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How to run and use SWF To Image on x64 Windows

2012年08月06日  | 移动技术网科技  | 我要评论
How to run and use SWF To Image on x64 Windows
the swf to image activex library is made using managed windows 32-bit code so as a result library (dll) can not be loaded into 64-bit application.
solution is to build application for x86 platform so application will be operate in 32-bit mode (will work on both 32 and 64-bit os)

to apply this in visual studio 2005 and higher:

- open project in visual studio 2005
- open project settings by pressing alt+f7 (or via main menu: project | windows application 1 properties)
- select "build" tab
- change "platform target" to "x86" option
- re-build project

produced exe application will work ok with registration-free scenario on windows x64. to see how to add registration-free support into application see below:

for registration-free usage scenario for swf to image please use the following manifest file:

content of yourapplication.exe.manifest file:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestversion="1.0">

<file name="swftoimage.dll">
<typelib tlbid="{f52b2898-3cd9-4530-8f1e-2762a2783c33}" version="1.0" helpdir="c:\windows\system32\"/>
<comclass description="class_swftoimage" clsid="{479a1aac-c148-40bb-9868-a9773da66af9}" progid="swftoimage.swftoimageobject" threadingmodel="both" tlbid="{f52b2898-3cd9-4530-8f1e-2762a2783c33}" />
</file>
</assembly>

do not forget to put swftoimage.dll into the same folder where yourapplication.exe is located

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