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Android自定义图片集合

2019年07月24日  | 移动技术网IT编程  | 我要评论

ka5q1265,湖北省钟祥市,win10 自动更新

本文主要包括以下内容:

  • 使用xfermode设置圆角图片
  • 使用bitmapshader设置圆角图片
  • 滑动旋转缩放的bimp图片
  • 图片颜色处理(滑动)
  • 图片 + 文字

其中1,2是两种不同方式处理图片圆角的情况。3,是通过matrix进行图片缩放,旋转等。4,是通过matrix操作图片的处理,包括去饱和,四角黑影,中心突出等。5,图片加文字组合显示。
如果暂时感觉这些看不懂:
先看看这两篇:

android自定义控件深入学习 android生成随机验证码

详解android自定义控件属性typedarray以及attrs

1、使用xfermode设置圆角图片
主要代码

package com.example.customimage.view; 
 
import com.example.customimage.r; 
 
import android.content.context; 
import android.content.res.typedarray; 
import android.graphics.bitmap; 
import android.graphics.bitmap.config; 
import android.graphics.bitmapfactory; 
import android.graphics.canvas; 
import android.graphics.paint; 
import android.graphics.porterduff; 
import android.graphics.porterduffxfermode; 
import android.graphics.rectf; 
import android.util.attributeset; 
import android.util.log; 
import android.util.typedvalue; 
import android.view.view; 
 
 
/** 
 * 自定义view,实现圆角,圆形等效果 
 */ 
public class xfermodeimageview extends view 
{ 
 //类型 
 private int type; 
 private static final int type_circle = 0; //圆形 
 private static final int type_rect = 1; //矩形圆角 
 
 //原始图片 
 private bitmap msrc; 
 
 //矩形圆角的幅度 
 private int mradius; 
 
 //控件的宽度 
 private int mwidth; 
 
 // 控件的高度 
 private int mheight; 
 
 public xfermodeimageview(context context, attributeset attrs) 
 { 
 this(context, attrs, 0); 
 } 
 
 public xfermodeimageview(context context) 
 { 
 this(context, null); 
 } 
 
 /** 
 * 初始化一些自定义的参数 
 * 
 * @param context 
 * @param attrs 
 * @param defstyle 
 */ 
 public xfermodeimageview(context context, attributeset attrs, int defstyle) 
 { 
 super(context, attrs, defstyle); 
 
 typedarray a = context.gettheme().obtainstyledattributes(attrs, 
  r.styleable.xfermodeimageview, defstyle, 0); 
 
 int n = a.getindexcount(); 
 for (int i = 0; i < n; i++) 
 { 
  int attr = a.getindex(i); 
  switch (attr) 
  { 
  //原始图片,在布局里面获取 
  case r.styleable.xfermodeimageview_src: 
  msrc = bitmapfactory.decoderesource(getresources(), 
   a.getresourceid(attr, 0)); 
  break; 
  //类型属性选择 
  case r.styleable.xfermodeimageview_type: 
  //自定义类型属性,0是圆形,1是矩形圆角 
  type = a.getint(attr, 0);// 默认为circle 
  break; 
  //矩形圆角幅度的获取,默认是10dp 
  case r.styleable.xfermodeimageview_borderradius: 
  mradius = a.getdimensionpixelsize(attr, (int) typedvalue 
   .applydimension(typedvalue.complex_unit_dip, 10f, 
    getresources().getdisplaymetrics())); 
  log.i("show", string.valueof(mradius)); 
  break; 
  } 
 } 
 a.recycle(); 
 } 
 
 /** 
 * 计算控件的高度和宽度 
 */ 
 @override 
 protected void onmeasure(int widthmeasurespec, int heightmeasurespec) 
 { 
 // 设置宽度 
 int specmode = measurespec.getmode(widthmeasurespec); 
 int specsize = measurespec.getsize(widthmeasurespec); 
 
 //match_parent或者设置的精确值获取 
 //measurespec.exactly 
 if (specmode == measurespec.exactly) 
 { 
  mwidth = specsize; 
 } 
 else 
 { 
  // 由图片决定的宽 
  //getpaddingleft(),getpaddingright()这两个值是控件属性的向内偏移的距离值,所以的一起计算 
  //区别于layout_marginleft,两个控件的左间距值设置 
  int desirebyimg = getpaddingleft() + getpaddingright() 
   + msrc.getwidth(); 
  
  // wrap_content 
  if (specmode == measurespec.at_most) 
  { 
  //所以最小的值,宽度的话是左右内偏移距离之和 
  mwidth = math.min(desirebyimg, specsize); 
  } else 
 
  mwidth = desirebyimg; 
 } 
 
 // 设置高度,部分解释同上 
 specmode = measurespec.getmode(heightmeasurespec); 
 specsize = measurespec.getsize(heightmeasurespec); 
  
 //match_parent或者设置的精确值获取 
 //measurespec.exactly 
 if (specmode == measurespec.exactly) 
 { 
  mheight = specsize; 
 } else 
 { 
  int desire = getpaddingtop() + getpaddingbottom() 
   + msrc.getheight(); 
 
  // wrap_content 
  if (specmode == measurespec.at_most) 
  { 
  mheight = math.min(desire, specsize); 
  } else 
  mheight = desire; 
 } 
 
