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Winform下实现图片切换特效的方法

2019年07月18日  | 移动技术网IT编程  | 我要评论
本文实例讲述了winform下实现图片切换特效的方法,是应用程序开发中非常实用的一个功能。分享给大家供大家参考之用。具体方法如下: 本实例源自网络,功能较为齐全、丰富!主

本文实例讲述了winform下实现图片切换特效的方法,是应用程序开发中非常实用的一个功能。分享给大家供大家参考之用。具体方法如下:

本实例源自网络,功能较为齐全、丰富!主要功能代码如下:

using system;
using system.collections.generic;
using system.componentmodel;
using system.data;
using system.drawing;
using system.text;
using system.drawing.text;
using system.drawing.drawing2d;
using system.drawing.imaging;
using system.windows.forms;
namespace mengyu.image
{
  public class imageclass
  {
    /// <summary>
    /// 将图片转换成黑白色效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void heibaiseimage(bitmap bmp, picturebox picbox)
    {
      //以黑白效果显示图像
      bitmap oldbitmap;
      bitmap newbitmap=null;
      try
      {
        int height = bmp.height;
        int width = bmp.width;
        newbitmap = new bitmap(width, height);
        oldbitmap = bmp;
        color pixel;
        for (int x = 0; x < width; x++)
          for (int y = 0; y < height; y++)
          {
            pixel = oldbitmap.getpixel(x, y);
            int r, g, b, result = 0;
            r = pixel.r;
            g = pixel.g;
            b = pixel.b;
            //实例程序以加权平均值法产生黑白图像
            int itype = 2;
            switch (itype)
            {
              case 0://平均值法
                result = ((r + g + b) / 3);
                break;
              case 1://最大值法
                result = r > g ? r : g;
                result = result > b ? result : b;
                break;
              case 2://加权平均值法
                result = ((int)(0.7 * r) + (int)(0.2 * g) + (int)(0.1 * b));
                break;
            }
            newbitmap.setpixel(x, y, color.fromargb(result, result, result));
          }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
      picbox.image = newbitmap;
    }
    /// <summary>
    /// 雾化效果
    /// </summary>
    /// <param name="bmp"></param>
    /// <param name="picbox"></param>
    public static void wuhuaimage(bitmap bmp, picturebox picbox)
    {
      //雾化效果
      bitmap oldbitmap;
      bitmap newbitmap = null;
      try
      {
        int height = bmp.height;
        int width = bmp.width;
        newbitmap = new bitmap(width, height);
        oldbitmap = bmp;
        color pixel;
        for (int x = 1; x < width - 1; x++)
          for (int y = 1; y < height - 1; y++)
          {
            system.random myrandom = new random();
            int k = myrandom.next(123456);
            //像素块大小
            int dx = x + k % 19;
            int dy = y + k % 19;
            if (dx >= width)
              dx = width - 1;
            if (dy >= height)
              dy = height - 1;
            pixel = oldbitmap.getpixel(dx, dy);
            newbitmap.setpixel(x, y, pixel);
          }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
      picbox.image= newbitmap;
    }

    /// <summary>
    /// 锐化效果
    /// </summary>
    /// <param name="bmp"></param>
    /// <param name="picbox"></param>
    public static void ruihuaimage(bitmap bmp, picturebox picbox)
    {
      bitmap oldbitmap;
      bitmap newbitmap = null;
      try
      {
        int height = bmp.height;
        int width = bmp.width;
        newbitmap = new bitmap(width, height);
        oldbitmap = bmp;
        color pixel;
        //拉普拉斯模板
        int[] laplacian ={ -1, -1, -1, -1, 9, -1, -1, -1, -1 };
        for (int x = 1; x < width - 1; x++)
          for (int y = 1; y < height - 1; y++)
          {
            int r = 0, g = 0, b = 0;
            int index = 0;
            for (int col = -1; col <= 1; col++)
              for (int row = -1; row <= 1; row++)
              {
                pixel = oldbitmap.getpixel(x + row, y + col); r += pixel.r * laplacian[index];
                g += pixel.g * laplacian[index];
                b += pixel.b * laplacian[index];
                index++;
              }
            //处理颜色值溢出
            r = r > 255 ? 255 : r;
            r = r < 0 ? 0 : r;
            g = g > 255 ? 255 : g;
            g = g < 0 ? 0 : g;
            b = b > 255 ? 255 : b;
            b = b < 0 ? 0 : b;
            newbitmap.setpixel(x - 1, y - 1, color.fromargb(r, g, b));
          }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
      picbox.image = newbitmap;
    }
    /// <summary>
    ///底片效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void dipianimage(bitmap bmp, picturebox picbox)
    {
      bitmap oldbitmap;
      bitmap newbitmap = null;
      try
      {
        int height = bmp.height;
        int width = bmp.width;
        newbitmap = new bitmap(width, height);
        oldbitmap = bmp;
        color pixel;
        for (int x = 1; x < width; x++)
        {
          for (int y = 1; y < height; y++)
          {
            int r, g, b;
            pixel = oldbitmap.getpixel(x, y);
            r = 255 - pixel.r;
            g = 255 - pixel.g;
            b = 255 - pixel.b;
            newbitmap.setpixel(x, y, color.fromargb(r, g, b));
          }
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示", messageboxbuttons.ok, messageboxicon.information);
      }
      picbox.image = newbitmap;
    }

