当前位置: 移动技术网 > IT编程>脚本编程>Python > 【Python】从0到1:从头开始写打砖块小游戏~(二)

【Python】从0到1:从头开始写打砖块小游戏~(二)

2020年07月20日  | 移动技术网IT编程  | 我要评论
Hi~ o( ̄▽ ̄)ブ 我又双叒叕来啦~ 等你很久啦~NOTE:楼主11岁女学生,文笔(排版风格)不好别介意啦~NOTE2:这个游戏是我从头开始写的,所以会比较慢,就相当于检测一下这个疫情期间的学习成果吧~关于这个游戏:它是我从头开始写的,每天写多少发多少,所以可能会比较慢,每天写4,50行的话大概五天左右~能力原因,每天在电脑前呆4,5个小时也就60行左右,再加上测试和改bug......没有抄袭!没有抄袭!没有抄袭!程序语言Python工具/原料电脑,Pyg

Hi~ o( ̄▽ ̄)ブ 我又双叒叕来啦~ 等你很久啦~
NOTE:楼主11岁女学生,文笔(排版风格)不好别介意啦~
NOTE2:这个游戏是我从头开始写的,所以会比较慢,就相当于检测一下这个疫情期间的学习成果吧~

关于这个游戏:

  • 它是我从头开始写的,每天写多少发多少,所以可能会比较慢,每天写4,50行的话大概五天左右~
  • 能力原因,每天在电脑前呆4,5个小时也就60行左右,再加上测试和改bug......
  • 有抄袭!没有抄袭!没有抄袭!
程序语言 Python
工具/原料 电脑,Pygame
其它 这个程序写完可能会比较久~

上篇说好了要写就要写,哪怕没人看我也要写,哈哈哈~【谁让写blog使我快乐~

好啦好啦我不废话了,这是上一篇的链接~

                                                   【Python】从0到1:从头开始写打砖块小游戏~(一)

这是上一篇的代码~:(60行左右)

​#导入模块
import pygame
from pygame.locals import *
import sys,random,time,math

class GameWindow(object):
	'''游戏窗口类'''
	def __init__(self,*args,**kw):		
		self.window_length = 600
		self.window_wide = 500
		#绘制游戏窗口,设置窗口大小
		self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))
		#设置游戏窗口标题
		pygame.display.set_caption("CatchBallGame")
		#设置游戏窗口背景颜色
		self.window_color = (135,206,250)

	def backgroud(self):
		#绘制游戏窗口背景颜色
		self.game_window.fill(self.window_color)

class Ball(object):
	'''Ball类'''
	def __init__(self,*args,**kw):
		#设置球的半径、颜色、移动速度参数
		self.ball_color = (255,215,0)		
		self.move_x = 1
		self.move_y = 1
		self.radius = 10

	def ballready(self):
		#设置球的初始位置、
		self.ball_x = self.mouse_x
		self.ball_y = self.window_wide-self.rect_wide-self.radius
		#绘制球,设置反弹触发的条件			
		pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)

	def ballmove(self):
		#绘制球,设置反弹触发的条件			
		pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)		
		self.ball_x += self.move_x
		self.ball_y -= self.move_y
		#调用碰撞检测函数(还没写~)
		self.ball_window()
		self.ball_rect()
		#每接5次球球速增加一倍
		if self.distance < self.radius:
			self.frequency += 1
			if self.frequency == 5:
				self.frequency = 0
				self.move_x += self.move_x
				self.move_y += self.move_y
				self.point += self.point
		#设置游戏失败的条件
		if self.ball_y > 520:
			self.gameover = self.over_font.render("Game Over",False,(0,0,0))
			self.game_window.blit(self.gameover,(100,130))
			self.over_sign = 1

​

这是这一篇的代码~:(40行左右)

class Rect(object):
	'''球拍类'''
	def __init__(self,*args,**kw):
		#球拍颜色
		self.rect_color = (255,0,0)
		self.rect_length = 100
		self.rect_wide = 10

	def rectmove(self):
		#鼠标位置
		self.mouse_x,self.mouse_y = pygame.mouse.get_pos()
		#绘制球拍,限定横向边界					
		if self.mouse_x >= self.window_length-self.rect_length//2:
			self.mouse_x = self.window_length-self.rect_length//2
		if self.mouse_x <= self.rect_length//2:
			self.mouse_x = self.rect_length//2
		pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))

