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SVG动画vivus.js库使用小结(实例代码)

2017年12月12日  | 移动技术网IT编程  | 我要评论

svg动画vivus.js库使用整理,具体实例代码如下所示:

使用方法如图:

html例子代码:

<!doctype html> 
<html lang="en"> 
<head> 
<meta charset="utf-8" /> 
<meta http-equiv="x-ua-compatible" content="ie=edge,chrome=1"> 
<meta name="viewport" content="width=device-width, initial-scale=1.0"> 
<title>vivus.js - test</title> 
<style type="text/css"> 
  svg * {fill: none;stroke: currentcolor;stroke-width:4;} 
  .sunrise {color: #f037a5; background-color: #f8c72c;} 
  .matrix  {color: #86e0c4; background-color: #181f21;} 
  .electric {color: #78c9db; background-color: #e4175b;} 
  .night  {color: #d3d679; background-color: #316bd2;} 
  i{ font-style:normal; color:#f00;} 
  span{ color:#316bd2;} 
</style> 
</head> 
<body> 
  <div> 
    <p> 
    <span>var synthd</span> = new vivus('<i>synth-dynamic</i>', {<br> 
      <i>file: </i>'vivus-git/synth.svg',<br> 
      <i>type: </i>'onebyone',<br> 
      duration: 200,<br> 
      <i>start: </i>'manual',<br> 
      <i>animtimingfunction:</i> vivus.ease_out_bounce<br> 
    }); 
    </p> 
    <p> 
    <span>synth-dynamic:</span>svg的id 或 加载外部svg文件的父标签 
    </p> 
    <p> 
    <span>file:</span><i>vivus-git/synth.svg</i>,如果是svg的id则可省略此设置,如果是加载外部svg文件的父标签,对应的值则是svg文件的路径 
    </p> 
    <p> 
    <span>type:</span><br> 
      对就值:<i>delayed</i> 每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br> 
      对就值:<i>scenario-sync</i> 每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br> 
      对就值:<i>onebyone</i> 每个路径元素是一个接一个。这个动画给人最好的印象的绘画。 
    </p> 
    <p> 
    <span>start:</span>是否自动播放,可省略此设置,不设置则默认自动播放<br> 
      对就值:<i>autostart</i> 默认值,自动播放<br> 
      对就值:<i>manual</i> 不自动播放,需要事件触发播放 
    </p> 
    <p> 
    <span>animtimingfunction:</span>动画效果<br> 
      对就值:<i>linear</i> 动画从头到尾的速度是相同的<br> 
      对就值:<i>ease</i> 动画以低速开始,然后加快,在结束前变慢。<br> 
      对就值:<i>ease_in</i> 动画以低速开始。<br> 
      对就值:<i>ease_out</i> 动画以低速结束。<br> 
      对就值:<i>ease_out_bounce</i> 动画弹性结束 
    </p> 
  </div> 
  <div> 
    <p> 
      <span>synthd</span><i>.play();</i> 播放动画<br> 
      <span>synthd</span><i>.reset().play();</i> 重新播放动画<br> 
      <span>synthd</span><i>.play(-3);</i> 倒带,反向收回之前完成的动画 
    </p> 
  </div> 
  <div class="matrix"> 
    <div> 
     <p>每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。<br>vivus-git/obturateur.svg</p> 
     <button onclick="obt1.reset().play();">重新播放动画</button> 
     <button onclick="obt1.play(-3);">倒带</button> 
    </div> 
    <!-- 
    <div id="obt"></div> 
    --> 
    <div> 
     <object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object> 
    </div> 
  </div> 
  <div class="sunrise"> 
    <div> 
     <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/polaroid.svg</p> 
     <button onclick="polaroidd.reset().play();">重新播放动画</button> 
     <button onclick="polaroidd.play(-3);">倒带</button> 
    </div> 
    <div id="polaroid-dynamic"></div> 
  </div> 
  <div class="electric"> 
    <div> 
     <p>每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。<br>vivus-git/hi-there.svg</p> 
     <button onclick="hid.play();">播放动画</button> 
     <button onclick="hid.play(-3);">倒带</button> 
    </div> 
    <!--<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div>--> 
    <svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewbox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hid.reset().play();"> 
      <!-- hi --> 
      <path data-duration="10" d="m324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5c295.1,48.4,308,61.2,324.6,61.2z" style="stroke-dasharray: 186px, 226px; stroke-dashoffset: 0px;"></path> 
      <path data-duration="130" d="m366.2,204.2c-9.8,0-15-5.6-15-15.1v77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1h277h-20.7c-8.5,0-14.2-4.1-14.2-12.9v52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75v53.4c0-11.5,8.6-13.3,17-13.3h11v-28h2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33h366.2z" style="stroke-dasharray: 2216px, 2256px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" data-delay="20" d="m358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3" style="stroke-dasharray: 60px, 100px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m124.2,105.7v77c0-11.5,9.1-13.8,17.5-13.8h10.5v44.7" style="stroke-dasharray: 84px, 124px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m147.9,40.2l171.2,63.2l175.7,63.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m295.1,32.1l275.2,12.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m266.2,204.7v75.9c0-8.5,5.2-12.8,13.7-12.8h18.3v44.7" style="stroke-dasharray: 187px, 227px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m265.9,105.2l289.2,129.2l293.7,129.2" style="stroke-dasharray: 38px, 78px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m374.2,204.7l374.2,94.2l358.8,82.8l351.2,77.2" style="stroke-dasharray: 140px, 180px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m148.2,237.2l171.2,261.2l294.6,261.2l300.5,261.2l402.2,261.2l402.2,228.2l379.2,204.2" style="stroke-dasharray: 331px, 371px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m124.2,204.7l124.2,157.2l175.7,157.2" style="stroke-dasharray: 99px, 139px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m147.7,228.2l129.2,204.2" style="stroke-dasharray: 31px, 71px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m7.2,237.3l30.2,261.2l152.2,261.2l152.2,241.7" style="stroke-dasharray: 175px, 215px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m1.9,40.2l26,63.2l39.7,63.2" style="stroke-dasharray: 48px, 88px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m129.2,12.2l148.2,33.2" style="stroke-dasharray: 29px, 69px; stroke-dashoffset: 0px;"></path> 
      <path data-async="" d="m303.9,53l328.1,77.2" style="stroke-dasharray: 35px, 75px; stroke-dashoffset: 0px;"></path> 
