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C# Winform实现石头剪刀布游戏

2019年07月18日  | 移动技术网IT编程  | 我要评论

本文实例为大家分享了winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下

新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果

玩家赢: -1,2

平手: 0

玩家输: 其它值

新建3个类: 

1)computer.cs 电脑随机出拳

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.threading.tasks;

namespace 石头剪刀布

{

 class computer

 {

 public string fist
 {

  get;
  set;

 } 

 public int showfist()

 {
  random rnd = new random();
  int fist = rnd.next(1, 4);
  switch (fist)

  {

  case 1: fist = "石头"; break;
  case 2: fist = "剪刀"; break;
  case 3: fist = "布"; break;

  }

  return fist;

 }

 }

}

2)、judge.cs 裁判类 判断输赢 

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.threading.tasks;

namespace 石头剪刀布

{
 class judge

 {

 public enum result

 {

  玩家赢,
  电脑赢,
  平手

 }

 public static result whowin(int playernum, int computernum)

 {

  int result = playernum - computernum;
  if (result == -1 || result == 2)

  {

  return result.玩家赢;

  }

  else if (result == 0)

  {

  return result.平手;

  }

  else

  {

  return result.电脑赢;

  } 

 } 

 }

}

3)、player.cs 玩家,出拳 

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.threading.tasks;

namespace 石头剪刀布

{

 class player

 {

 public static int showfist(string fist)

 {

  switch (fist)

  {

  case "石头": return 1;
  case "剪刀": return 2;
  case "布": return 3;
  default: return 0;

  }

 }

 }

}

界面后台实现代码: 

using system;
using system.collections.generic;
using system.componentmodel;
using system.data;
using system.drawing;
using system.io;
using system.linq;
using system.text;
using system.threading.tasks;
using system.windows.forms;

namespace 石头剪刀布

{

 public partial class form1 : form

 {

 public form1()

 {

  initializecomponent();

 }

 /// <summary>
 /// 点击石头按钮
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void btnstone_click(object sender, eventargs e)

 {

  string fist = "石头";

  game(fist);

 }

 /// <summary>
 /// 点击剪刀按钮
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>

 private void btnscissors_click(object sender, eventargs e)

 {

  string fist = "剪刀";
  game(fist);

 }

 /// <summary>
 /// 点击布按钮
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>

 private void btncloth_click(object sender, eventargs e)

 {

  string fist = "布";
  game(fist);

 

 }

 

 //背景图片轮播
 string[] paths = directory.getfiles(@"c:\work\stone");//此目录里面必须有图片,否则会报错
 private void timer1_tick(object sender, eventargs e)

 {

  this.backgroundimage = image.fromfile(paths[new random().next(0, paths.length)]);

 

 }
 static int playerwintimes = 0;//玩家赢的次数
 static int gametimes = 0;//总共次数
 static int tietimes = 0;//平手次数


 /// <summary>
 /// 通用方法
 /// </summary>
 /// <param name="fist"></param>

 private void game(string fist)

 {

  gametimes++;
  lbplayer.text = fist;
  int playernum = player.showfist(fist);
  computer cpu = new computer();
  int cpunum = cpu.showfist();
  lbcomputer.text = cpu.fist;
  judge.result result = judge.whowin(playernum, cpunum);
  lbjudge.text = result.tostring();
  lbstatistics.text = "统计信息:\n\n1.您赢了" + playerwintimes + "场比赛!\n\n" + "2.平手了" + tietimes + "次; \n\n" + "3.输掉了" + (gametimes - playerwintimes - tietimes) + "场比赛; \n\n" + "4.共进行了" + gametimes + "场比赛!\n\n";


  if (result == judge.result.玩家赢)

  {

  playerwintimes++;
  messagebox.show("恭喜,您已经赢了" + playerwintimes + "场比赛!" + " 共进行了" + gametimes + "场比赛!");

  }

  else if (result == judge.result.平手)

  {

  tietimes++;

  }


 }

 }

}

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