 //计算好的宽度以及高度是值,设置进去 
 setmeasureddimension(mwidth, mheight); 
 } 
 
 /** 
 * 绘制image控件 
 */ 
 @override 
 protected void ondraw(canvas canvas) 
 { 
 switch (type) 
 { 
 // 如果是type_circle绘制圆形 
 case type_circle: 
  //圆形宽度和高度应该一致的,所以也要比较一下大小,取小的值 
  int min = math.min(mwidth, mheight); 
  // 圆形宽度和高度如果不一致,按小的值进行压缩 
  msrc = bitmap.createscaledbitmap(msrc, min, min, false); 
  //绘制圆形 
  canvas.drawbitmap(createcircleimage(msrc, min), 0, 0, null); 
  break; 
 case type_rect: 
  canvas.drawbitmap(createroundconerimage(msrc), 0, 0, null); 
  break; 
 
 } 
 
 } 
 
 /** 
 * 根据原图和变长绘制圆形图片 
 * 
 * @param source 
 * @param min 
 * @return 
 */ 
 private bitmap createcircleimage(bitmap source, int min) 
 { 
 final paint paint = new paint(); 
 //防止边缘的抗锯齿 
 paint.setantialias(true); 
  
 bitmap target = bitmap.createbitmap(min, min, config.argb_8888); 
 // 产生一个同样大小的画布 
 canvas canvas = new canvas(target); 
 // 首先绘制圆形,除以2就是半径了 
 //最主要设置第三个参数为min/2,圆角幅度那么大就是圆形了 
 canvas.drawcircle(min / 2, min / 2, min/2, paint); 
 // 使用src_in,参考上面的说明---上下层都显示。下层居上显示 
 paint.setxfermode(new porterduffxfermode(porterduff.mode.src_in)); 
 // 绘制图片 
 canvas.drawbitmap(source, 0, 0, paint); 
 return target; 
 } 
 
 /** 
 * 根据原图添加圆角 
 * 
 * @param source 
 * @return 
 */ 
 private bitmap createroundconerimage(bitmap source) 
 { 
 final paint paint = new paint(); 
 paint.setantialias(true); 
 bitmap target = bitmap.createbitmap(mwidth, mheight, config.argb_8888); 
 canvas canvas = new canvas(target); 
 //绘制矩形 
 rectf rect = new rectf(0, 0, source.getwidth(), source.getheight()); 
 //设置圆角幅度 
 canvas.drawroundrect(rect, mradius, mradius, paint); 
 // 使用src_in,参考上面的说明---上下层都显示。下层居上显示 
 paint.setxfermode(new porterduffxfermode(porterduff.mode.src_in)); 
 canvas.drawbitmap(source, 0, 0, paint); 
 return target; 
 } 
} 

2、使用bitmapshader设置圆角图片

package com.example.customimage.view; 
 
import com.example.customimage.r; 
 
import android.content.context; 
import android.content.res.typedarray; 
import android.graphics.bitmap; 
import android.graphics.bitmapshader; 
import android.graphics.canvas; 
import android.graphics.matrix; 
import android.graphics.paint; 
import android.graphics.rectf; 
import android.graphics.shader.tilemode; 
import android.graphics.drawable.bitmapdrawable; 
import android.graphics.drawable.drawable; 
import android.os.bundle; 
import android.os.parcelable; 
import android.util.attributeset; 
import android.util.log; 
import android.util.typedvalue; 
import android.widget.imageview; 
 
/** 
 * 
 */ 
public class bitmapshaderimageview extends imageview 
{ 
 // 图片的类型,圆形or圆角 
 private int type; 
 public static final int type_circle = 0; 
 public static final int type_rect = 1; 
 //圆角大小的默认值 
 private static final int boder_radius_default = 10; 
 //圆角的大小 
 private int mborderradius; 
 
 // 绘图的paint 
 private paint mbitmappaint; 
 //圆角的半径 
 private int mradius; 
 // 3x3 矩阵,主要用于缩小放大 
 private matrix mmatrix; 
 // 渲染图像,使用图像为绘制图形着色 
 private bitmapshader mbitmapshader; 
 // view的宽度 
 private int mwidth; 
 //矩形 
 private rectf mroundrect; 
 
 public bitmapshaderimageview(context context) 
 { 
 this(context, null); 
 } 
 
 public bitmapshaderimageview(context context, attributeset attrs) 
 { 
 super(context, attrs); 
 mmatrix = new matrix(); 
 mbitmappaint = new paint(); 
 mbitmappaint.setantialias(true); 
 
 typedarray a = context.obtainstyledattributes(attrs, 
  r.styleable.bitmapshaderimageview); 
 //矩形圆角幅度的获取,默认是10dp 
 mborderradius = a.getdimensionpixelsize( 
  r.styleable.bitmapshaderimageview_borderradius, (int) typedvalue 
   .applydimension(typedvalue.complex_unit_dip, 
    boder_radius_default, getresources() 
     .getdisplaymetrics())); 
 //自定义类型属性,0是圆形,1是矩形圆角 
 type = a.getint(r.styleable.bitmapshaderimageview_type, type_circle); 
 
 a.recycle(); 
 } 
 
 @override 
 protected void onmeasure(int widthmeasurespec, int heightmeasurespec) 
 { 
 super.onmeasure(widthmeasurespec, heightmeasurespec); 
 
 // 如果类型是圆形,则强制改变view的宽高一致,以小值为准 
 if (type == type_circle) 
 { 
  mwidth = math.min(getmeasuredwidth(), getmeasuredheight()); 
  //圆形的半径 
  mradius = mwidth / 2; 
  setmeasureddimension(mwidth, mwidth); 
 } 
 