      <path d="m345.1,10.5l368.7,34" style="stroke-dasharray: 34px, 74px; stroke-dashoffset: 0px;"></path> 
      <!-- there --> 
      <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="m76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5" style="stroke-dasharray: 851px, 891px; stroke-dashoffset: 0px;"></path> 
      <path stroke-linecap="round" stroke-linejoin="round" d="m157.3,300.8c3.8-2.3-29,0.8-35.6,3.2" style="stroke-dasharray: 37px, 77px; stroke-dashoffset: 0px;"></path> 
    </svg> 
  </div> 
  <div class="night"> 
    <div> 
     <p>每个路径元素是一个接一个。这个动画给人最好的印象的绘画。<br>vivus-git/synth.svg</p> 
     <button onclick="synthd.play();">播放动画</button> 
     <button onclick="synthd.play(-3);">倒带</button> 
    </div> 
    <div id="synth-dynamic" style="max-width: 400px; margin: auto;"></div> 
  </div> 
  <!--<script src="vivus.js"></script>--> 
  <script src="http://cdn.jsdelivr.net/vivus/latest/vivus.min.js"></script> 
  <script> 
   if (window.location.protocol === 'file:') { 
     alert('请使用http服务器服务(http://localhost/)访问此页面。'); 
   } 
   var obt1 = new vivus('obt', { 
    /* 
    加载svg外部文件的方法: 
    1、有object标签则 不用 加载svg外部文件的代码:file: 'vivus-git/obturateur.svg' 
    以上html中有此代码:<object id="obt" data="vivus-git/obturateur.svg" type="image/svg+xml" style="width: 100%; max-height: 250px;"></object> 
    2、没有object标签则 要 加载svg外部文件的代码:file: 'vivus-git/obturateur.svg' 
    以上html中有此代码 已注释:<div id="obt"></div> 
    */ 
    //file: 'vivus-git/obturateur.svg', 
    type: 'delayed',//每条路径元素绘制在同一时间用小延迟开始。这是目前默认动画。 
    duration: 150, 
    //start: 'autostart' 
   }); 
   var polaroidd = new vivus('polaroid-dynamic', { 
    file: 'vivus-git/polaroid.svg', 
    //file: 'vivus-git/111.svg', 
    type: 'scenario-sync',//每一行都是同步的。他们都在同一时间开始和结束,因此得名“同步”。 
    duration: 20, 
    start: 'autostart' 
   }); 
   var hid = new vivus('hi-dynamic', { 
    /* 
    1、svg内部标签, 不用 加载svg外部文件的代码:file: 'vivus-git/hi-there.svg' 
    以上html中有此代码:<svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewbox="0 0 404.7 354" enable-background="new 0 0 404.7 354" id="hi-dynamic" onclick="hid.reset().play();"> 
    2、加载svg外部文件的方法:file: 'vivus-git/hi-there.svg' 
    以上html中有此代码 已注释:<div id="hi-dynamic" style="max-width: 300px; margin: auto;"></div> 
    */ 
    //file: 'vivus-git/hi-there.svg', 
    type: 'scenario-sync', 
    duration: 20, 
    start: 'manual' 
   }); 
   var synthd = new vivus('synth-dynamic', { 
    file: 'vivus-git/synth.svg', 
    type: 'onebyone',//每个路径元素是一个接一个。这个动画给人最好的印象的绘画。 
    duration: 200, 
    start: 'manual', 
    animtimingfunction: vivus.ease_out 
   }); 
//   function easeoutbounce (x) { 
//    var base = -math.cos(x * (0.5 * math.pi)) + 1; 
//    var rate = math.pow(base,1.5); 
//    var rater = math.pow(1 - x, 2); 
//    var progress = -math.abs(math.cos(rate * (2.5 * math.pi) )) + 1; 
//    return (1- rater) + (progress * rater); 
//   } 
  </script> 
 </body> 
</html> 
hi-there.svg代码:
[html] view plain copy
<svg height="300" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" viewbox="0 0 404.7 354" enable-background="new 0 0 404.7 354"> 
 <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10"> 
  <!-- hi --> 
  <path data-duration="10" d="m324.6,61.2c16.6,0,29.5-12.9,29.5-29.5c0-16.6-12.9-29.5-29.5-29.5c-16.6,0-29.5,12.9-29.5,29.5c295.1,48.4,308,61.2,324.6,61.2z"/> 
  <path data-duration="130" d="m366.2,204.2c-9.8,0-15-5.6-15-15.1v77.2h-85v28h19.5c9.8,0,8.5,2.1,8.5,11.6v72.4c0,9.5,0.5,15.1-9.3,15.1h277h-20.7c-8.5,0-14.2-4.1-14.2-12.9v52.4c0-8.5,5.7-12.3,14.2-12.3h18.8v-28h-127v28h18.1c8.5,0,9.9,2.1,9.9,8.9v56.1h-75v53.4c0-11.5,8.6-13.3,17-13.3h11v-28h2.2v28h26c8.5,0,12,2.1,12,7.9v142.2c0,8.5-3.6,13.9-12,13.9h-21v33h122v-33h-11c-8.5,0-17-4.1-17-12.2v-57.8h75v58.4c0,9.1-1.4,11.6-9.9,11.6h-18.1v33h122.9h5.9h102.2v-33h366.2z"/> 
  <path data-async="" data-delay="20" d="m358.8,82.8c11.1-4.2,18.8-14.7,18.8-27.5c0-8.5-3.4-16-8.9-21.3"/> 
  <path data-async="" d="m124.2,105.7v77c0-11.5,9.1-13.8,17.5-13.8h10.5v44.7"/> 
  <polyline data-async="" points="147.9,40.2 171.2,63.2 175.7,63.2"/> 
  <line data-async="" x1="295.1" y1="32.1" x2="275.2" y2="12.2"/> 
  <path data-async="" d="m266.2,204.7v75.9c0-8.5,5.2-12.8,13.7-12.8h18.3v44.7"/> 
  <polyline data-async="" points="265.9,105.2 289.2,129.2 293.7,129.2"/> 
  <polyline data-async="" points="374.2,204.7 374.2,94.2 358.8,82.8 351.2,77.2"/> 
  <polyline data-async="" points="148.2,237.2 171.2,261.2 294.6,261.2 300.5,261.2 402.2,261.2 402.2,228.2 379.2,204.2"/> 
  <polyline data-async="" points="124.2,204.7 124.2,157.2 175.7,157.2"/> 
  <line data-async="" x1="147.7" y1="228.2" x2="129.2" y2="204.2"/> 
  <polyline data-async="" points="7.2,237.3 30.2,261.2 152.2,261.2 152.2,241.7"/> 
  <polyline data-async="" points="1.9,40.2 26,63.2 39.7,63.2"/> 
  <line data-async="" x1="129.2" y1="12.2" x2="148.2" y2="33.2"/> 
  <line data-async="" x1="303.9" y1="53" x2="328.1" y2="77.2"/> 
  <line x1="345.1" y1="10.5" x2="368.7" y2="34"/> 
  <!-- there --> 
  <path data-delay="30" data-duration="60" stroke-linecap="round" stroke-linejoin="round" d="m76.8,337.3c0,0,1.9,12.2,13.1,12.2c22.1,0,23.8-1.8,59-66.4c-19.7,35.7-36.4,66.2-19.3,66.2c15.2,0,22.9-14.2,28.3-23.7c3.3-0.5,24-3.2,35-25.5c4-8.1,4.1-17.8-8.1-15.2c-5.6,1.2-13.1,14.8-15.7,19.2c-7.6,12.7-22.4,45.2-22.4,45.2s10.3-22.4,21.5-22.4c15.5,0-9.4,22.4,4.7,22.4c4.9,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,26.1-28.3,30.5-37.5c9.9,2.5,14,2.5,22.7-1.1c-3.5,5.1-24,38.1-8.3,38.1c6.7,0,11.7-11.4,16.6-20.9c7.5,4.7,19.7,1.7,24.5-8.1c10.1-20.4-14.4-12.8-24.5,8.1c-5.5,11.3-2.2,21.1,11.2,21.1c16.4,0,20.6-4,24.7-10.5"/> 
  <path stroke-linecap="round" stroke-linejoin="round" d="m157.3,300.8c3.8-2.3-29,0.8-35.6,3.2"/> 
 </g> 
</svg> 
obturateur.svg代码:
[html] view plain copy