    /// <summary>
    ///浮雕效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void fudiaoimage(bitmap bmp, picturebox picbox)
    {
      bitmap oldbitmap;
      bitmap newbitmap = null;
      try
      {
        int height = bmp.height;
        int width = bmp.width;
        newbitmap = new bitmap(width, height);
        oldbitmap = bmp;
        color pixel1, pixel2;
        for (int x = 0; x < width - 1; x++)
        {
          for (int y = 0; y < height - 1; y++)
          {
            int r = 0, g = 0, b = 0;
            pixel1 = oldbitmap.getpixel(x, y);
            pixel2 = oldbitmap.getpixel(x + 1, y + 1);
            r = math.abs(pixel1.r - pixel2.r + 128);
            g = math.abs(pixel1.g - pixel2.g + 128);
            b = math.abs(pixel1.b - pixel2.b + 128);
            if (r > 255)
              r = 255;
            if (r < 0)
              r = 0;
            if (g > 255)
              g = 255;
            if (g < 0)
              g = 0;
            if (b > 255)
              b = 255;
            if (b < 0)
              b = 0;
            newbitmap.setpixel(x, y, color.fromargb(r, g, b));
          }
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示", messageboxbuttons.ok, messageboxicon.information);
      }
      picbox.image = newbitmap;
    }

    /// <summary>
    /// 日光照射效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void riguangzhaosheimage(bitmap bmp,picturebox picbox)
    {
      //以光照效果显示图像
      graphics mygraphics = picbox.creategraphics();
      mygraphics.clear(color.white);
      bitmap mybmp = new bitmap(bmp, bmp.width, bmp.height);
      int mywidth = mybmp.width;
      int myheight = mybmp.height;
      bitmap myimage = mybmp.clone(new rectanglef(0, 0, mywidth, myheight), system.drawing.imaging.pixelformat.dontcare);
      int a = mywidth / 2;
      int b = myheight / 2;
      //mycenter图片中心点,发亮此值会让强光中心发生偏移
      point mycenter = new point(mywidth / 2, myheight / 2);
      //r强光照射面的半径,即”光晕”
      int r = math.min(mywidth / 2, myheight / 2);
      for (int i = mywidth - 1; i >= 1; i--)
      {
        for (int j = myheight - 1; j >= 1; j--)
        {
          float mylength = (float)math.sqrt(math.pow((i - mycenter.x), 2) + math.pow((j - mycenter.y), 2));
          //如果像素位于”光晕”之内
          if (mylength < r)
          {
            color mycolor = myimage.getpixel(i, j);
            int r, g, b;
            //220亮度增加常量,该值越大,光亮度越强
            float mypixel = 220.0f * (1.0f - mylength / r);
            r = mycolor.r + (int)mypixel;
            r = math.max(0, math.min(r, 255));
            g = mycolor.g + (int)mypixel;
            g = math.max(0, math.min(g, 255));
            b = mycolor.b + (int)mypixel;
            b = math.max(0, math.min(b, 255));
            //将增亮后的像素值回写到位图
            color mynewcolor = color.fromargb(255, r, g, b);
            myimage.setpixel(i, j, mynewcolor);
          }
        }
        //重新绘制图片
        mygraphics.drawimage(myimage, new rectangle(0, 0, mywidth, myheight));
      }
    }