 } 
 
 // 初始化bitmapshader,获取到图片资源 
 // 等待画布的准备好,然后在画布上加上paint就是了 
 //就是说图片的载体是paint 
 private void setupshader() 
 { 
 drawable drawable = getdrawable(); 
 if (drawable == null) 
 { 
  return; 
 } 
 
 bitmap bmp = drawabletobitamp(drawable); 
 // 将bmp作为着色器,就是在指定区域内绘制bmp 
 //tilemode.clamp 拉伸 
 mbitmapshader = new bitmapshader(bmp, tilemode.clamp, tilemode.clamp); 
 float scale = 1.0f; 
 if (type == type_circle) 
 { 
  // 拿到bitmap宽或高的小值 
  int bsize = math.min(bmp.getwidth(), bmp.getheight()); 
  scale = mwidth * 1.0f / bsize; 
 
 } else if (type == type_rect) 
 { 
  if (!(bmp.getwidth() == getwidth() && bmp.getheight() == getheight())) 
  { 
  // 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值; 
  scale = math.max(getwidth() * 1.0f / bmp.getwidth(), 
   getheight() * 1.0f / bmp.getheight()); 
  } 
 
 } 
 // shader的变换矩阵,我们这里主要用于放大或者缩小 
 // scale * scale 的矩阵 
 mmatrix.setscale(scale, scale); 
 // 设置变换矩阵 
 mbitmapshader.setlocalmatrix(mmatrix); 
 // 设置shader 
 mbitmappaint.setshader(mbitmapshader); 
 } 
 
 @override 
 protected void ondraw(canvas canvas) 
 { 
 if (getdrawable() == null) 
 { 
  return; 
 } 
 setupshader(); 
 
 if (type == type_rect) 
 { 
  //绘制矩形 
  canvas.drawroundrect(mroundrect, mborderradius, mborderradius, 
   mbitmappaint); 
 } else 
 { 
  //绘制圆形 
  canvas.drawcircle(mradius, mradius, mradius, mbitmappaint); 
 } 
 } 
 
 @override 
 protected void onsizechanged(int w, int h, int oldw, int oldh) 
 { 
 super.onsizechanged(w, h, oldw, oldh); 
 
 // 圆角图片的范围 
 if (type == type_rect) 
  mroundrect = new rectf(0, 0, w, h); 
 } 
 
 //drawable转bitmap 
 private bitmap drawabletobitamp(drawable drawable) 
 { 
 //从控件的src获取背景,也是drawable文件获取 
 if (drawable instanceof bitmapdrawable) 
 { 
  bitmapdrawable bd = (bitmapdrawable) drawable; 
  return bd.getbitmap(); 
 } 
  
 //如果没有绘图一个,只不过是空白的图片 
 int w = drawable.getintrinsicwidth(); 
 int h = drawable.getintrinsicheight(); 
  
 bitmap bitmap = bitmap.createbitmap(w, h, bitmap.config.argb_8888); 
 canvas canvas = new canvas(bitmap); 
 drawable.setbounds(0, 0, w, h); 
 drawable.draw(canvas); 
 return bitmap; 
 } 
 
 private static final string state_instance = "state_instance"; 
 private static final string state_type = "state_type"; 
 private static final string state_border_radius = "state_border_radius"; 
 
 //屏幕旋转后,取出保存的值 
 @override 
 protected parcelable onsaveinstancestate() 
 { 
 bundle bundle = new bundle(); 
 bundle.putparcelable(state_instance, super.onsaveinstancestate()); 
 bundle.putint(state_type, type); 
 bundle.putint(state_border_radius, mborderradius); 
 return bundle; 
 } 
 
 //屏幕旋转,变量的保存,因为外面设置值,如果不保存,一旋转就变成个xml里面设置的值 
 @override 
 protected void onrestoreinstancestate(parcelable state) 
 { 
 if (state instanceof bundle) 
 { 
  bundle bundle = (bundle) state; 
  super.onrestoreinstancestate(((bundle) state) 
   .getparcelable(state_instance)); 
  this.type = bundle.getint(state_type); 
  this.mborderradius = bundle.getint(state_border_radius); 
 } else 
 { 
  super.onrestoreinstancestate(state); 
 } 
 
 } 
 
 //设置矩形圆角幅度后,重新绘制控件 
 public void setborderradius(int borderradius) 
 { 
 int pxval = dp2px(borderradius); 
 if (this.mborderradius != pxval) 
 { 
  this.mborderradius = pxval; 
  invalidate(); 
 } 
 } 
 
 //设置是圆形还是矩形圆角 
 public void settype(int type) 
 { 
 if (this.type != type) 
 { 
  this.type = type; 
  if (this.type != type_rect && this.type != type_circle) 
  { 
  this.type = type_circle; 
  } 
  requestlayout(); 
 } 
 
 } 
 
 //dp转px 
 public int dp2px(int dpval) 
 { 
 return (int) typedvalue.applydimension(typedvalue.complex_unit_dip, 
  dpval, getresources().getdisplaymetrics()); 
 } 
 
} 

3、滑动旋转缩放的bimp图片

package com.example.customimage.view; 
 
import android.content.context; 
import android.graphics.bitmap; 
import android.graphics.canvas; 
import android.graphics.matrix; 
import android.graphics.paint; 
import android.graphics.paintflagsdrawfilter; 
import android.graphics.pointf; 
import android.graphics.drawable.bitmapdrawable; 
import android.graphics.drawable.drawable; 
import android.util.attributeset; 
import android.view.motionevent; 
import android.widget.imageview; 
 
public class matriximageview extends imageview { 
 private static final int mode_none = 0x00123;// 默认的触摸模式 
 private static final int mode_drag = 0x00321;// 拖拽模式 
 private static final int mode_zoom = 0x00132;// 缩放or旋转模式 
 
 private int mode;// 当前的触摸模式 
 
 private float premove = 1f;// 上一次手指移动的距离 
 private float saverotate = 0f;// 保存了的角度值 
 private float rotate = 0f;// 旋转的角度 
 
 private float[] preeventcoor;// 上一次各触摸点的坐标集合 
 
 private pointf startpointf, midpointf;// 起点、中点对象 
 private matrix currentmatrix, savedmatrix;// 当前和保存了的matrix对象 
 