<svg xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" width="100%" height="200px" style="height:200px;" viewbox="0 0 200 200" enable-background="new 0 0 200 200"> 
 <g stroke="#f60" fill="none" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" > 
  <circle cx="100" cy="100" r="90"/> 
  <circle cx="100" cy="100" r="85.74"/> 
  <circle cx="100" cy="100" r="72.947"/> 
  <circle cx="100" cy="100" r="39.74"/> 
  <line x1="34.042" y1="131.189" x2="67.047" y2="77.781"/> 
  <line x1="31.306" y1="75.416" x2="92.41" y2="60.987"/> 
  <line x1="68.81" y1="34.042" x2="122.219" y2="67.046"/> 
  <line x1="124.584" y1="31.305" x2="139.013" y2="92.409"/> 
  <line x1="165.957" y1="68.809" x2="132.953" y2="122.219"/> 
  <line x1="168.693" y1="124.584" x2="107.59" y2="139.012"/> 
  <line x1="131.19" y1="165.957" x2="77.781" y2="132.953"/> 
  <line x1="75.417" y1="168.693" x2="60.987" y2="107.59"/> 
 </g> 
</svg> 
polaroid.svg代码:
[html] view plain copy
<svg id="polaroid" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px" style="height:200px;" viewbox="0 0 200 160" enable-background="new 0 0 200 160"> 
 <g stroke="#f9f9f9" stroke-width="3" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10"> 
  <!-- case --> 
  <!-- the case items will be drawn at the same time (attribute `data-async` on each tag) with a custom duration of 40 frames (attribute `data-duration`). warning: when you want to draw a bloc asynchronously (like here), the last item need to be `data-async` free. otherwise the following tags will also start at the same time. i know it's a bit confusing, play a bit with it and you'll see. --> 
  <path data-async="" data-duration="40" d=" 
   m106.725,104.742c-0.773,2.498-3.586,4.229-6.285,3.867l12.473,96.802c-2.699-0.363-4.262-2.682-3.49-5.18l25.164-81.436 
   c0.771-2.496,3.584-4.229,6.283-3.866l87.966,11.808c2.699,0.362,4.264,2.68,3.49,5.179l106.725,104.742z"/> 
  <path data-async="" data-duration="40" d=" 
   m101.02,123.207c-0.773,2.5-3.587,4.23-6.286,3.867l6.766,115.27c-2.699-0.363-4.26-2.682-3.488-5.182l2.91-9.417 
   c0.771-2.499,3.585-4.23,6.285-3.87l87.967,11.809c2.699,0.361,4.261,2.682,3.49,5.18l101.02,123.207z"/> 
  <line data-async="" data-duration="40" x1="103.377" y1="128.225" x2="154.768" y2="155.32"/> 
  <line data-async="" data-duration="40" x1="109.852" y1="112.684" x2="155.035" y2="136.906"/> 
  <path data-async="" data-duration="40" d=" 
   m9.096,120.207l47.932,21.994c0,0,98.06,12.414,97.74,13.119c-0.318,0.709,5.426-16.205,5.426-16.205l-2.646-96.842 
   c-1.098-7.587-2.467-11.8-8.559-15.024l-12.635-6.604"/> 
  <path data-async="" data-duration="40" d=" 
   m161.586,38.135l30.717,16.085c0,0,5.295,2.323,4.543,6.504l-3.215,10.527c-0.648,2.621-2.939,4.988-8.229,2.798l-9.154-4.701 
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  <path data-duration="40" d=" 
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  <!-- lens --> 
  <!-- all item will be drawn line by line, with an exception for the first one, a little delay (attribute `data-delay) to make a break between the drawing of the case and the start of the lens part --> 
  <path data-delay="20" d=" 
   m87.176,56.143c83.274,68.78,69.043,77.538,55.395,75.706s33.846,62.146,37.75,49.511c3.903-12.637,18.135-21.392,31.783-19.562 
   c83.181,31.782,91.081,43.51,87.176,56.143z"/> 
  <path d=" 
   m92.745,56.891c-4.785,15.48-22.219,26.213-38.942,23.969c37.079,78.615,27.4,64.245,32.184,48.763 
   c4.783-15.48,22.218-26.211,38.94-23.968c87.848,27.041,97.528,41.411,92.745,56.891z"/> 
  <path d=" 
   m78.99,26.933c16.169,7.426,19.398,10.989,22.026,20.105c1.283,4.449,1.271,9.411-0.3,14.489 
   c-4.783,15.479-22.217,26.213-38.941,23.969c-8.68-1.165-21.171-7.963-25.613-14.055"/> 
  <path d=" 
   m42.602,50.162c3.137-10.157,14.573-17.193,25.543-15.722"/> 
  <!-- flash --> 
  <!-- this tag does not have any extra attribute. so it will start when the previous tag is finished. his duration and delay will be the one given in the options. --> 
  <path d=" 
   m103.789,29.275c-0.568,1.841,0.582,3.549,2.57,3.818l12.807,1.72c1.988,0.266,4.062-1.012,4.633-2.851l1.66-5.38 
   c0.568-1.843-0.582-3.551-2.57-3.816l-12.807-1.72c-1.988-0.268-4.062,1.01-4.633,2.85l103.789,29.275z"/> 
  <!-- output --> 
  <!-- same case as flash --> 
  <path d=" 
   m11.129,105.791c-0.297,0.965,0.305,1.855,1.346,1.994l81.446,10.932c1.038,0.141,2.123-0.527,2.42-1.49l0,0 
   c0.298-0.961-0.304-1.855-1.343-1.996l-81.447-10.93c12.51,104.16,11.426,104.828,11.129,105.791l11.129,105.791z"/> 
  <!-- design (color lines on the front) --> 
  <!-- all the lines will start at the same time, because they all have the attribute `data-async` --> 
  <line data-async="" x1="47.583" y1="101.505" x2="51.561" y2="88.267"/> 
  <line data-async="" x1="53.391" y1="102.326" x2="57.047" y2="90.125"/> 
  <line data-async="" x1="59.224" y1="103.068" x2="62.749" y2="91.295"/> 
  <line data-async="" x1="65.057" y1="103.814" x2="69.015" y2="90.637"/> 
  <line data-async="" x1="72.87" y1="19.969" x2="75.497" y2="11.082"/> 
  <line data-async="" x1="78.512" y1="21.325" x2="81.317" y2="11.868"/> 
  <line data-async="" x1="83.833" y1="23.718" x2="87.16" y2="12.582"/> 
  <line data-async="" x1="89.145" y1="26.141" x2="92.939" y2="13.498"/> 
 </g> 
</svg> 
synth.svg代码:
[html] view plain copy
<?xml version="1.0" encoding="utf-8"?> 
<!-- generator: adobe illustrator 16.0.0, svg export plug-in . svg version: 6.00 build 0) --> 
<!doctype svg public "-//w3c//dtd svg 1.1//en" "http://www.w3.org/graphics/svg/1.1/dtd/svg11.dtd"> 
<svg version="1.1" id="calque_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="378.995px" height="259.5px" viewbox="0 0 378.995 259.5" enable-background="new 0 0 378.995 259.5" xml:space="preserve"> 
<g id="synth"> 
  <path fill="none" stroke="#241f20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" d=" 
