handleClick() {
let telNo = "1111",
message = "22222",
_this = this; //函数作用域问题
this.$notify({
title: "通知消息",
position: "bottom-right",
dangerouslyUseHTMLString: true,
message: `<p style="cursor: pointer;">号码:<i>${telNo}</i></p>`,
duration: 0,
type: "warning",
onClick() {
_this.defineCallBack(message); //自定义回调,message为传的参数
}
});
},
//点击事件回调
defineCallBack(message) {
console.log(message);
},
//按一定顺序弹出消息通知
notifyByOrder() {
let data = ["aaaa", "bbbbb", "ccccc"];
for (let i = 0; i < data.length; i++) {
let item = data[i];
setTimeout(() => {
this.$notify({
title: `通知${i + 1}`,
position: "bottom-right",
message: `通知内容${item}`,
duration: 0,
type: "warning"
});
}, i * 5000);
}
}
本文地址:https://blog.csdn.net/qq_41839808/article/details/107519485
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Unity Android playerSetting相关设置
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