 //原始图片 
 private bitmap msrc; 
 
 //控件的宽度 
 private int mwidth; 
 
 // 控件的高度 
 private int mheight; 
 
 private paintflagsdrawfilter mdrawfilter; 
 
 public matriximageview(context context, attributeset attrs) { 
 super(context, attrs); 
 
 // 初始化 
 init(); 
 } 
 
 /** 
 * 初始化 
 */ 
 private void init() { 
 // 实例化对象 
 
 currentmatrix = new matrix(); 
 savedmatrix = new matrix(); 
 startpointf = new pointf(); 
 midpointf = new pointf(); 
 mdrawfilter = new paintflagsdrawfilter(0, paint.anti_alias_flag|paint.filter_bitmap_flag); 
 // 模式初始化 
 mode = mode_none; 
 
 drawable drawable = getdrawable(); 
 msrc = drawabletobitamp(drawable); 
  
 } 
 
 /** 
 * 计算控件的高度和宽度 
 */ 
 @override 
 protected void onmeasure(int widthmeasurespec, int heightmeasurespec) 
 { 
 // 设置宽度 
 int specmode = measurespec.getmode(widthmeasurespec); 
 int specsize = measurespec.getsize(widthmeasurespec); 
 
 //match_parent或者设置的精确值获取 
 //measurespec.exactly 
 if (specmode == measurespec.exactly) 
 { 
  mwidth = specsize; 
 } 
 else 
 { 
  // 由图片决定的宽 
  //getpaddingleft(),getpaddingright()这两个值是控件属性的向内偏移的距离值,所以的一起计算 
  //区别于layout_marginleft,两个控件的左间距值设置 
  int desirebyimg = getpaddingleft() + getpaddingright() 
   + msrc.getwidth(); 
  
  // wrap_content 
  if (specmode == measurespec.at_most) 
  { 
  //所以最小的值,宽度的话是左右内偏移距离之和 
  mwidth = math.min(desirebyimg, specsize); 
  } else 
 
  mwidth = desirebyimg; 
 } 
 
 // 设置高度,部分解释同上 
 specmode = measurespec.getmode(heightmeasurespec); 
 specsize = measurespec.getsize(heightmeasurespec); 
  
 //match_parent或者设置的精确值获取 
 //measurespec.exactly 
 if (specmode == measurespec.exactly) 
 { 
  mheight = specsize; 
 } else 
 { 
  int desire = getpaddingtop() + getpaddingbottom() 
   + msrc.getheight(); 
 
  // wrap_content 
  if (specmode == measurespec.at_most) 
  { 
  mheight = math.min(desire, specsize); 
  } else 
  mheight = desire; 
 } 
 
 //计算好的宽度以及高度是值,设置进去 
 setmeasureddimension(mwidth, mheight); 
 } 
 
 //drawable转bitmap 
 private bitmap drawabletobitamp(drawable drawable) 
 { 
 //从控件的src获取背景,也是drawable文件获取 
 if (drawable instanceof bitmapdrawable) 
 { 
  bitmapdrawable bd = (bitmapdrawable) drawable; 
  return bd.getbitmap(); 
 } 
  
 //如果没有绘图一个,只不过是空白的图片 
 int w = drawable.getintrinsicwidth(); 
 int h = drawable.getintrinsicheight(); 
  
 bitmap bitmap = bitmap.createbitmap(w, h, bitmap.config.argb_8888); 
 canvas canvas = new canvas(bitmap); 
 drawable.setbounds(0, 0, w, h); 
 drawable.draw(canvas); 
 return bitmap; 
 } 
 
 final paint paint = new paint(); 
 @override 
 protected void ondraw(canvas canvas) { 
 //消除锯齿, 图片旋转后的锯齿消除不成功,实在不行图片边缘加一些白色像素点 
 canvas.setdrawfilter(mdrawfilter); 
 //画经过matrix变化后的图 
 canvas.drawbitmap(msrc, currentmatrix, null); 
 } 
 
 @override 
 public boolean ontouchevent(motionevent event) { 
 switch (event.getaction() & motionevent.action_mask) { 
 case motionevent.action_down:// 单点接触屏幕时 
  savedmatrix.set(currentmatrix); 
  startpointf.set(event.getx(), event.gety()); 
  //单点触摸是移动模式 
  mode = mode_drag; 
  preeventcoor = null; 
  break; 
 case motionevent.action_pointer_down:// 第二个点接触屏幕时 
  premove = calspacing(event); 
  if (premove > 10f) { 
  savedmatrix.set(currentmatrix); 
  // 计算两个触摸点的中点坐标 
  calmidpoint(midpointf, event); 
  //两点是旋转或者缩放模式 
  mode = mode_zoom; 
  } 
  preeventcoor = new float[4]; 
  preeventcoor[0] = event.getx(0); 
  preeventcoor[1] = event.getx(1); 
  preeventcoor[2] = event.gety(0); 
  preeventcoor[3] = event.gety(1); 
  saverotate = calrotation(event); 
  break; 
 case motionevent.action_up:// 单点离开屏幕时 
 case motionevent.action_pointer_up:// 第二个点离开屏幕时 
  mode = mode_none; 
  preeventcoor = null; 
  break; 
 case motionevent.action_move:// 触摸点移动时 
  /* 
  * 单点触控拖拽平移 
  */ 
  if (mode == mode_drag) { 
  currentmatrix.set(savedmatrix); 
  float dx = event.getx() - startpointf.x; 
  float dy = event.gety() - startpointf.y; 
  currentmatrix.posttranslate(dx, dy); 
  } 
  /* 
  * 两点触控拖放旋转 
  */ 
  else if (mode == mode_zoom && event.getpointercount() == 2) { 
  float currentmove = calspacing(event); 
  currentmatrix.set(savedmatrix); 
  /* 
   * 指尖移动距离大于10f缩放 
   */ 
  if (currentmove > 10f) { 
   float scale = currentmove / premove; 
   currentmatrix.postscale(scale, scale, midpointf.x, midpointf.y); 
  } 
  /* 
   * 保持两点时旋转 
   */ 
  if (preeventcoor != null) { 
   rotate = calrotation(event); 
   r = rotate - saverotate; 
   currentmatrix.postrotate(r, getmeasuredwidth() / 2, getmeasuredheight() / 2); 
  } 
  } 
  break; 
 } 
 