    m375.5,108.934c1.549,2.693,0.627,5.739-2.059,6.804l72.043,235.257c-2.685,1.064-6.116-0.254-7.665-2.946l5.362,129.69 
    c-1.548-2.692-0.625-5.737,2.059-6.802l308.818,3.369c2.686-1.065,6.117,0.254,7.666,2.946l375.5,108.934z"/> 
  <path fill="none" stroke="#241f20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" d=" 
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    <line fill="none" stroke="#241f20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" x1="70.318" y1="250.17" x2="371.715" y2="130.65"/> 
    <line fill="none" stroke="#241f20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" x1="319.578" y1="22.078" x2="19.852" y2="140.935"/> 
    <polyline fill="none" stroke="#241f20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" points=" 
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    <line fill="none" stroke="#241f20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" x1="371.715" y1="130.65" x2="365.053" y2="119.063"/> 
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      <line fill="none" stroke="#241f20" stroke-width="4" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="10" x1="114.616" y1="218.126" x2="94.134" y2="182.512"/> 
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(vivus.min.js)cdn引用地址:http://cdn.jsdelivr.net/vivus/latest/vivus.min.js
vivus.js代码:
[html] view plain copy
/** 
 * vivus - javascript library to make drawing animation on svg 
 * @version v0.4.0 
 * @link https://github.com/maxwellito/vivus 
 * @license mit 
 */ 
'use strict'; 
(function (window, document) { 
 'use strict'; 
/** 
 * pathformer 
 * beta version 
 * 
 * take any svg version 1.1 and transform 
 * child elements to 'path' elements 
 * 
 * this code is purely forked from 
 * https://github.com/waest/svgpathconverter 
 */ 
/** 
 * class constructor 
 * 
 * @param {dom|string} element dom element of the svg or id of it 
 */ 
function pathformer(element) { 
 // test params 
 if (typeof element === 'undefined') { 
  throw new error('pathformer [constructor]: "element" parameter is required'); 
 } 
 // set the element 
 if (element.constructor === string) { 
  element = document.getelementbyid(element); 
  if (!element) { 
   throw new error('pathformer [constructor]: "element" parameter is not related to an existing id'); 
  } 
 } 
 if (element.constructor instanceof window.svgelement || /^svg$/i.test(element.nodename)) { 
  this.el = element; 
 } else { 
  throw new error('pathformer [constructor]: "element" parameter must be a string or a svgelement'); 
 } 
 // start 
 this.scan(element); 
} 
/** 
 * list of tags which can be transformed 
 * to path elements 
 * 
 * @type {array} 
 */ 
pathformer.prototype.types = ['line', 'ellipse', 'circle', 'polygon', 'polyline', 'rect']; 
/** 
 * list of attribute names which contain 
 * data. this array list them to check if 
 * they contain bad values, like percentage. 
 * 
 * @type {array} 
 */ 
pathformer.prototype.attr_watch = ['cx', 'cy', 'points', 'r', 'rx', 'ry', 'x', 'x1', 'x2', 'y', 'y1', 'y2']; 
/** 
 * finds the elements compatible for transform 
 * and apply the liked method 
 * 
 * @param {object} options object from the constructor 
 */ 
pathformer.prototype.scan = function (svg) { 
 var fn, element, pathdata, pathdom, 
   elements = svg.queryselectorall(this.types.join(',')); 
 for (var i = 0; i < elements.length; i++) { 
  element = elements[i]; 
  fn = this[element.tagname.tolowercase() + 'topath']; 
  pathdata = fn(this.parseattr(element.attributes)); 
  pathdom = this.pathmaker(element, pathdata); 
  element.parentnode.replacechild(pathdom, element); 
 } 
}; 
/** 
 * read `line` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {domelement} element line element to transform 
 * @return {object}       data for a `path` element 
 */ 
pathformer.prototype.linetopath = function (element) { 
 var newelement = {}, 
   x1 = element.x1 || 0, 
   y1 = element.y1 || 0, 
   x2 = element.x2 || 0, 
   y2 = element.y2 || 0; 
 newelement.d = 'm' + x1 + ',' + y1 + 'l' + x2 + ',' + y2; 
 return newelement; 
}; 
/** 
 * read `rect` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * the radius-border is not taken in charge yet. 
 * (your help is more than welcomed) 
 * 
 * @param {domelement} element rect element to transform 
 * @return {object}       data for a `path` element 
 */ 
pathformer.prototype.recttopath = function (element) { 
 var newelement = {}, 
   x   = parsefloat(element.x)   || 0, 
   y   = parsefloat(element.y)   || 0, 
   width = parsefloat(element.width) || 0, 
   height = parsefloat(element.height) || 0; 
 newelement.d = 'm' + x + ' ' + y + ' '; 
 newelement.d += 'l' + (x + width) + ' ' + y + ' '; 
 newelement.d += 'l' + (x + width) + ' ' + (y + height) + ' '; 
 newelement.d += 'l' + x + ' ' + (y + height) + ' z'; 
 return newelement; 
}; 
/** 
 * read `polyline` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {domelement} element polyline element to transform 
 * @return {object}       data for a `path` element 
 */ 
pathformer.prototype.polylinetopath = function (element) { 
 var newelement = {}, 
   points = element.points.trim().split(' '), 
   i, path; 
 // reformatting if points are defined without commas 
 if (element.points.indexof(',') === -1) { 
  var formattedpoints = []; 
  for (i = 0; i < points.length; i+=2) { 
   formattedpoints.push(points[i] + ',' + points[i+1]); 
  } 
  points = formattedpoints; 
 } 
 // generate the path.d value 
 path = 'm' + points[0]; 
 for(i = 1; i < points.length; i++) { 
  if (points[i].indexof(',') !== -1) { 
   path += 'l' + points[i]; 
  } 
 } 
 newelement.d = path; 
 return newelement; 
}; 
/** 
 * read `polygon` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * this method rely on polylinetopath, because the 
 * logic is similar. the path created is just closed, 
 * so it needs an 'z' at the end. 
