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UITapGestureRecognizer 的用法(轻触手势识别器)

2019年02月02日  | 移动技术网移动技术  | 我要评论

最近在项目中用到了手势操作,键盘回收时还是挺常用的,现在总结下,多谢网络上大神们的分享。

先分享下我在项目中用的代码:

uitapgesturerecognizer * mytap=[[uitapgesturerecognizer alloc]initwithtarget:self action:@selector(tap_gesturerecognizer:)];
[self addgesturerecognizer:mytap];
[mytap release];

//收回键盘
-(void)tap_gesturerecognizer:(uitapgesturerecognizer *)tap_gest
{
    [self.scv_stockpricetextfield resignfirstresponder];
    [self.scv_stockamouttextfield resignfirstresponder];
}



//单指单击
 uitapgesturerecognizer *singlefingerone = [[uitapgesturerecognizer alloc] initwithtarget:self
 action:@selector(handlesinglefingerevent:)];
 singlefingerone.numberoftouchesrequired = 1; //手指数
 singlefingerone.numberoftapsrequired = 1; //tap次数
 singlefingerone.delegate = self;
 //单指双击
 uitapgesturerecognizer *singlefingertwo = [[uitapgesturerecognizer alloc] initwithtarget:self
 action:@selector(handlesinglefingerevent:)];
 singlefingertwo.numberoftouchesrequired = 1;
 singlefingertwo.numberoftapsrequired = 2;
 singlefingertwo.delegate = self;
 //双指单击
 uitapgesturerecognizer *doublefingerone = [[uitapgesturerecognizer alloc] initwithtarget:self
 action:@selector(handledoublefingerevent:)];
 doublefingerone.numberoftouchesrequired = 2;
 doublefingerone.numberoftapsrequired = 1;
 doublefingerone.delegate = self;
 uitapgesturerecognizer *doublefingertwo = [[uitapgesturerecognizer alloc] initwithtarget:self
    action:@selector(handledoublefingerevent:)];
 doublefingertwo.numberoftouchesrequired = 2;
 doublefingertwo.numberoftapsrequired = 2;
 doublefingertwo.delegate = self;
 //如果不加下面的话,当单指双击时,会先调用单指单击中的处理,再调用单指双击中的处理
 [singlefingerone requiregesturerecognizertofail:singlefingertwo];
 //同理双指亦是如此
 [doublefingerone requiregesturerecognizertofail:doublefingertwo];
 [self.view addgesturerecognizer:singlefingerone];
 [self.view addgesturerecognizer:singlefingertwo];
 [self.view addgesturerecognizer:doublefingerone];
 [self.view addgesturerecognizer:doublefingertwo];
 [singlefingerone release];
 [singlefingertwo release];
 [doublefingerone release];
 [doublefingertwo release];

处理事件的方法,代码: 1: //处理单指事件 2: - (void)handlesinglefingerevent:(uitapgesturerecognizer *)sender 3: { 4: if (sender.numberoftapsrequired == 1) { 5: //单指单击 6: nslog(@"单指单击"); 7: }else if(sender.numberoftapsrequired == 2){ 8: //单指双击 9: nslog(@"单指双击"); 10: } 11: } 12: //处理双指事件 13: - (void)handledoublefingerevent:(uitapgesturerecognizer *)sender 14: { 15: if (sender.numberoftapsrequired == 1) { 16: //双指单击 17: nslog(@"双指单击"); 18: }else if(sender.numberoftapsrequired == 2){ 19: //双指双击 20: nslog(@"双指双击"); 21: } 22: }

 

将相应代码复制到你的工程中即可使用,由于代码中已经有详细的解释说明,这里就不在重复解释了。

代码中只是列举了单指与双指对于单击或多击的处理,同理多指的操作需修改numberoftouchesrequired属性,对点击的次数需修改numberoftapsrequired属性。

对于其他手势例如uiswipegesturerecognizeruilongpressgesturerecognizer,uilongpressgesturerecognizer 的操作使用类似处理。

 

uikit中包含了uigesturerecognizer类,用于检测发生在设备中的手势。uigesturerecognizer是一个抽象类,定义了所有手势的基本行为,它有下面一些子类用于处理具体的手势: 

    1、拍击uitapgesturerecognizer (任意次数的拍击)  
    2、向里或向外捏uipinchgesturerecognizer (用于缩放)  
    3、摇动或者拖拽uipangesturerecognizer  
    4、擦碰uiswipegesturerecognizer (以任意方向)  
    5、旋转uirotationgesturerecognizer (手指朝相反方向移动)  
    6、长按uilongpressgesturerecognizer 

对于不同类型的手势识别器,具有不同的配置属性。比如uitapgesturerecognizer,可以配置拍击次数。界面接收到手势之后,可以发送一 个消息,用于处理响应手势动作后的任务。当然,不同的手势识别器,发送的消息方法也会有所不同。

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