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C#飞行棋小程序设计代码

2019年07月18日  | 移动技术网IT编程  | 我要评论

飞行棋游戏大家应该都玩过吧,如何使用c#语言进行编写,本文实例就为大家分享了飞行棋c#实现代码,供大家参考,具体内容如下

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.threading.tasks;

namespace pachee
{
  class program
  {
    #region 静态字段
    // 关卡数量
    public static int[] maps = new int[100];
    // 玩家坐标
    public static int[] playerpos = new int[2];
    // 玩家名称
    public static string[] playernames = new string[2];
    // 判断玩家是否暂停
    public static bool[] flags = new bool[2];
    #endregion

    /// <summary>
    /// 输出游戏头
    /// </summary>
    public static void showgame()
    {
      console.foregroundcolor = consolecolor.green;
      console.writeline("****************************");
      console.foregroundcolor = consolecolor.blue;
      console.writeline("****************************");
      console.foregroundcolor = consolecolor.white;
      console.writeline("***c#基础练习:飞行棋项目***");
      console.foregroundcolor = consolecolor.yellow;
      console.writeline("****************************");
      console.foregroundcolor = consolecolor.red;
      console.writeline("****************************");
    }
    /// <summary>
    /// 接受用户输入的游戏名称,判断是否合法
    /// </summary>
    /// <returns>游戏名称</returns>
    public static string[] inputplayernames()
    {
      playernames[0] = "";
      playernames[1] = "";
      console.foregroundcolor = consolecolor.white;
      while (playernames[0] == "")
      {
        console.write("please enter the name of game a player: ");
        playernames[0] = console.readline().trim();
        if (playernames[0] == "")
        {
          console.writeline("a player name cannot be empty, please enter again.");
          continue;
        }
        break;
      }
      while (playernames[1] == "" || playernames[0] == playernames[1])
      {
        console.write("please enter the name of game b player: ");
        playernames[1] = console.readline().trim();
        if (playernames[1] == "")
        {
          console.writeline("b player name cannot be empty, please enter again.");
          continue;
        }
        else if (playernames[1] == playernames[0])
        {
          console.writeline("the player name cannot be the same as the player a b, please enter again.");
          continue;
        }
        break;
      }
      return playernames;
    }
    /// <summary>
    /// 初始化地图,改变默认的地图坐标类型
    /// 0:方块
    /// 1:轮盘
    /// 2:地雷
    /// 3:暂停
    /// 4:隧道
    /// </summary>
    public static void initailmap()
    {
      #region 轮盘
      int[] lucktrun = { 6, 23, 40, 55, 69, 83 };
      for (int i = 0; i < lucktrun.length; i++)
      {
        maps[lucktrun[i]] = 1;
      }
      #endregion

      #region 地雷
      int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
      for (int i = 0; i < landmine.length; i++)
      {
        maps[landmine[i]] = 2;
      }
      #endregion

      #region 暂停
      int[] pause = { 9, 27, 60, 93 };
      for (int i = 0; i < pause.length; i++)
      {
        maps[pause[i]] = 3;
      }
      #endregion

      #region 隧道
      int[] timetunnel = { 20, 25, 45, 63, 72, 88, 90 };
      for (int i = 0; i < timetunnel.length; i++)
      {
        maps[timetunnel[i]] = 4;
      }
      #endregion
    }
    /// <summary>
    /// 设定当前坐标的类型
    /// </summary>
    /// <param name="i">坐标</param>
    /// <returns>坐标类型</returns>
    public static string drawstringmap(int i)
    {
      string str = null;
      if (playerpos[0] == playerpos[1] && playerpos[0] == i)
      {
        str = "<>";
      }
      else if (playerpos[0] == i)
      {
        str = "a";
      }
      else if (playerpos[1] == i)
      {
        str = "b";
      }
      else
      {
        switch (maps[i])
        {
          case 0:
            console.foregroundcolor = consolecolor.yellow;
            str = "□";
            break;
          case 1:
            console.foregroundcolor = consolecolor.blue;
            str = "◎";
            break;
          case 2:
            console.foregroundcolor = consolecolor.green;
            str = "☆";
            break;
          case 3:
            console.foregroundcolor = consolecolor.red;
            str = "▲";
            break;
          case 4:
            console.foregroundcolor = consolecolor.cyan;
            str = "卐";
            break;
        }
      }
      return str;
    }
    /// <summary>
    /// 生成所有坐标
    /// </summary>
    public static void drawmap()
    {
      console.writeline("legend: lucktrun<◎> landmine<☆> pause<▲> timetunnel<卐>");

      #region 第一橫行
      for (int i = 0; i < 30; i++)
      {
        console.write(drawstringmap(i));
      }
      console.writeline();
      #endregion

      #region 第一竖行
      for (int i = 30; i < 35; i++)
      {
        for (int j = 0; j <= 28; j++)
        {
          console.write(" ");
        }
        console.write(drawstringmap(i));
        console.writeline();
      }
      #endregion