    /// <summary>
    /// 油画效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void youhuaimage(bitmap bmp, picturebox picbox)
    {
      //以油画效果显示图像
      graphics g = picbox.creategraphics();
      int width = bmp.width;
      int height = bmp.height;
      rectanglef rect = new rectanglef(0, 0, width, height);
      bitmap mybitmap = bmp;
      bitmap img = mybitmap.clone(rect, system.drawing.imaging.pixelformat.dontcare);
      //产生随机数序列
      random rnd = new random();
      //取不同的值决定油画效果的不同程度
      int imodel = 2;
      int i = width - imodel;
      while (i > 1)
      {
        int j = height - imodel;
        while (j > 1)
        {
          int ipos = rnd.next(100000) % imodel;
          //将该点的rgb值设置成附近imodel点之内的任一点
          color color = img.getpixel(i + ipos, j + ipos);
          img.setpixel(i, j, color);
          j = j - 1;
        }
        i = i - 1;
      }
      //重新绘制图像
      g.clear(color.white);
      g.drawimage(img, new rectangle(0, 0, width, height));
    }

    /// <summary>
    /// 垂直百叶窗
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void baiyechuang1(bitmap bmp, picturebox picbox)
    {
      //垂直百叶窗显示图像
      try
      {
        bitmap mybitmap =(bitmap) bmp.clone();
        int dw = mybitmap.width / 30;
        int dh = mybitmap.height;
        graphics g = picbox.creategraphics();
        g.clear(color.gray);
        point[] mypoint = new point[30];
        for (int x = 0; x < 30; x++)
        {
          mypoint[x].y = 0;
          mypoint[x].x = x * dw;
        }
        bitmap bitmap = new bitmap(mybitmap.width, mybitmap.height);
        for (int i = 0; i < dw; i++)
        {
          for (int j = 0; j < 30; j++)
          {
            for (int k = 0; k < dh; k++)
            {
              bitmap.setpixel(mypoint[j].x + i, mypoint[j].y + k, mybitmap.getpixel(mypoint[j].x + i, mypoint[j].y + k));
            }
          }
          picbox.refresh();
          picbox.image = bitmap;
          system.threading.thread.sleep(120);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }

    /// <summary>
    /// 水平百叶窗
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void baiyechuang2(bitmap bmp, picturebox picbox)
    {
      //水平百叶窗显示图像
      try
      {
        bitmap mybitmap = (bitmap)bmp.clone();
        int dh = mybitmap.height / 20;
        int dw = mybitmap.width;
        graphics g = picbox.creategraphics();
        g.clear(color.gray);
        point[] mypoint = new point[20];
        for (int y = 0; y < 20; y++)
        {
          mypoint[y].x = 0;
          mypoint[y].y = y * dh;
        }
        bitmap bitmap = new bitmap(mybitmap.width, mybitmap.height);
        for (int i = 0; i < dh; i++)
        {
          for (int j = 0; j < 20; j++)
          {
            for (int k = 0; k < dw; k++)
            {
              bitmap.setpixel(mypoint[j].x + k, mypoint[j].y + i, mybitmap.getpixel(mypoint[j].x + k, mypoint[j].y + i));
            }
          }
          picbox.refresh();
          picbox.image = bitmap;
          system.threading.thread.sleep(100);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }
    /// <summary>
    /// 左右拉伸效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void lashen_zuodaoyou(bitmap bmp, picturebox picbox)
    {
      //以从左向右拉伸方式显示图像
      try
      {
        int width = bmp.width; //图像宽度
        int height = bmp.height; //图像高度
        graphics g = picbox.creategraphics();
        g.clear(color.gray); //初始为全灰色
        for (int x = 1; x <= width; x++)
        {
          bitmap bitmap = bmp.clone(new rectangle(0, 0, x, height), system.drawing.imaging.pixelformat.format24bpprgb);
          g.drawimage(bitmap, 0, 0);
          system.threading.thread.sleep(10);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }

    /// <summary>
    /// 淡入效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void danru(bitmap bmp, picturebox picbox)
    {
      //淡入显示图像
      try
      {
        graphics g = picbox.creategraphics();
        g.clear(color.gray);
        int width = bmp.width;
        int height = bmp.height;
        imageattributes attributes = new imageattributes();
        colormatrix matrix = new colormatrix();
        //创建淡入颜色矩阵
        matrix.matrix00 = (float)0.0;
        matrix.matrix01 = (float)0.0;
        matrix.matrix02 = (float)0.0;
        matrix.matrix03 = (float)0.0;
        matrix.matrix04 = (float)0.0;
        matrix.matrix10 = (float)0.0;
        matrix.matrix11 = (float)0.0;
        matrix.matrix12 = (float)0.0;
        matrix.matrix13 = (float)0.0;
        matrix.matrix14 = (float)0.0;
        matrix.matrix20 = (float)0.0;
        matrix.matrix21 = (float)0.0;
        matrix.matrix22 = (float)0.0;
        matrix.matrix23 = (float)0.0;
        matrix.matrix24 = (float)0.0;
        matrix.matrix30 = (float)0.0;
        matrix.matrix31 = (float)0.0;
        matrix.matrix32 = (float)0.0;
        matrix.matrix33 = (float)0.0;
        matrix.matrix34 = (float)0.0;
        matrix.matrix40 = (float)0.0;
        matrix.matrix41 = (float)0.0;
        matrix.matrix42 = (float)0.0;
        matrix.matrix43 = (float)0.0;
        matrix.matrix44 = (float)0.0;
        matrix.matrix33 = (float)1.0;
        matrix.matrix44 = (float)1.0;
        //从0到1进行修改色彩变换矩阵主对角线上的数值
        //使三种基准色的饱和度渐增
        single count = (float)0.0;
        while (count < 1.0)
        {
          matrix.matrix00 = count;
          matrix.matrix11 = count;
          matrix.matrix22 = count;
          matrix.matrix33 = count;
          attributes.setcolormatrix(matrix, colormatrixflag.default, coloradjusttype.bitmap);
          g.drawimage(bmp, new rectangle(0, 0, width, height), 0, 0, width, height, graphicsunit.pixel, attributes);
          system.threading.thread.sleep(200);
          count = (float)(count + 0.02);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }
    /// <summary>
    /// 逆时针旋转
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void xuanzhuan90(bitmap bmp, picturebox picbox)
    {
      try
      {
        graphics g = picbox.creategraphics();
        bmp.rotateflip(rotatefliptype.rotate90flipxy);
        g.clear(color.white);
        g.drawimage(bmp, 0, 0);
      }
      catch (exception e)
      {
        messagebox.show(e.tostring());
      }
    }
    /// <summary>
    /// 顺时针旋转
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void xuanzhuan270(bitmap bmp, picturebox picbox)
    {
      try
      {
        graphics g = picbox.creategraphics();
        bmp.rotateflip(rotatefliptype.rotate270flipxy);
        g.clear(color.white);
        g.drawimage(bmp, 0, 0);
      }
      catch (exception e)
      {
        messagebox.show(e.tostring());
      }
    }
    /// <summary>
    /// 分块显示
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void fenkuai(bitmap mybitmap, picturebox picbox)
    {
      //以分块效果显示图像
      graphics g = picbox.creategraphics();
      g.clear(color.white);
      int width = mybitmap.width;
      int height = mybitmap.height;
      //定义将图片切分成四个部分的区域
      rectanglef[] block ={
          new rectanglef(0,0,width/2,height/2),
          new rectanglef(width/2,0,width/2,height/2),
          new rectanglef(0,height/2,width/2,height/2),
          new rectanglef(width/2,height/2,width/2,height/2)};
      //分别克隆图片的四个部分
      bitmap[] mybitmapblack ={
        mybitmap.clone(block[0],system.drawing.imaging.pixelformat.dontcare),
        mybitmap.clone(block[1],system.drawing.imaging.pixelformat.dontcare),
        mybitmap.clone(block[2],system.drawing.imaging.pixelformat.dontcare),
        mybitmap.clone(block[3],system.drawing.imaging.pixelformat.dontcare)};
      //绘制图片的四个部分,各部分绘制时间间隔为0.5秒
      g.drawimage(mybitmapblack[0], 0, 0);
      system.threading.thread.sleep(500);
      g.drawimage(mybitmapblack[1], width / 2, 0);
      system.threading.thread.sleep(500);
      g.drawimage(mybitmapblack[3], width / 2, height / 2);
      system.threading.thread.sleep(500);
      g.drawimage(mybitmapblack[2], 0, height / 2);
    }

