为背景
 * @param mcanvas 画布
 * @param mpaint 画笔
 * @param color 颜色
 */
 private void ondrawcircle(canvas mcanvas, paint mpaint, int color){
 mpaint.setcolor(color);
 mpaint.setstrokewidth(button.getstrokeprogress());
 mpaint.setstyle(paint.style.stroke);
 mcanvas.drawcircle(centerx, centery, radius, mpaint);
 }

 /**
 * 画一端圆弧
 * @param mcanvas 画布
 * @param mpaint 画笔
 * @param color 颜色
 * @param start 开始角度
 * @param stop 结束角度
 */
 private void ondrawarc(canvas mcanvas, paint mpaint, int color, float start, float stop){
 mpaint.setcolor(color);
 mpaint.setstrokewidth(button.getstrokeprogress());
 mpaint.setstyle(paint.style.stroke);
 //第三个参数是扫过的角度,起点0默认为右边
 mcanvas.drawarc(new rectf(centerx - radius, centery - radius, centerx + radius, centery + radius),
  start, stop - start, false, mpaint);
 }
}
 

最后一个状态:

/**
 * created by ccwxf on 2016/2/29.
 */
public class finishstatus implements buttonstatus {

 private static final int status_stretch = 0;
 private static final int status_finish = 1;
 private static final int stroke_over = 10;
 private static final string text_over = "√";
 private static final int text_over_size = 40;
 private static final int delay_stretch = 10;
 private static final int pixel_stretch = 8;

 private animationbutton button;
 private int width;
 private int height;
 private int centerx;
 private int centery;
 private int status = status_stretch;
 private handler handler = new handler();

 public finishstatus(animationbutton button, int width, int height, int centerx, int centery) {
 this.button = button;
 this.width = width;
 this.height = height;
 this.centerx = centerx;
 this.centery = centery;

 startstretch();
 }

 /**
 * 开始伸展背景
 */
 private void startstretch() {
 handler.postdelayed(new runnable() {
  @override
  public void run() {
  if(width < button.getmaxwidth()){
   width += pixel_stretch;
   button.invalidate();
   handler.postdelayed(this, delay_stretch);
  }else{
   width = button.getmaxwidth();
   if(status == status_stretch){
   status = status_finish;
   }
   button.invalidate();
  }
  }
 }, delay_stretch);
 }

 @override
 public status getstatus() {
 return status.finish;
 }

 @override
 public boolean ontouchevent(motionevent mevent) {
 return false;
 }

 @override
 public void ondraw(canvas mcanvas, paint mpaint) {
 //绘制背景
 mpaint.setcolor(button.getcolorbase());
 mpaint.setstyle(paint.style.fill);
 mcanvas.drawroundrect(new rectf(centerx - width / 2, centery - height / 2, centerx + width / 2, centery + height / 2 ),
  button.getround(), button.getround(), mpaint);
 //绘制图片
 if(status == status_finish){
  mpaint.setcolor(color.white);
  mpaint.setstrokewidth(stroke_over);
  mpaint.settextsize(text_over_size);
  paint.fontmetrics metrics = mpaint.getfontmetrics();
  int textwidth = (int) mpaint.measuretext(text_over);
  int baseline = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
  mcanvas.drawtext(text_over, (width - textwidth) / 2, baseline, mpaint);
 }
 }
}

好了上面就是所有的源码了。虽然被我概括成三个大状态,但是如果分细一点的话,大概需要9个状态。在各个大状态代码里面的子状态就是这个了。
 怎么使用呢,也非常简单,因为大部分的参数都有内设值了。 

/**
 * created by ccwxf on 2016/2/29.
 */
public class mainactivity extends activity {
 @override
 protected void oncreate(bundle savedinstancestate) {
 super.oncreate(savedinstancestate);
 setcontentview(r.layout.activity_main);

 final animationbutton button = (animationbutton) findviewbyid(r.id.button);
// button.settextsizetouch(25); //设置按下时字体的大小,不设置有默认值
// button.setstrokeprogress(10); //设置进度条的厚度,不设置有默认值
// button.setcolorbase(color.green); //设置整体基色,不设置有默认值
// button.setcolorback(color.gray); //设置进度条的背景色,不设置有默认值
// button.setstroke(3); //设置边框的厚度,不设置有默认值
// button.setstroketext(0); //设置文本的厚度,不设置有默认值
// button.settextsize(30); //设置文本的字体大小,不设置有默认值
// button.setround(30); //设置圆角,不设置有默认值
 button.settext("登录"); //设置文本,不设置有默认值
 button.setmode(animationbutton.mode.hand_finish); //设置进度条模式,不设置有默认值mode.auto_finish
 button.setonanimationbuttonclicklistener(new animationbutton.onanimationbuttonclicklistener() {
  @override
  public void onclick() {
  //stopprogress方法 仅仅在button.setmode(animationbutton.mode.hand_finish);之后才有效。
  button.stopprogress();
  }
 });
 }
}

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