 * 
 * @param {domelement} element polygon element to transform 
 * @return {object}       data for a `path` element 
 */ 
pathformer.prototype.polygontopath = function (element) { 
 var newelement = pathformer.prototype.polylinetopath(element); 
 newelement.d += 'z'; 
 return newelement; 
}; 
/** 
 * read `ellipse` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {domelement} element ellipse element to transform 
 * @return {object}       data for a `path` element 
 */ 
pathformer.prototype.ellipsetopath = function (element) { 
 var newelement = {}, 
   rx = parsefloat(element.rx) || 0, 
   ry = parsefloat(element.ry) || 0, 
   cx = parsefloat(element.cx) || 0, 
   cy = parsefloat(element.cy) || 0, 
   startx = cx - rx, 
   starty = cy, 
   endx = parsefloat(cx) + parsefloat(rx), 
   endy = cy; 
 newelement.d = 'm' + startx + ',' + starty + 
         'a' + rx + ',' + ry + ' 0,1,1 ' + endx + ',' + endy + 
         'a' + rx + ',' + ry + ' 0,1,1 ' + startx + ',' + endy; 
 return newelement; 
}; 
/** 
 * read `circle` element to extract and transform 
 * data, to make it ready for a `path` object. 
 * 
 * @param {domelement} element circle element to transform 
 * @return {object}       data for a `path` element 
 */ 
pathformer.prototype.circletopath = function (element) { 
 var newelement = {}, 
   r = parsefloat(element.r) || 0, 
   cx = parsefloat(element.cx) || 0, 
   cy = parsefloat(element.cy) || 0, 
   startx = cx - r, 
   starty = cy, 
   endx = parsefloat(cx) + parsefloat(r), 
   endy = cy; 
 newelement.d = 'm' + startx + ',' + starty + 
         'a' + r + ',' + r + ' 0,1,1 ' + endx + ',' + endy + 
         'a' + r + ',' + r + ' 0,1,1 ' + startx + ',' + endy; 
 return newelement; 
}; 
/** 
 * create `path` elements form original element 
 * and prepared objects 
 * 
 * @param {domelement} element original element to transform 
 * @param {object} pathdata   path data (from `topath` methods) 
 * @return {domelement}     path element 
 */ 
pathformer.prototype.pathmaker = function (element, pathdata) { 
 var i, attr, pathtag = document.createelementns('http://www.w3.org/2000/svg','path'); 
 for(i = 0; i < element.attributes.length; i++) { 
  attr = element.attributes[i]; 
  if (this.attr_watch.indexof(attr.name) === -1) { 
   pathtag.setattribute(attr.name, attr.value); 
  } 
 } 
 for(i in pathdata) { 
  pathtag.setattribute(i, pathdata[i]); 
 } 
 return pathtag; 
}; 
/** 
 * parse attributes of a dom element to 
 * get an object of attribute => value 
 * 
 * @param {namednodemap} attributes attributes object from dom element to parse 
 * @return {object}         object of attributes 
 */ 
pathformer.prototype.parseattr = function (element) { 
 var attr, output = {}; 
 for (var i = 0; i < element.length; i++) { 
  attr = element[i]; 
  // check if no data attribute contains '%', or the transformation is impossible 
  if (this.attr_watch.indexof(attr.name) !== -1 && attr.value.indexof('%') !== -1) { 
   throw new error('pathformer [parseattr]: a svg shape got values in percentage. this cannot be transformed into \'path\' tags. please use \'viewbox\'.'); 
  } 
  output[attr.name] = attr.value; 
 } 
 return output; 
}; 
 'use strict'; 
var requestanimframe, cancelanimframe, parsepositiveint; 
/** 
 * vivus 
 * beta version 
 * 
 * take any svg and make the animation 
 * to give give the impression of live drawing 
 * 
 * this in more than just inspired from codrops 
 * at that point, it's a pure fork. 
 */ 
/** 
 * class constructor 
 * option structure 
 *  type: 'delayed'|'sync'|'onebyone'|'script' (to know if the items must be drawn synchronously or not, default: delayed) 
 *  duration: <int> (in frames) 
 *  start: 'inviewport'|'manual'|'autostart' (start automatically the animation, default: inviewport) 
 *  delay: <int> (delay between the drawing of first and last path) 
 *  dashgap <integer> whitespace extra margin between dashes 
 *  pathtimingfunction <function> timing animation function for each path element of the svg 
 *  animtimingfunction <function> timing animation function for the complete svg 
 *  forcerender <boolean> force the browser to re-render all updated path items 
 *  selfdestroy <boolean> removes all extra styling on the svg, and leaves it as original 
 * 
 * the attribute 'type' is by default on 'delayed'. 
 * - 'delayed' 
 *  all paths are draw at the same time but with a 
 *  little delay between them before start 
 * - 'sync' 
 *  all path are start and finish at the same time 
 * - 'onebyone' 
 *  only one path is draw at the time 
 *  the end of the first one will trigger the draw 
 *  of the next one 
 * 
 * all these values can be overwritten individually 
 * for each path item in the svg 
 * the value of frames will always take the advantage of 
 * the duration value. 
 * if you fail somewhere, an error will be thrown. 
 * good luck. 
 * 
 * @constructor 
 * @this {vivus} 
 * @param {dom|string}  element dom element of the svg or id of it 
 * @param {object}    options options about the animation 
 * @param {function}   callback callback for the end of the animation 
 */ 
function vivus (element, options, callback) { 
 // setup 
 this.isready = false; 
 this.setelement(element, options); 
 this.setoptions(options); 
 this.setcallback(callback); 
 if (this.isready) { 
  this.init(); 
 } 
} 
/** 
 * timing functions 
 ************************************** 
 * 
 * default functions to help developers. 