 setimagematrix(currentmatrix); 
 return true; 
 } 
 
 float r; 
 
 /** 
 * 计算两个触摸点间的距离 
 */ 
 private float calspacing(motionevent event) { 
 float x = event.getx(0) - event.getx(1); 
 float y = event.gety(0) - event.gety(1); 
 return (float) math.sqrt(x * x + y * y); 
 } 
 
 /** 
 * 计算两个触摸点的中点坐标 
 */ 
 private void calmidpoint(pointf point, motionevent event) { 
 float x = event.getx(0) + event.getx(1); 
 float y = event.gety(0) + event.gety(1); 
 point.set(x / 2, y / 2); 
 } 
 
 /** 
 * 计算旋转角度 
 * 
 * @param 事件对象 
 * @return 角度值 
 */ 
 private float calrotation(motionevent event) { 
 double deltax = (event.getx(0) - event.getx(1)); 
 double deltay = (event.gety(0) - event.gety(1)); 
 double radius = math.atan2(deltay, deltax); 
 return (float) math.todegrees(radius); 
 } 
 
} 

4、图片颜色处理(滑动)

package com.example.customimage.view; 
 
import com.example.customimage.r; 
import android.content.context; 
import android.content.res.typedarray; 
import android.graphics.bitmap; 
import android.graphics.bitmapfactory; 
import android.graphics.canvas; 
import android.graphics.color; 
import android.graphics.colormatrixcolorfilter; 
import android.graphics.matrix; 
import android.graphics.paint; 
import android.graphics.porterduff.mode; 
import android.graphics.porterduffxfermode; 
import android.graphics.radialgradient; 
import android.graphics.shader.tilemode; 
import android.util.attributeset; 
import android.view.view; 
 
public class dreameffectview extends view { 
 private paint mbitmappaint, mshaderpaint;// 位图画笔和shader图形的画笔 
 private porterduffxfermode mxfermode;// 图形混合模式 
 private int x, y;// 位图起点坐标 
 //控件的宽度 
 private int mwidth; 
 // 控件的高度 
 private int mheight; 
 //原始图片 
 private bitmap msrc; 
 //生成暗角的图片 
 private bitmap darkcornerbitmap; 
 public final static int bitmap_null = 0; //原图 
 private final static int bitmap_deast = 1; //去饱和 
 private final static int bitmap_center = 2; //中心突出 
 private final static int bitmap_darkcorner = 3; //四角黑暗 
 
 private int mnselectmode = 0; 
 
 public dreameffectview(context context, attributeset attrs) 
 { 
 this(context, attrs, 0); 
 } 
 
 public dreameffectview(context context) 
 { 
 this(context, null); 
 } 
 
 public dreameffectview(context context, attributeset attrs, int defstyle) { 
 super(context, attrs,defstyle); 
 
 typedarray a = context.gettheme().obtainstyledattributes(attrs, 
  r.styleable.dreameffectview, defstyle, 0); 
  
 int n = a.getindexcount(); 
 for (int i = 0; i < n; i++) 
 { 
  int attr = a.getindex(i); 
  switch (attr) 
  { 
  //原始图片,在布局里面获取 
  case r.styleable.dreameffectview_src: 
  msrc = bitmapfactory.decoderesource(getresources(), 
   a.getresourceid(attr, 0)); 
  break; 
  case r.styleable.dreameffectview_mode: 
  mnselectmode = a.getint(attr, 0); 
  break; 
  } 
 } 
 a.recycle(); 
  
 // 实例化混合模式 
 mxfermode = new porterduffxfermode(mode.screen); 
 
 // 初始化画笔 
 initpaint(); 
 } 
 
 /** 
 * 计算控件的高度和宽度 
 */ 
 @override 
 protected void onmeasure(int widthmeasurespec, int heightmeasurespec) 
 { 
 // 设置宽度 
 int specmode = measurespec.getmode(widthmeasurespec); 
 int specsize = measurespec.getsize(widthmeasurespec); 
 
 if (specmode == measurespec.exactly) 
 { 
  mwidth = specsize; 
 } 
 else 
 { 
  int desirebyimg = getpaddingleft() + getpaddingright() 
   + msrc.getwidth(); 
  
  // wrap_content 
  if (specmode == measurespec.at_most) 
  { 
  //所以最小的值,宽度的话是左右内偏移距离之和 
  mwidth = math.min(desirebyimg, specsize); 
  } else 
 
  mwidth = desirebyimg; 
 } 
 
 // 设置高度,部分解释同上 
 specmode = measurespec.getmode(heightmeasurespec); 
 specsize = measurespec.getsize(heightmeasurespec); 
  
 if (specmode == measurespec.exactly) 
 { 
  mheight = specsize; 
 } else 
 { 
  int desire = getpaddingtop() + getpaddingbottom() 
   + msrc.getheight(); 
 
