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Android触摸事件如何实现笔触画布详解

2019年08月01日  | 移动技术网IT编程  | 我要评论

loyalco,黑帮少爷上学记,lol影视

前言

任何view都有触摸事件,经常在自定义控件时重写setontouchlistener

本篇通过手绘图片来讲述这个知识点,下面话不多说了,来一起看看详细的介绍吧

本篇分为三个等级:一览图:

直线

曲线 

笔触


level1:基础实现

在activity中通过一个全屏的bitmap创建的canvas绘制

为imageview添加触摸事件监听。

1.成员变量

imageview midivshow;
float downx = 0;
float downy = 0;
float upx = 0;
float upy = 0;
private canvas mcanvas;
private paint mpaint;

2.创建画布

//获取屏幕尺寸
point point = new point();
getwindowmanager().getdefaultdisplay().getsize(point);

//创建一个和屏幕一样大的bitmap
bitmap bitmap = bitmap.createbitmap(point.x, point.y, bitmap.config.argb_8888);
//创建canvas对象
mcanvas = new canvas(bitmap);
mpaint = new paint(paint.anti_alias_flag);
mpaint.setstrokewidth(10);
mpaint.setcolor(color.red);
//将bitmap用imageview展示
midivshow.setimagebitmap(bitmap);

3.监听事件

 midivshow.setontouchlistener((v, event) -> {
   switch (event.getaction()) {
    case motionevent.action_down:
     downx = event.getx();
     downy = event.gety();
     l.d("按下:(" + downx + "," + downy + ")" + l.l());
     break;
    case motionevent.action_cancel:
     break;
    case motionevent.action_move:
     break;
    case motionevent.action_up:
     upx = event.getx();
     upy = event.gety();
     l.d("抬起:(" + upx + "," + upy + ")" + l.l());
     mcanvas.drawline(downx, downy, upx, upy, mpaint);
     midivshow.invalidate();//更新视图
     break;
   }
   return true;
  });
 }

升级版:lever2


midivshow.setontouchlistener((v, event) -> {
 switch (event.getaction()) {
  case motionevent.action_down:
   downx = event.getx();
   downy = event.gety();
   break;
  case motionevent.action_cancel:
   break;
  case motionevent.action_move:
   upx = event.getx();
   upy = event.gety();
   mcanvas.drawline(downx, downy, upx, upy, mpaint);
   midivshow.invalidate();
   //更新点位
   downy = upy;
   downx = upx;
   break;
  case motionevent.action_up:
   //抬起点y>1100,清除笔迹
   if (upy > 1100) {
    paint paint = new paint();
    paint.setcolor(color.white);
    mcanvas.drawrect(0, 0, mpoint.x, mpoint.y, paint);
   }
   break;
 }
 return true;
});

再升级版:lever3

笔触根据绘制的速度动态改变画笔粗细


float movingx = 0;
float movingy = 0;
private long lasttimestamp = 0l;//最后一次的时间戳
midivshow.setontouchlistener((view, event) -> {
 switch (event.getaction()) {
  case motionevent.action_down:
   lasttimestamp = system.currenttimemillis();
   downx = event.getx();
   downy = event.gety();
   break;
  case motionevent.action_cancel:
   break;
  case motionevent.action_move:
   movingx = event.getx();
   movingy = event.gety();
   long curtimestamp = system.currenttimemillis();
   //计算时间差
   long detat = curtimestamp - lasttimestamp;
   //计算距离差
   float detas = logic.dispos2d(movingx, movingy, downx, downy);
   //由于速度是 px/ms
   double v = detas / detat;
   //速度转化为画笔宽度的等式
   float width = 14/(float)v;
   l.d(width + l.l());
   //限制极值情况
   if ((width > 0) && width < 30) {
    mpaint.setstrokewidth(width);
   }
   mcanvas.drawline(downx, downy, movingx, movingy, mpaint);
   midivshow.invalidate();
   downx = movingx;
   downy = movingy;
   lasttimestamp = curtimestamp;//更新时间
   movepos.add(new pointf(event.getx(), event.gety()));
   break;
 }
 return true;
});

拓展

1.其中可以改变求宽度的等式实现不同的笔触:如

float width = (float) math.log10(v) * 40;


2.在图片上绘画

//图片原型
bitmap bitmap = bitmapfactory.decoderesource(getresources(), r.mipmap.iv_500x400);
//图片副本
bitmap mnewbitmap = bitmap.createbitmap(bitmap.getwidth(), bitmap.getheight(), bitmap.getconfig());
//用副本生成canvas
mcanvas = new canvas(mnewbitmap);
mpaint = new paint(paint.anti_alias_flag);
mpaint.setstrokecap(paint.cap.round);//直线圆头
mcanvas.drawbitmap(bitmap, new matrix(), mpaint);
mpaint.setstrokewidth(10);
mpaint.setcolor(color.parsecolor("#88164be6"));
//设置副本图片到imageview
midivshow.setimagebitmap(mnewbitmap);

总结

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