 * it always take a number as parameter (between 0 to 1) then 
 * return a number (between 0 and 1) 
 */ 
vivus.linear     = function (x) {return x;}; 
vivus.ease      = function (x) {return -math.cos(x * math.pi) / 2 + 0.5;}; 
vivus.ease_out    = function (x) {return 1 - math.pow(1-x, 3);}; 
vivus.ease_in     = function (x) {return math.pow(x, 3);}; 
vivus.ease_out_bounce = function (x) { 
 var base = -math.cos(x * (0.5 * math.pi)) + 1, 
  rate = math.pow(base,1.5), 
  rater = math.pow(1 - x, 2), 
  progress = -math.abs(math.cos(rate * (2.5 * math.pi) )) + 1; 
 return (1- rater) + (progress * rater); 
}; 
/** 
 * setters 
 ************************************** 
 */ 
/** 
 * check and set the element in the instance 
 * the method will not return anything, but will throw an 
 * error if the parameter is invalid 
 * 
 * @param {dom|string}  element svg dom element or id of it 
 */ 
vivus.prototype.setelement = function (element, options) { 
 // basic check 
 if (typeof element === 'undefined') { 
  throw new error('vivus [constructor]: "element" parameter is required'); 
 } 
 // set the element 
 if (element.constructor === string) { 
  element = document.getelementbyid(element); 
  if (!element) { 
   throw new error('vivus [constructor]: "element" parameter is not related to an existing id'); 
  } 
 } 
 this.parentel = element; 
 // create the object element if the property `file` exists in the options object 
 if (options && options.file) { 
  var objelm = document.createelement('object'); 
  objelm.setattribute('type', 'image/svg+xml'); 
  objelm.setattribute('data', options.file); 
  objelm.setattribute('built-by-vivus', 'true'); 
  element.appendchild(objelm); 
  element = objelm; 
 } 
 switch (element.constructor) { 
 case window.svgsvgelement: 
 case window.svgelement: 
  this.el = element; 
  this.isready = true; 
  break; 
 case window.htmlobjectelement: 
  // if we have to wait for it 
  var onload, self; 
  self = this; 
  onload = function (e) { 
   if (self.isready) { 
    return; 
   } 
   self.el = element.contentdocument && element.contentdocument.queryselector('svg'); 
   if (!self.el && e) { 
    throw new error('vivus [constructor]: object loaded does not contain any svg'); 
   } 
   else if (self.el) { 
    if (element.getattribute('built-by-vivus')) { 
     self.parentel.insertbefore(self.el, element); 
     self.parentel.removechild(element); 
     self.el.setattribute('width', '100%'); 
     self.el.setattribute('height', '100%'); 
    } 
    self.isready = true; 
    self.init(); 
    return true; 
   } 
  }; 
  if (!onload()) { 
   element.addeventlistener('load', onload); 
  } 
  break; 
 default: 
  throw new error('vivus [constructor]: "element" parameter is not valid (or miss the "file" attribute)'); 
 } 
}; 
/** 
 * set up user option to the instance 
 * the method will not return anything, but will throw an 
 * error if the parameter is invalid 
 * 
 * @param {object} options object from the constructor 
 */ 
vivus.prototype.setoptions = function (options) { 
 var allowedtypes = ['delayed', 'sync', 'async', 'nsync', 'onebyone', 'scenario', 'scenario-sync']; 
 var allowedstarts = ['inviewport', 'manual', 'autostart']; 
 // basic check 
 if (options !== undefined && options.constructor !== object) { 
  throw new error('vivus [constructor]: "options" parameter must be an object'); 
 } 
 else { 
  options = options || {}; 
 } 
 // set the animation type 
 if (options.type && allowedtypes.indexof(options.type) === -1) { 
  throw new error('vivus [constructor]: ' + options.type + ' is not an existing animation `type`'); 
 } 
 else { 
  this.type = options.type || allowedtypes[0]; 
 } 
 // set the start type 
 if (options.start && allowedstarts.indexof(options.start) === -1) { 
  throw new error('vivus [constructor]: ' + options.start + ' is not an existing `start` option'); 
 } 
 else { 
  this.start = options.start || allowedstarts[0]; 
 } 
 this.isie     = (window.navigator.useragent.indexof('msie') !== -1 || window.navigator.useragent.indexof('trident/') !== -1 || window.navigator.useragent.indexof('edge/') !== -1 ); 
 this.duration   = parsepositiveint(options.duration, 120); 
 this.delay    = parsepositiveint(options.delay, null); 
 this.dashgap   = parsepositiveint(options.dashgap, 1); 
 this.forcerender = options.hasownproperty('forcerender') ? !!options.forcerender : this.isie; 
 this.reversestack = !!options.reversestack; 
 this.selfdestroy = !!options.selfdestroy; 
 this.onready   = options.onready; 
 this.map     = []; 
 this.framelength = this.currentframe = this.delayunit = this.speed = this.handle = null; 
 this.ignoreinvisible = options.hasownproperty('ignoreinvisible') ? !!options.ignoreinvisible : false; 
 this.animtimingfunction = options.animtimingfunction || vivus.linear; 
 this.pathtimingfunction = options.pathtimingfunction || vivus.linear; 
 if (this.delay >= this.duration) { 
  throw new error('vivus [constructor]: delay must be shorter than duration'); 
 } 
}; 
/** 
 * set up callback to the instance 
 * the method will not return enything, but will throw an 
 * error if the parameter is invalid 
 * 
 * @param {function} callback callback for the animation end 
 */ 
vivus.prototype.setcallback = function (callback) { 
 // basic check 
 if (!!callback && callback.constructor !== function) { 
  throw new error('vivus [constructor]: "callback" parameter must be a function'); 
 } 
 this.callback = callback || function () {}; 
}; 
/** 
 * core 
 ************************************** 
 */ 
/** 
 * map the svg, path by path. 
 * the method return nothing, it just fill the 
 * `map` array. each item in this array represent 
 * a path element from the svg, with informations for 
 * the animation. 
 * 
 * ``` 
 * [ 
 *  { 
 *   el: <domobj> the path element 
 *   length: <number> length of the path line 
 *   startat: <number> time start of the path animation (in frames) 
 *   duration: <number> path animation duration (in frames) 
 *  }, 
 *  ... 
