当前位置: 移动技术网 > IT编程>移动开发>Android > 自定义小太阳控件

自定义小太阳控件

2018年01月29日  | 移动技术网IT编程  | 我要评论

给个网址,全运会 男篮,小鹅与红房子

 

 

 

 

 

你没看错,右上角的那个大圆就是传说中的太阳,^_^

这个动画的难点在于这个“食物”的绘制上吧,不用怀疑,你还是没看错,那些小点就是传说中的食物

首先一步步来,看到这种效果,第一个想到的就是一个普通的小圆,而这个大圆就用贝塞尔绘制,至于为什么用贝塞尔而不是直接绘制一个半圆呢,因为食物是绕着半圆的,紧贴着,你需要拿这个半圆做参照物,不然随便改改布局就乱套了,

然后是小圆也需要围着半圆绕圈,这两个都需要一个已知的point

接下来就开始绘制半圆了,小圆就直接被忽略了

半圆采用 drawPath.cubicTo 来绘制,需要四个点,其中有两个控制点

具体怎么绘制看后面的代码

接下来绘制食物,这下可能一部分人会有点困惑,食物怎么绘制,怎么让食物紧贴着这个半圆去绘制,那我是不是可以照着这个半圆把Y轴的坐标改改,这样另外一个半圆就出现了,只是需要改变下样式,因为食物是一个个小点

这里设置paint的effect就可以改变绘制的样式了

就这样食物出现了

然后就是一个难点了,小圆怎么沿着食物一路吃下去呢,很显然不能直接按照食物的绘制方法来绘制了,因为小圆是会动的,需要加入动画,而不是一下子全绘制,这样就需要知道食物的坐标了,这样才能让小圆绕着食物吃下去

这里需要用到 Evaluator 根据控制点去计算出它本身的一个绘制坐标,贝塞尔是一个公式,可以推算出它的一个坐标点

package com.fragmentapp.view;

import android.graphics.PointF;

/**
 * Created by liuzhen on 2018/1/24.
 */

public class BezierUtil {

    /**
     * B(t) = (1 - t)^2 * P0 + 2t * (1 - t) * P1 + t^2 * P2, t ∈ [0,1]
     *
     * @param t  曲线长度比例
     * @param p0 起始点
     * @param p1 控制点
     * @param p2 终止点
     * @return t对应的点
     */
    public static PointF CalculateBezierPointForQuadratic(float t, PointF p0, PointF p1, PointF p2) {
        PointF point = new PointF();
        float temp = 1 - t;
        point.x = temp * temp * p0.x + 2 * t * temp * p1.x + t * t * p2.x;
        point.y = temp * temp * p0.y + 2 * t * temp * p1.y + t * t * p2.y;
        return point;
    }

    /**
     * B(t) = P0 * (1-t)^3 + 3 * P1 * t * (1-t)^2 + 3 * P2 * t^2 * (1-t) + P3 * t^3, t ∈ [0,1]
     *
     * @param t  曲线长度比例
     * @param p0 起始点
     * @param p1 控制点1
     * @param p2 控制点2
     * @param p3 终止点
     * @return t对应的点
     */
    public static PointF CalculateBezierPointForCubic(float t, PointF p0, PointF p1, PointF p2, PointF p3) {
        PointF point = new PointF();
        float temp = 1 - t;
        point.x = p0.x * temp * temp * temp + 3 * p1.x * t * temp * temp + 3 * p2.x * t * t * temp + p3.x * t * t * t;
        point.y = p0.y * temp * temp * temp + 3 * p1.y * t * temp * temp + 3 * p2.y * t * t * temp + p3.y * t * t * t;
        return point;
    }

}
View Code
package com.fragmentapp.view;

import android.animation.TypeEvaluator;
import android.graphics.PointF;

/**
 * Created by liuzhen on 2018/1/24.
 */

public class PathEvaluator implements TypeEvaluator<PointF> {

    private PointF mControlPoint1,mControlPoint2;

//    public PathEvaluator(PointF controlPoint) {
//        this.mControlPoint1 = controlPoint;
//    }
    public PathEvaluator(PointF controlPoint1,PointF controlPoint2) {
        this.mControlPoint1 = controlPoint1;
        this.mControlPoint2 = controlPoint2;
    }

    @Override
    public PointF evaluate(float t, PointF startValue, PointF endValue) {
        return BezierUtil.CalculateBezierPointForCubic(t, startValue, mControlPoint1,mControlPoint2, endValue);
    }