class Brick(object):
	def __init__(self,*args,**kw):
		#砖块颜色
		self.brick_color = (139,126,102)
		self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]
		self.brick_length = 80
		self.brick_wide = 20

	def brickarrange(self):		
		for i in range(5):
			for j in range(6):
				self.brick_x = j*(self.brick_length+24)
				self.brick_y = i*(self.brick_wide+20)+40
				if self.brick_list[i][j] == 1:
					#绘制砖块
					pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide))					
					#调用碰撞检测函数(还没写~)
					self.ball_brick()										
					if self.distanceb < self.radius:
						self.brick_list[i][j] = 0
						self.score += self.point
		#游戏胜利的条件
		if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:
			self.win = self.win_font.render("You Win",False,(0,0,0))
			self.game_window.blit(self.win,(100,130))
			self.win_sign = 1

这是截止到现在的所有代码~:(100行左右)

#导入模块
import pygame
from pygame.locals import *
import sys,random,time,math

class GameWindow(object):
	'''游戏窗口类'''
	def __init__(self,*args,**kw):		
		self.window_length = 600
		self.window_wide = 500
		#绘制游戏窗口,设置窗口大小
		self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))
		#设置游戏窗口标题
		pygame.display.set_caption("CatchBallGame")
		#游戏窗口背景颜色
		self.window_color = (135,206,250)

	def backgroud(self):
		#绘制游戏窗口背景颜色
		self.game_window.fill(self.window_color)

class Ball(object):
	'''Ball类'''
	def __init__(self,*args,**kw):
		#设置球的半径、颜色、移动速度参数
		self.ball_color = (255,215,0)		
		self.move_x = 1
		self.move_y = 1
		self.radius = 10

	def ballready(self):
		#设置球的初始位置
		self.ball_x = self.mouse_x
		self.ball_y = self.window_wide-self.rect_wide-self.radius
		#绘制球,设置反弹触发的条件			
		pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)

	def ballmove(self):
		#绘制球,设置反弹触发的条件			
		pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)		
		self.ball_x += self.move_x
		self.ball_y -= self.move_y
		#调用碰撞检测函数(还没写~)
		self.ball_window()
		self.ball_rect()
		#每接5次球球速增加一倍
		if self.distance < self.radius:
			self.frequency += 1
			if self.frequency == 5:
				self.frequency = 0
				self.move_x += self.move_x
				self.move_y += self.move_y
				self.point += self.point
		#游戏失败的条件
		if self.ball_y > 520:
			self.gameover = self.over_font.render("Game Over",False,(0,0,0))
			self.game_window.blit(self.gameover,(100,130))
			self.over_sign = 1

class Rect(object):
	'''球拍类'''
	def __init__(self,*args,**kw):
		#球拍颜色
		self.rect_color = (255,0,0)
		self.rect_length = 100
		self.rect_wide = 10

	def rectmove(self):
		#鼠标位置
		self.mouse_x,self.mouse_y = pygame.mouse.get_pos()
		#绘制球拍,限定横向边界					
		if self.mouse_x >= self.window_length-self.rect_length//2:
			self.mouse_x = self.window_length-self.rect_length//2
		if self.mouse_x <= self.rect_length//2:
			self.mouse_x = self.rect_length//2
		pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))

class Brick(object):
	def __init__(self,*args,**kw):
		#砖块颜色
		self.brick_color = (139,126,102)
		self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]
		self.brick_length = 80
		self.brick_wide = 20

	def brickarrange(self):		
		for i in range(5):
			for j in range(6):
				self.brick_x = j*(self.brick_length+24)
				self.brick_y = i*(self.brick_wide+20)+40
				if self.brick_list[i][j] == 1:
					#绘制砖块
					pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide))					
					#调用碰撞检测函数(还没写~)
					self.ball_brick()										
					if self.distanceb < self.radius:
						self.brick_list[i][j] = 0
						self.score += self.point
		#游戏胜利的条件
		if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:
			self.win = self.win_font.render("You Win",False,(0,0,0))
			self.game_window.blit(self.win,(100,130))
			self.win_sign = 1

哎呀~这成就感杠杠滴~

谢谢你看到这里~

还是那句话呀,代码如有bug或不足之处,评论区见~

本文地址:https://blog.csdn.net/weixin_46836893/article/details/107450387

如您对本文有疑问或者有任何想说的,请点击进行留言回复,万千网友为您解惑!

相关文章:

验证码:
移动技术网