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利用键盘的方向键来控制老鼠的移动
import turtle import time boxsize=200 caught=False score=0 #function that are called on keypresses def up(): mouse.forward(10) checkbound() def left(): mouse.left(45) def right(): mouse.right(45) def back(): mouse.backward(10) checkbound() def quitTurtles(): window.bye() #stop the mouse from leaving the square set by box size def checkbound(): global boxsize if mouse.xcor()>boxsize: mouse.goto(boxsize,mouse.ycor()) if mouse<-boxsize: mouse(-boxsize,mouseycor()) if mouse.ycor>boxsize: mouse.goto(mouse.xcor(),boxsize) if mouse.ycor()<-boxsize: mouse.goto(mouse.xcor(),-boxsize) #set up screen window = turtle.Screen() mouse = turtle.Turtle() cat = turtle.Turtle() mouse.penup() mouse.penup() mouse.goto(100,100) #add key listeners window.onkeypress(up,"Up") window.onkeypress(left,"Left") window.onkeypress(right,"Right") window.onkeypress(back,"Down") window.onkeypress(quitTurtles,"Escape") difficulty = window.numinput("Diffculty", "Enter a difficulty from easy (1) ,for hard (5)", minval=1,maxval=5) window.listen() #mian loop #note how it change with difficulty while not caught: cat.setheading(cat.towards(mouse)) cat.forward(8+difficulty) score=score+1 if cat.distance(mouse)<5: caught=True time.sleep(0.2-(0.01*difficulty)) window.textinput("GAME OVER","Well done. You scored:"+str(score*difficulty)) window.bye()
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