 * ] 
 * ``` 
 * 
 */ 
vivus.prototype.mapping = function () { 
 var i, paths, path, pattrs, pathobj, totallength, lengthmeter, timepoint; 
 timepoint = totallength = lengthmeter = 0; 
 paths = this.el.queryselectorall('path'); 
 for (i = 0; i < paths.length; i++) { 
  path = paths[i]; 
  if (this.isinvisible(path)) { 
   continue; 
  } 
  pathobj = { 
   el: path, 
   length: math.ceil(path.gettotallength()) 
  }; 
  // test if the path length is correct 
  if (isnan(pathobj.length)) { 
   if (window.console && console.warn) { 
    console.warn('vivus [mapping]: cannot retrieve a path element length', path); 
   } 
   continue; 
  } 
  this.map.push(pathobj); 
  path.style.strokedasharray = pathobj.length + ' ' + (pathobj.length + this.dashgap * 2); 
  path.style.strokedashoffset = pathobj.length + this.dashgap; 
  pathobj.length += this.dashgap; 
  totallength += pathobj.length; 
  this.renderpath(i); 
 } 
 totallength = totallength === 0 ? 1 : totallength; 
 this.delay = this.delay === null ? this.duration / 3 : this.delay; 
 this.delayunit = this.delay / (paths.length > 1 ? paths.length - 1 : 1); 
 // reverse stack if asked 
 if (this.reversestack) { 
  this.map.reverse(); 
 } 
 for (i = 0; i < this.map.length; i++) { 
  pathobj = this.map[i]; 
  switch (this.type) { 
  case 'delayed': 
   pathobj.startat = this.delayunit * i; 
   pathobj.duration = this.duration - this.delay; 
   break; 
  case 'onebyone': 
   pathobj.startat = lengthmeter / totallength * this.duration; 
   pathobj.duration = pathobj.length / totallength * this.duration; 
   break; 
  case 'sync': 
  case 'async': 
  case 'nsync': 
   pathobj.startat = 0; 
   pathobj.duration = this.duration; 
   break; 
  case 'scenario-sync': 
   path = pathobj.el; 
   pattrs = this.parseattr(path); 
   pathobj.startat = timepoint + (parsepositiveint(pattrs['data-delay'], this.delayunit) || 0); 
   pathobj.duration = parsepositiveint(pattrs['data-duration'], this.duration); 
   timepoint = pattrs['data-async'] !== undefined ? pathobj.startat : pathobj.startat + pathobj.duration; 
   this.framelength = math.max(this.framelength, (pathobj.startat + pathobj.duration)); 
   break; 
  case 'scenario': 
   path = pathobj.el; 
   pattrs = this.parseattr(path); 
   pathobj.startat = parsepositiveint(pattrs['data-start'], this.delayunit) || 0; 
   pathobj.duration = parsepositiveint(pattrs['data-duration'], this.duration); 
   this.framelength = math.max(this.framelength, (pathobj.startat + pathobj.duration)); 
   break; 
  } 
  lengthmeter += pathobj.length; 
  this.framelength = this.framelength || this.duration; 
 } 
}; 
/** 
 * interval method to draw the svg from current 
 * position of the animation. it update the value of 
 * `currentframe` and re-trace the svg. 
 * 
 * it use this.handle to store the requestanimationframe 
 * and clear it one the animation is stopped. so this 
 * attribute can be used to know if the animation is 
 * playing. 
 * 
 * once the animation at the end, this method will 
 * trigger the vivus callback. 
 * 
 */ 
vivus.prototype.drawer = function () { 
 var self = this; 
 this.currentframe += this.speed; 
 if (this.currentframe <= 0) { 
  this.stop(); 
  this.reset(); 
 } else if (this.currentframe >= this.framelength) { 
  this.stop(); 
  this.currentframe = this.framelength; 
  this.trace(); 
  if (this.selfdestroy) { 
   this.destroy(); 
  } 
 } else { 
  this.trace(); 
  this.handle = requestanimframe(function () { 
   self.drawer(); 
  }); 
  return; 
 } 
 this.callback(this); 
 if (this.instancecallback) { 
  this.instancecallback(this); 
  this.instancecallback = null; 
 } 
}; 
/** 
 * draw the svg at the current instant from the 
 * `currentframe` value. here is where most of the magic is. 
 * the trick is to use the `strokedashoffset` style property. 
 * 
 * for optimisation reasons, a new property called `progress` 
 * is added in each item of `map`. this one contain the current 
 * progress of the path element. only if the new value is different 
 * the new value will be applied to the dom element. this 
 * method save a lot of resources to re-render the svg. and could 
 * be improved if the animation couldn't be played forward. 
 * 
 */ 
vivus.prototype.trace = function () { 
 var i, progress, path, currentframe; 
 currentframe = this.animtimingfunction(this.currentframe / this.framelength) * this.framelength; 
 for (i = 0; i < this.map.length; i++) { 
  path = this.map[i]; 
  progress = (currentframe - path.startat) / path.duration; 
  progress = this.pathtimingfunction(math.max(0, math.min(1, progress))); 
  if (path.progress !== progress) { 
   path.progress = progress; 
   path.el.style.strokedashoffset = math.floor(path.length * (1 - progress)); 
   this.renderpath(i); 
  } 
 } 
}; 
/** 
 * method forcing the browser to re-render a path element 
 * from it's index in the map. depending on the `forcerender` 
 * value. 
 * the trick is to replace the path element by it's clone. 
 * this practice is not recommended because it's asking more 
 * ressources, too much dom manupulation.. 
 * but it's the only way to let the magic happen on ie. 
 * by default, this fallback is only applied on ie. 
 * 
 * @param {number} index path index 
 */ 
vivus.prototype.renderpath = function (index) { 
 if (this.forcerender && this.map && this.map[index]) { 
  var pathobj = this.map[index], 
    newpath = pathobj.el.clonenode(true); 
  pathobj.el.parentnode.replacechild(newpath, pathobj.el); 
  pathobj.el = newpath; 
 } 
}; 
/** 
 * when the svg object is loaded and ready, 
 * this method will continue the initialisation. 
 * 
 * this this mainly due to the case of passing an 
 * object tag in the constructor. it will wait 
 * the end of the loading to initialise. 
 * 
 */ 
vivus.prototype.init = function () { 
 // set object variables 
 this.framelength = 0; 
 this.currentframe = 0; 
 this.map = []; 
 // start 
 new pathformer(this.el); 
 this.mapping(); 
 this.starter(); 
 if (this.onready) { 
  this.onready(this); 
 } 
}; 
/** 
 * trigger to start of the animation. 
 * depending on the `start` value, a different script 
 * will be applied. 
 * 
 * if the `start` value is not valid, an error will be thrown. 
 * even if technically, this is impossible. 
 * 
 */ 
vivus.prototype.starter = function () { 
 switch (this.start) { 
 case 'manual': 
  return; 
 case 'autostart': 
  this.play(); 
  break; 
 case 'inviewport': 
  var self = this, 
  listener = function () { 
   if (self.isinviewport(self.parentel, 1)) { 
    self.play(); 
    window.removeeventlistener('scroll', listener); 
   } 
  }; 
  window.addeventlistener('scroll', listener); 
  listener(); 
  break; 
 } 
}; 
/** 
 * controls 
 ************************************** 
 */ 
/** 
 * get the current status of the animation between 
 * three different states: 'start', 'progress', 'end'. 
 * @return {string} instance status 
 */ 
vivus.prototype.getstatus = function () { 
 return this.currentframe === 0 ? 'start' : this.currentframe === this.framelength ? 'end' : 'progress'; 
}; 
/** 
 * reset the instance to the initial state : undraw 
 * be careful, it just reset the animation, if you're 
 * playing the animation, this won't stop it. but just 
 * make it start from start. 
 * 
 */ 
vivus.prototype.reset = function () { 
 return this.setframeprogress(0); 
}; 
/** 
 * set the instance to the final state : drawn 
 * be careful, it just set the animation, if you're 
 * playing the animation on rewind, this won't stop it. 
 * but just make it start from the end. 
 * 
 */ 
vivus.prototype.finish = function () { 
 return this.setframeprogress(1); 
}; 
/** 
 * set the level of progress of the drawing. 