}
View Code

 

有了这些坐标那小圆就可以沿着食物吃下去了,但是随着吃的动作又会发现怎么吃这个问题了,这显然也不是很好操作,本人想了一会,发现这条路行不通,技术还没达标,于是另辟蹊径,用另外的办法去做了,想想是绘制,那就干脆在绘制一条背景色的线

这样食物就会出现被吃掉的效果了,所以在上面有个clears.add的操作

在给小圆添加一张嘴吧

控制angle这个参数,小圆终于可以吃了,然后为了追求更高的一个层次,又添加了一个移动的动画,然后动画开始的时候先让半圆有个上升的过程,这样顿时看起来高大上一些了

最后stop

使用就是两个方法,一个start动画,一个开始吃的动画操作,两个方法,在合适的时候调用就行了,直接上代码

package com.fragmentapp.view.refresh;

import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.DashPathEffect;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathDashPathEffect;
import android.graphics.PathEffect;
import android.graphics.PointF;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.LinearInterpolator;

import com.fragmentapp.R;
import com.fragmentapp.helper.TimeUtil;
import com.fragmentapp.view.PathEvaluator;

import java.util.ArrayList;
import java.util.List;

/**
 * Created by liuzhen on 2018/1/24.
 */

public class SunHeadView extends View implements IHeadView{

    private int mWidth;
    private int mHeight;

    private Paint effectPaint,facePaint,clearPaint,defPaint;//这里定义多个属性都是为了能够自定义不同的样式
    private RectF rectF = null;

    private float angle,loadAngle = 45;

    private ValueAnimator faceVa,arcVa;

    private int left,top;

    private boolean isDraw = false;

    private Path path,foodPath;
    private PointF startPoint = null,movePoint1 = null,movePoint2 = null,endPoint = null;
    private List<PointF> clears = null;

    private PathEffect effect = null;

    private int faceRadius = 30,foodRadius = 3;

    public SunHeadView(Context context) {
        this(context, null, 0);
    }

    public SunHeadView(Context context, AttributeSet attrs) {
        this(context, attrs,0);
    }

    public SunHeadView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){

        path = new Path();

        foodPath = new Path();
        foodPath.addCircle(0, 0, foodRadius, Path.Direction.CCW);

        effectPaint = new Paint();
        effectPaint.setAntiAlias(true);
        effectPaint.setStyle(Paint.Style.STROKE);
        effectPaint.setColor(getResources().getColor(R.color.color_a9a05c));

        effect = new PathDashPathEffect(foodPath, 12, -1, PathDashPathEffect.Style.ROTATE);
        effectPaint.setPathEffect(effect);

        facePaint = new Paint();
        facePaint.setAntiAlias(true);
        facePaint.setStyle(Paint.Style.FILL);
        facePaint.setColor(getResources().getColor(R.color.color_a9a05c));

        defPaint = new Paint();
        defPaint.setAntiAlias(true);
        defPaint.setStyle(Paint.Style.FILL);
        defPaint.setColor(getResources().getColor(R.color.color_a9a05c));

        rectF = new RectF(0,0,0,0);
        startPoint = new PointF();
        movePoint1 = new PointF();
        movePoint2 = new PointF();
        endPoint = new PointF();

        clearPaint = new Paint();
        clearPaint.setAntiAlias(true);
        clearPaint.setStyle(Paint.Style.FILL);
        clearPaint.setColor(getResources().getColor(R.color.white));

        clears = new ArrayList<>();
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        if (changed) {
            mWidth = getWidth();
            mHeight = getHeight();

            this.left = mWidth / 2;
            this.top = mHeight / 3;

            rectF.set(startPoint.x - faceRadius/2,startPoint.y - faceRadius,startPoint.x + faceRadius/2,startPoint.y);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (!isDraw) return;
        //绘制“食物”
        foodPath.reset();
        foodPath.moveTo(startPoint.x,startPoint.y);
        foodPath.cubicTo(movePoint1.x,movePoint1.y,movePoint2.x,movePoint2.y,endPoint.x,endPoint.y);
        canvas.drawPath(foodPath, effectPaint);
        //绘制大球
        path.reset();
        path.moveTo(startPoint.x + faceRadius/2,startPoint.y);
        path.cubicTo(movePoint1.x,movePoint1.y + faceRadius/2,movePoint2.x,movePoint2.y + faceRadius/2,endPoint.x - faceRadius/2,endPoint.y);
        canvas.drawPath(path, defPaint);
        //吃掉“食物”
        for (PointF f : clears) {
            RectF rectF = new RectF(f.x-foodRadius*2,f.y-foodRadius*2,f.x+foodRadius*2,f.y+foodRadius*2);
            canvas.drawOval(rectF,clearPaint);
        }