      #region 第二橫行
      for (int i = 64; i >= 35; i--)
      {
        console.write(drawstringmap(i));
      }
      console.writeline();
      #endregion

      #region 第二竖行
      for (int i = 65; i < 70; i++)
      {
        console.writeline(drawstringmap(i));
      }
      #endregion

      #region 第三橫行
      for (int i = 70; i <= 99; i++)
      {
        console.write(drawstringmap(i));
      }
      console.writeline();
      #endregion
    }
    /// <summary>
    /// 判断坐标是否超出范围
    /// </summary>
    public static void changepos()
    {
      #region player a
      if (playerpos[0] < 0)
      {
        playerpos[0] = 0;
      }
      if (playerpos[0] > 99)
      {
        playerpos[0] = 99;
      }
      #endregion

      #region player b
      if (playerpos[1] < 0)
      {
        playerpos[1] = 0;
      }
      if (playerpos[1] > 99)
      {
        playerpos[1] = 99;
      }
      #endregion
    }
    /// <summary>
    /// 踩到轮盘时,选择功能
    /// </summary>
    /// <param name="input">玩家的选择</param>
    /// <param name="player">玩家标示</param>
    public static void playerselect(string input, int player)
    {
      while (true)
      {
        if (input == "1")
        {
          console.writeline("player {0} select and {1} swap places.", playernames[player], playernames[1 - player]);
          int temp = playerpos[player];
          playerpos[player] = playerpos[1 - player];
          playerpos[1 - player] = temp;
          console.writeline("swap complete, press any key continue.");
          console.readkey(true);
          break;
        }
        else if (input == "2")
        {
          console.writeline("player {0} select bombing {1}, player {2} back to 6.", playernames[player], playernames[1 - player], playernames[1 - player]);
          playerpos[1 - player] -= 6;
          console.readkey(true);
          break;
        }
        else
        {
          console.writeline("can only select: 1--swap places 2--bombing: ");
          input = console.readline();
        }
      }
    }
    /// <summary>
    /// 进行游戏
    /// </summary>
    /// <param name="player">玩家标示位</param>
    public static void playgame(int player)
    {
      random r = new random();
      int next = r.next(1, 7);
      console.writeline("{0} press any key to start rolling the dice.", playernames[player]);
      console.readkey(true);
      console.writeline("{0} throw out of {1}", playernames[player], next);
      playerpos[player] += next;
      changepos();
      console.readkey(true);
      console.writeline("{0} press any key to start action.", playernames[player]);
      console.readkey(true);
      console.writeline("{0} action complete.", playernames[player]);
      console.readkey(true);
      // player a 有可能踩到: player b、方块、轮盘、地雷、暂停、隧道
      if (playerpos[player] == playerpos[1 - player])
      {
        console.writeline("player {0} step on {1}, {2} back to 6.", playernames[player], playernames[1 - player], playernames[1 - player]);
        playerpos[1 - player] -= 6;
        console.readkey(true);
      }
      else
      {
        switch (maps[playerpos[player]])
        {
          case 0:
            console.writeline("player {0} step on square, safe.", playernames[player]);
            console.readkey(true);
            break;
          case 1:
            console.writeline("player {0} step on a lucktrun, please select: 1--swap places 2--bombing: ", playernames[player]);
            string input = console.readline().trim();
            playerselect(input, player);
            console.readkey(true);
            break;
          case 2:
            console.writeline("player {0} step on a landmine, back to 6", playernames[player]);
            playerpos[player] -= 6;
            console.readkey(true);
            break;
          case 3:
            console.writeline("player {0} step on a pause, to suspend a round.", playernames[player]);
            console.readkey(true);
            flags[player] = true;
            break;
          case 4:
            console.writeline("player {0} step on a timetunnel, forward 10.", playernames[player]);
            playerpos[player] += 10;
            console.readkey();
            break;
        }
      }
      changepos();
      console.clear();
      drawmap();
    }
    static void main(string[] args)
    {
      showgame();
      inputplayernames();
      console.writeline("player {0} is a.", playernames[0]);
      console.writeline("player {0} is b.", playernames[1]);
      initailmap();
      drawmap();

      while (playerpos[0] < 99 && playerpos[1] < 99)
      {
        #region a
        if (flags[0] == false)
        {
          playgame(0);
        }
        else
        {
          flags[0] = false;
        }
        #endregion
        #region b
        if (flags[1] == false)
        {
          playgame(1);
        }
        else
        {
          flags[1] = false;
        }
        #endregion
      }
      #region 判断玩家胜利

      if (playerpos[0] == 99)
      {
        console.clear();
        console.writeline("player {0} win.", playernames[0]);
      }
      if (playerpos[1] == 99)
      {
        console.clear();
        console.writeline("player {0} win.", playernames[1]);
      }
      #endregion

      console.readkey();
    }
  }
}

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