 * 
 * @param {number} progress level of progress to set 
 */ 
vivus.prototype.setframeprogress = function (progress) { 
 progress = math.min(1, math.max(0, progress)); 
 this.currentframe = math.round(this.framelength * progress); 
 this.trace(); 
 return this; 
}; 
/** 
 * play the animation at the desired speed. 
 * speed must be a valid number (no zero). 
 * by default, the speed value is 1. 
 * but a negative value is accepted to go forward. 
 * 
 * and works with float too. 
 * but don't forget we are in javascript, se be nice 
 * with him and give him a 1/2^x value. 
 * 
 * @param {number} speed animation speed [optional] 
 */ 
vivus.prototype.play = function (speed, callback) { 
 this.instancecallback = null; 
 if (speed && typeof speed === 'function') { 
  this.instancecallback = speed; // first parameter is actually the callback function 
  speed = null; 
 } 
 else if (speed && typeof speed !== 'number') { 
  throw new error('vivus [play]: invalid speed'); 
 } 
 // if the first parameter wasn't the callback, check if the seconds was 
 if (callback && typeof(callback) === 'function' && !this.instancecallback) { 
  this.instancecallback = callback; 
 } 
 this.speed = speed || 1; 
 if (!this.handle) { 
  this.drawer(); 
 } 
 return this; 
}; 
/** 
 * stop the current animation, if on progress. 
 * should not trigger any error. 
 * 
 */ 
vivus.prototype.stop = function () { 
 if (this.handle) { 
  cancelanimframe(this.handle); 
  this.handle = null; 
 } 
 return this; 
}; 
/** 
 * destroy the instance. 
 * remove all bad styling attributes on all 
 * path tags 
 * 
 */ 
vivus.prototype.destroy = function () { 
 this.stop(); 
 var i, path; 
 for (i = 0; i < this.map.length; i++) { 
  path = this.map[i]; 
  path.el.style.strokedashoffset = null; 
  path.el.style.strokedasharray = null; 
  this.renderpath(i); 
 } 
}; 
/** 
 * utils methods 
 * include methods from codrops 
 ************************************** 
 */ 
/** 
 * method to best guess if a path should added into 
 * the animation or not. 
 * 
 * 1. use the `data-vivus-ignore` attribute if set 
 * 2. check if the instance must ignore invisible paths 
 * 3. check if the path is visible 
 * 
 * for now the visibility checking is unstable. 
 * it will be used for a beta phase. 
 * 
 * other improvments are planned. like detecting 
 * is the path got a stroke or a valid opacity. 
 */ 
vivus.prototype.isinvisible = function (el) { 
 var rect, 
  ignoreattr = el.getattribute('data-ignore'); 
 if (ignoreattr !== null) { 
  return ignoreattr !== 'false'; 
 } 
 if (this.ignoreinvisible) { 
  rect = el.getboundingclientrect(); 
  return !rect.width && !rect.height; 
 } 
 else { 
  return false; 
 } 
}; 
/** 
 * parse attributes of a dom element to 
 * get an object of {attributename => attributevalue} 
 * 
 * @param {object} element dom element to parse 
 * @return {object}     object of attributes 
 */ 
vivus.prototype.parseattr = function (element) { 
 var attr, output = {}; 
 if (element && element.attributes) { 
  for (var i = 0; i < element.attributes.length; i++) { 
   attr = element.attributes[i]; 
   output[attr.name] = attr.value; 
  } 
 } 
 return output; 
}; 
/** 
 * reply if an element is in the page viewport 
 * 
 * @param {object} el element to observe 
 * @param {number} h percentage of height 
 * @return {boolean} 
 */ 
vivus.prototype.isinviewport = function (el, h) { 
 var scrolled  = this.scrolly(), 
  viewed    = scrolled + this.getviewporth(), 
  elbcr    = el.getboundingclientrect(), 
  elheight   = elbcr.height, 
  eltop    = scrolled + elbcr.top, 
  elbottom   = eltop + elheight; 
 // if 0, the element is considered in the viewport as soon as it enters. 
 // if 1, the element is considered in the viewport only when it's fully inside 
 // value in percentage (1 >= h >= 0) 
 h = h || 0; 
 return (eltop + elheight * h) <= viewed && (elbottom) >= scrolled; 
}; 
/** 
 * alias for document element 
 * 
 * @type {domelement} 
 */ 
vivus.prototype.docelem = window.document.documentelement; 
/** 
 * get the viewport height in pixels 
 * 
 * @return {integer} viewport height 
 */ 
vivus.prototype.getviewporth = function () { 
 var client = this.docelem.clientheight, 
  inner = window.innerheight; 
 if (client < inner) { 
  return inner; 
 } 
 else { 
  return client; 
 } 
}; 
/** 
 * get the page y offset 
 * 
 * @return {integer} page y offset 
 */ 
vivus.prototype.scrolly = function () { 
 return window.pageyoffset || this.docelem.scrolltop; 
}; 
/** 
 * alias for `requestanimationframe` or 
 * `settimeout` function for deprecated browsers. 
 * 
 */ 
requestanimframe = (function () { 
 return ( 
  window.requestanimationframe    || 
  window.webkitrequestanimationframe || 
  window.mozrequestanimationframe  || 
  window.orequestanimationframe   || 
  window.msrequestanimationframe   || 
  function(/* function */ callback){ 
   return window.settimeout(callback, 1000 / 60); 
  } 
 ); 
})(); 
/** 
 * alias for `cancelanimationframe` or 
 * `canceltimeout` function for deprecated browsers. 
 * 
 */ 
cancelanimframe = (function () { 
 return ( 
  window.cancelanimationframe    || 
  window.webkitcancelanimationframe || 
  window.mozcancelanimationframe  || 
  window.ocancelanimationframe   || 
  window.mscancelanimationframe   || 
  function(id){ 
   return window.cleartimeout(id); 
  } 
 ); 
})(); 
/** 
 * parse string to integer. 
 * if the number is not positive or null 
 * the method will return the default value 
 * or 0 if undefined 
 * 
 * @param {string} value string to parse 
 * @param {*} defaultvalue value to return if the result parsed is invalid 
 * @return {number} 
 * 
 */ 
parsepositiveint = function (value, defaultvalue) { 
 var output = parseint(value, 10); 
 return (output >= 0) ? output : defaultvalue; 
}; 
 if (typeof define === 'function' && define.amd) { 
  // amd. register as an anonymous module. 
  define([], function() { 
   return vivus; 
  }); 
 } else if (typeof exports === 'object') { 
  // node. does not work with strict commonjs, but 
  // only commonjs-like environments that support module.exports, 
  // like node. 
  module.exports = vivus; 
 } else { 
  // browser globals 
  window.vivus = vivus; 
 } 
}(window, document)); 

总结

以上所述是小编给大家介绍的svg动画vivus.js库使用小结(实例代码),希望对大家有所帮助

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