  // wrap_content 
  if (specmode == measurespec.at_most) 
  { 
  mheight = math.min(desire, specsize); 
  } else 
  mheight = desire; 
 } 
  
 x = mwidth / 2 - msrc.getwidth() / 2; 
 y = mheight / 2 - msrc.getheight() / 2; 
 
 //计算好的宽度以及高度是值,设置进去 
 setmeasureddimension(mwidth, mheight); 
 } 
 
 /** 
 * 初始化画笔 
 */ 
 private void initpaint() { 
 // 实例化画笔 
 mbitmappaint = new paint(paint.anti_alias_flag); 
 
 // 实例化shader图形的画笔 
 mshaderpaint = new paint(); 
 switch (mnselectmode) { 
 case bitmap_null: 
  
  break; 
 case bitmap_deast: 
  // 去饱和、提亮、色相矫正 
  mbitmappaint.setcolorfilter(new colormatrixcolorfilter( 
   new float[] { 0.8587f, 0.2940f, -0.0927f, 0, 6.79f, 0.0821f, 0.9145f, 0.0634f, 0, 6.79f, 
    0.2019f, 0.1097f, 0.7483f, 0, 6.79f, 0, 0, 0, 1, 0 })); 
  
  break; 
 case bitmap_center: 
  // 去饱和、提亮、色相矫正 
  mbitmappaint.setcolorfilter(new colormatrixcolorfilter( 
   new float[] { 0.8587f, 0.2940f, -0.0927f, 0, 6.79f, 0.0821f, 0.9145f, 0.0634f, 0, 6.79f, 
    0.2019f, 0.1097f, 0.7483f, 0, 6.79f, 0, 0, 0, 1, 0 })); 
  // 设置径向渐变,渐变中心当然是图片的中心也是屏幕中心,渐变半径我们直接拿图片的高度但是要稍微小一点 
  // 中心颜色为透明而边缘颜色为黑色 
  mshaderpaint.setshader(new radialgradient(mwidth / 2, mwidth / 2, msrc.getheight() * 7 / 8, color.transparent, 
   color.black, tilemode.clamp)); 
  break; 
 case bitmap_darkcorner: 
  // 去饱和、提亮、色相矫正 
  mbitmappaint.setcolorfilter(new colormatrixcolorfilter( 
   new float[] { 0.8587f, 0.2940f, -0.0927f, 0, 6.79f, 0.0821f, 0.9145f, 0.0634f, 0, 6.79f, 
    0.2019f, 0.1097f, 0.7483f, 0, 6.79f, 0, 0, 0, 1, 0 })); 
  // 根据我们源图的大小生成暗角bitmap 
  darkcornerbitmap = bitmap.createbitmap(msrc.getwidth(), msrc.getheight(), bitmap.config.argb_8888); 
 
  // 将该暗角bitmap注入canvas 
  canvas canvas = new canvas(darkcornerbitmap); 
 
  // 计算径向渐变半径 
  float radiu = canvas.getheight() * (2f / 3f); 
 
  // 实例化径向渐变 
  radialgradient radialgradient = new radialgradient(canvas.getwidth() / 2f, canvas.getheight() / 2f, radiu, new int[] { 0, 0, 0xaa000000 }, new float[] { 0f, 0.7f, 1.0f }, tilemode.clamp); 
 
  // 实例化一个矩阵 
  matrix matrix = new matrix(); 
 
  // 设置矩阵的缩放 
  matrix.setscale(canvas.getwidth() / (radiu * 2f), 1.0f); 
 
  // 设置矩阵的预平移 
  matrix.pretranslate(((radiu * 2f) - canvas.getwidth()) / 2f, 0); 
 
  // 将该矩阵注入径向渐变 
  radialgradient.setlocalmatrix(matrix); 
 
  // 设置画笔shader 
  mshaderpaint.setshader(radialgradient); 
 
  // 绘制矩形 
  canvas.drawrect(0, 0, canvas.getwidth(), canvas.getheight(), mshaderpaint); 
  break; 
 default: 
  break; 
 } 
 } 
 
 @override 
 protected void ondraw(canvas canvas) { 
 canvas.drawcolor(color.black); 
 
 // 新建图层 
 int sc = canvas.savelayer(x, y, x + msrc.getwidth(), y + msrc.getheight(), null, canvas.all_save_flag); 
 
 // 绘制混合颜色 
 canvas.drawcolor(0xcc1c093e); 
 
 // 设置混合模式 
 mbitmappaint.setxfermode(mxfermode); 
 
 // 绘制位图 
 canvas.drawbitmap(msrc, x, y, mbitmappaint); 
 
 // 还原混合模式 
 mbitmappaint.setxfermode(null); 
 
 // 还原画布 
 canvas.restoretocount(sc); 
 
 switch (mnselectmode) { 
 case bitmap_null: 
  
  break; 
 case bitmap_deast: 
  break; 
 case bitmap_center: 
  // 绘制一个跟图片大小一样的矩形 
  canvas.drawrect(x, y, x + msrc.getwidth(), y + msrc.getheight(),mshaderpaint); 
  break; 
 case bitmap_darkcorner: 
  // 绘制我们画好的径向渐变图 
  canvas.drawbitmap(darkcornerbitmap, x, y, null); 
  break; 
 default: 
  break; 
 } 
 } 
} 