        //绘制小球,需要在最后面绘制
        canvas.drawArc(rectF, angle, 360 - angle * 2, true, facePaint);

    }

    @Override
    public View getView() {
        return this;
    }

    /**开始动画*/
    public void upAnim(){
        if (faceVa != null)
            faceVa.cancel();
        faceVa = null;

        effectPaint.setColor(getResources().getColor(R.color.color_a9a05c));
        facePaint.setColor(getResources().getColor(R.color.color_a9a05c));
        clearPaint.setColor(getResources().getColor(R.color.white));
        defPaint.setColor(getResources().getColor(R.color.color_a9a05c));

        startPoint.set(mWidth*1/2 + faceRadius*2,mHeight + faceRadius);
        movePoint1.set(mWidth*2/3, 0);
        movePoint2.set(mWidth*5/6, 0);
        endPoint.set(mWidth - faceRadius*2,mHeight + faceRadius);

        clears.clear();

        PathEvaluator bezierEvaluator = new PathEvaluator(movePoint1,movePoint2);
        arcVa = ValueAnimator.ofObject(bezierEvaluator, startPoint, endPoint);
        arcVa.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//饶球移动
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                PointF point = (PointF) valueAnimator.getAnimatedValue();
//                if (point.x + faceRadius <= endPoint.x)
                clears.add(new PointF(point.x,point.y));//保存移动的坐标
                //faceRadius/2是为了让小球的中心点刚好在大球的中间
                rectF.set(point.x - faceRadius/2,point.y - faceRadius/2,point.x + faceRadius/2,point.y + faceRadius/2);

                postInvalidate();
            }
        });
        arcVa.setInterpolator(new LinearInterpolator());
        arcVa.setDuration(2000);
        arcVa.setRepeatMode(ValueAnimator.RESTART);
        arcVa.start();

        rectF.set(startPoint.x - faceRadius/2,startPoint.y - faceRadius,startPoint.x + faceRadius/2,startPoint.y);
        angle = loadAngle;
        faceVa = ValueAnimator.ofFloat(loadAngle , 0);

        faceVa.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//吃食物动作
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                angle = (float)valueAnimator.getAnimatedValue();
                postInvalidate();
            }
        });
        faceVa.setInterpolator(new LinearInterpolator());
        faceVa.setDuration(500);
        faceVa.setRepeatMode(ValueAnimator.RESTART);
        faceVa.setRepeatCount(-1);
        faceVa.start();
    }

    @Override
    public void startAnim() {//前奏
        effectPaint.setColor(getResources().getColor(R.color.transparent));
        facePaint.setColor(getResources().getColor(R.color.transparent));
        clearPaint.setColor(getResources().getColor(R.color.transparent));

        isDraw = true;
        faceVa = ValueAnimator.ofFloat(0 , mHeight + faceRadius);//大球落下

        faceVa.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {//吃食物动作
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                float val = (float)valueAnimator.getAnimatedValue();

                startPoint.set(mWidth*1/2 + faceRadius*2,val);
                movePoint1.set(mWidth*2/3, 0);
                movePoint2.set(mWidth*5/6, 0);
                endPoint.set(mWidth - faceRadius*2,val);

                postInvalidate();
            }
        });
        faceVa.setInterpolator(new LinearInterpolator());
        faceVa.setDuration(1000);
        faceVa.setRepeatMode(ValueAnimator.RESTART);
        faceVa.start();
    }

    @Override
    public void stopAnim() {
        if (arcVa != null)
            arcVa.cancel();
        if (faceVa != null)
            faceVa.cancel();
        arcVa = null;
        faceVa = null;
        isDraw = false;
    }
}
View Code

最后,欢迎收藏

GitHub:https://github.com/1024477951/FragmentApp

如对本文有疑问,请在下面进行留言讨论,广大热心网友会与你互动!! 点击进行留言回复

相关文章:

验证码:
移动技术网