1)、实现 去饱和、提亮、色相矫正 效果的部分代码

mbitmappaint.setcolorfilter(new colormatrixcolorfilter( 
 new float[] { 0.8587f, 0.2940f, -0.0927f, 0, 6.79f, 0.0821f, 0.9145f, 0.0634f, 0, 6.79f, 
  0.2019f, 0.1097f, 0.7483f, 0, 6.79f, 0, 0, 0, 1, 0 })); 

2)、实现中心颜色为透明而边缘颜色为黑色效果的部分代码  

mshaderpaint.setshader(new radialgradient(mwidth / 2, mwidth / 2, msrc.getheight() * 7 / 8, color.transparent, 
 color.black, tilemode.clamp)); 

3)、实现四角黑暗效果的部分代码

// 根据我们源图的大小生成暗角bitmap 
darkcornerbitmap = bitmap.createbitmap(msrc.getwidth(), msrc.getheight(), bitmap.config.argb_8888); 
 
// 将该暗角bitmap注入canvas 
canvas canvas = new canvas(darkcornerbitmap); 
 
// 计算径向渐变半径 
float radiu = canvas.getheight() * (2f / 3f); 
 
// 实例化径向渐变 
radialgradient radialgradient = new radialgradient(canvas.getwidth() / 2f, canvas.getheight() / 2f, radiu, new int[] { 0, 0, 0xaa000000 }, new float[] { 0f, 0.7f, 1.0f }, tilemode.clamp); 
 
// 实例化一个矩阵 
matrix matrix = new matrix(); 
 
// 设置矩阵的缩放 
matrix.setscale(canvas.getwidth() / (radiu * 2f), 1.0f); 
 
// 设置矩阵的预平移 
matrix.pretranslate(((radiu * 2f) - canvas.getwidth()) / 2f, 0); 
 
// 将该矩阵注入径向渐变 
radialgradient.setlocalmatrix(matrix); 
 
// 设置画笔shader 
mshaderpaint.setshader(radialgradient); 
 
// 绘制矩形 
canvas.drawrect(0, 0, canvas.getwidth(), canvas.getheight(), mshaderpaint); 

5、图片 + 文字

package com.example.customimage.view; 
 
import com.example.customimage.r; 
 
import android.content.context; 
import android.content.res.typedarray; 
import android.graphics.bitmap; 
import android.graphics.bitmapfactory; 
import android.graphics.canvas; 
import android.graphics.color; 
import android.graphics.paint; 
import android.graphics.porterduff; 
import android.graphics.porterduffxfermode; 
import android.graphics.rectf; 
import android.graphics.bitmap.config; 
import android.graphics.paint.style; 
import android.graphics.rect; 
import android.text.textpaint; 
import android.text.textutils; 
import android.util.attributeset; 
import android.util.log; 
import android.util.typedvalue; 
import android.view.view; 
 
public class imageviewtext extends view{ 
 
 //类型 
 private int type; 
 private static final int type_circle = 0; //圆形 
 private static final int type_rect = 1; //矩形圆角 
 //原始图片 
 private bitmap mimage; 
 //控件的宽度 
 private int mwidth; 
 
 // 控件的高度 
 private int mheight; 
 
 //矩形圆角的幅度 
 private int mradius; 
 //图片下面的文字 
 private string mtitle; 
 private int mtextcolor; 
 private int mtextsize; 
 private rect rect; 
 private paint mpaint; 
 private rect mtextbound; 
 
 public imageviewtext(context context, attributeset attrs) 
 { 
 this(context, attrs, 0); 
 } 
 
 public imageviewtext(context context) 
 { 
 this(context, null); 
 } 
 
 /** 
 * 初始化所特有自定义类型 
 * 
 * @param context 
 * @param attrs 
 * @param defstyle 
 */ 
 public imageviewtext(context context, attributeset attrs, int defstyle) 
 { 
 super(context, attrs, defstyle); 
 
 typedarray a = context.gettheme().obtainstyledattributes(attrs, r.styleable.imageviewtext, defstyle, 0); 
 
 int n = a.getindexcount(); 
 
 for (int i = 0; i < n; i++) 
 { 
  int attr = a.getindex(i); 
 
  switch (attr) 
  { 
  //获取图片 
  case r.styleable.imageviewtext_image: 
  mimage = bitmapfactory.decoderesource(getresources(), a.getresourceid(attr, 0)); 
  break; 
  //获取圆形还是方形 
  case r.styleable.imageviewtext_type: 
  type = a.getint(attr, 0); 
  break; 
  //获取文字 
  case r.styleable.imageviewtext_titletext: 
  mtitle = a.getstring(attr); 
  break; 
  //获取文字的图片 
  case r.styleable.imageviewtext_titletextcolor: 
  mtextcolor = a.getcolor(attr, color.black); 
  break; 
  //获取文字的大小 
  case r.styleable.imageviewtext_titletextsize: 
  mtextsize = a.getdimensionpixelsize(attr, (int) typedvalue.applydimension(typedvalue.complex_unit_sp, 
   16, getresources().getdisplaymetrics())); 
  break; 
  //矩形圆角幅度的获取,默认是10dp 
  case r.styleable.imageviewtext_borderradius: 
  mradius = a.getdimensionpixelsize(attr, (int) typedvalue 
   .applydimension(typedvalue.complex_unit_dip, 10f, 
    getresources().getdisplaymetrics())); 
  break; 
  } 
 } 
 a.recycle(); 
 rect = new rect(); 
 mpaint = new paint(); 
 mtextbound = new rect(); 
 mpaint.settextsize(mtextsize); 
 // 计算了描绘字体需要的范围 
 mpaint.gettextbounds(mtitle, 0, mtitle.length(), mtextbound); 
 
 } 
 
 //测量控件的大小 
 @override 
 protected void onmeasure(int widthmeasurespec, int heightmeasurespec) 
 { 
 
 //设置宽度 
 int specmode = measurespec.getmode(widthmeasurespec); 
 int specsize = measurespec.getsize(widthmeasurespec); 
 // match_parent , accurate 大小 
 if (specmode == measurespec.exactly) 
 { 
  mwidth = specsize; 
 } else 
 { 
  // 由图片决定的宽 
  int desirebyimg = getpaddingleft() + getpaddingright() + mimage.getwidth(); 
  // 由字体决定的宽 
  int desirebytitle = getpaddingleft() + getpaddingright() + mtextbound.width(); 
  //wrap_content 大小 
  if (specmode == measurespec.at_most) 
  { 
  //取小的值 
  int desire = math.max(desirebyimg, desirebytitle); 
  mwidth = math.min(desire, specsize); 
  } 
 } 
 
 //设置高度 
 specmode = measurespec.getmode(heightmeasurespec); 
 // match_parent , accurate 大小 
 if (specmode == measurespec.exactly) 
 { 
  mheight = specsize; 
 } else 
 { 
  //wrap_content 大小 
  mheight = getpaddingtop() + getpaddingbottom() + mimage.getheight() + mtextbound.height(); 
 } 
 //测量好的大小设置进去 
 setmeasureddimension(mwidth, mheight); 
 } 
 
 @override 
 protected void ondraw(canvas canvas) 
 { 
 // 边框 
 mpaint.setstrokewidth(4); 
 mpaint.setstyle(paint.style.stroke); 
 mpaint.setcolor(color.cyan); 
 canvas.drawrect(0, 0, getmeasuredwidth(), getmeasuredheight(), mpaint); 
 
 mpaint.setcolor(mtextcolor); 
 mpaint.setstyle(style.fill); 
 //当前设置的宽度小于字体需要的宽度,将字体改为 
 //绘制文字 
 if (mtextbound.width() > mwidth) 
 { 
  textpaint paint = new textpaint(mpaint); 
  string msg = textutils.ellipsize(mtitle, paint, (float) mwidth - getpaddingleft() - getpaddingright(), 
   textutils.truncateat.end).tostring(); 
  canvas.drawtext(msg, getpaddingleft(), mheight - getpaddingbottom(), mpaint); 
 
 } else 
 { 
  //正常情况,将字体居中 
  canvas.drawtext(mtitle, mwidth / 2 - mtextbound.width() * 1.0f / 2, mheight - getpaddingbottom(), mpaint); 
 } 
  
  //计算居中的矩形范围 
  rect.left = mwidth / 2 - mimage.getwidth() / 2 + getpaddingleft(); 
  rect.right = mwidth / 2 + mimage.getwidth() / 2 + getpaddingright(); 
  rect.top = (mheight - mtextbound.height()) / 2 - mimage.getheight() / 2 + getpaddingtop(); 
  rect.bottom = (mheight - mtextbound.height()) / 2 + mimage.getheight() / 2 + getpaddingbottom(); 
  
 switch (type) 
 { 
 // 如果是type_circle绘制圆形 
 case type_circle: 
  //圆形宽度和高度应该一致的,所以也要比较一下大小,取小的值 
  int min = math.min(mwidth, mheight); 
  // 圆形宽度和高度如果不一致,按小的值进行压缩 
  mimage = bitmap.createscaledbitmap(mimage, min, min, false); 
  //绘制圆形 
  canvas.drawbitmap(createcircleimage(mimage, min), null, rect, null); 
  break; 
 case type_rect: 
  canvas.drawbitmap(createroundconerimage(mimage), null, rect, null); 
  break; 
 
 } 
 } 
 
 /** 
 * 根据原图和变长绘制圆形图片 
 * 
 * @param source 
 * @param min 
 * @return 
 */ 
 private bitmap createcircleimage(bitmap source, int min) 
 { 
 final paint paint = new paint(); 
 //防止边缘的抗锯齿 
 paint.setantialias(true); 
  
 bitmap target = bitmap.createbitmap(min, min, config.argb_8888); 
 // 产生一个同样大小的画布 
 canvas canvas = new canvas(target); 
 // 首先绘制圆形,除以2就是半径了 
 //最主要设置第三个参数为min/2,圆角幅度那么大就是圆形了 
 canvas.drawcircle(min / 2, min / 2, min/2, paint); 
 // 使用src_in,参考上面的说明---上下层都显示。下层居上显示 
 paint.setxfermode(new porterduffxfermode(porterduff.mode.src_in)); 
 // 绘制图片 
 canvas.drawbitmap(source, 0, 0, paint); 
 return target; 
 } 
 
 /** 
 * 根据原图添加圆角 
 * 
 * @param source 
 * @return 
 */ 
 private bitmap createroundconerimage(bitmap source) 
 { 
 final paint paint = new paint(); 
 paint.setantialias(true); 
 bitmap target = bitmap.createbitmap(mwidth, mheight, config.argb_8888); 
 canvas canvas = new canvas(target); 
 //绘制矩形 
 rectf rect = new rectf(0, 0, source.getwidth(), source.getheight()); 
 //设置圆角幅度 
 canvas.drawroundrect(rect, mradius, mradius, paint); 
 // 使用src_in,参考上面的说明---上下层都显示。下层居上显示 
 paint.setxfermode(new porterduffxfermode(porterduff.mode.src_in)); 
 canvas.drawbitmap(source, 0, 0, paint); 
 return target; 
 } 
} 

是不是很全的android自定义图片集合,希望大家喜欢。

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