    /// <summary>
    /// 积木特效
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void jimu(bitmap mybitmap, picturebox picbox)
    {
      //以积木效果显示图像
      try
      {
        graphics mygraphics = picbox.creategraphics ();
        int mywidth, myheight, i, j, iavg, ipixel;
        color mycolor, mynewcolor;
        rectanglef myrect;
        mywidth = mybitmap.width;
        myheight = mybitmap.height;
        myrect = new rectanglef(0, 0, mywidth, myheight);
        bitmap bitmap = mybitmap.clone(myrect, system.drawing.imaging.pixelformat.dontcare);
        i = 0;
        while (i < mywidth - 1)
        {
          j = 0;
          while (j < myheight - 1)
          {
            mycolor = bitmap.getpixel(i, j);
            iavg = (mycolor.r + mycolor.g + mycolor.b) / 3;
            ipixel = 0;
            if (iavg >= 128)
              ipixel = 255;
            else
              ipixel = 0;
            mynewcolor = color.fromargb(255, ipixel, ipixel, ipixel);
            bitmap.setpixel(i, j, mynewcolor);
            j = j + 1;
          }
          i = i + 1;
        }
        mygraphics.clear(color.whitesmoke);
        mygraphics.drawimage(bitmap, new rectangle(0, 0, mywidth, myheight));
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }

    /// <summary>
    /// 马赛克效果
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void masaike(bitmap mybitmap,picturebox picbox)
    {
       //以马赛克效果显示图像
      try
      {
        int dw = mybitmap.width / 50;
        int dh = mybitmap.height / 50;
        graphics g = picbox.creategraphics();
        g.clear(color.gray);
        point[] mypoint = new point[2500];
        for (int x = 0; x < 50; x++)
          for (int y = 0; y < 50; y++)
          {
            mypoint[x * 50 + y].x = x * dw;
            mypoint[x * 50 + y].y = y * dh;
          }
        bitmap bitmap = new bitmap(mybitmap.width, mybitmap.height);
        for (int i = 0; i < 10000; i++)
        {
          system.random myrandom = new random();
          int ipos = myrandom.next(2500);
          for (int m = 0; m < dw; m++)
            for (int n = 0; n < dh; n++)
            {
              bitmap.setpixel(mypoint[ipos].x + m, mypoint[ipos].y + n, mybitmap.getpixel(mypoint[ipos].x + m, mypoint[ipos].y + n));
            }
          picbox.refresh();
          picbox.image = bitmap;
        }
        for (int i = 0; i < 2500; i++)
          for (int m = 0; m < dw; m++)
            for (int n = 0; n < dh; n++)
            {
              bitmap.setpixel(mypoint[i].x + m, mypoint[i].y + n, mybitmap.getpixel(mypoint[i].x + m, mypoint[i].y + n));
            }
        picbox.refresh();
        picbox.image = bitmap;
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }

    /// <summary>
    /// 自动旋转
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void xuanzhuan(bitmap mybitmap, picturebox picbox)
    {
      graphics g = picbox.creategraphics();
      float myangle = 0;//旋转的角度
      while (myangle < 360)
      {
        texturebrush mybrush = new texturebrush(mybitmap);
        picbox.refresh();
        mybrush.rotatetransform(myangle);
        g.fillrectangle(mybrush, 0, 0, mybitmap.width,mybitmap.height);
        myangle += 0.5f;
        system.threading.thread.sleep(50);
      }
    }
    /// <summary>
    /// 上下对接
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void duijie_shangxia(bitmap mybitmap, picturebox picbox)
    {
      //以上下对接方式显示图像
      try
      {
        int width = mybitmap.width; //图像宽度
        int height = mybitmap.height; //图像高度
        graphics g = picbox.creategraphics();
        g.clear(color.gray); //初始为全灰色
        bitmap bitmap = new bitmap(width, height);
        int x = 0;
        while (x <= height / 2)
        {
          for (int i = 0; i <= width - 1; i++)
          {
            bitmap.setpixel(i, x, mybitmap.getpixel(i, x));
          }
          for (int i = 0; i <= width - 1; i++)
          {
            bitmap.setpixel(i, height - x - 1, mybitmap.getpixel(i, height - x - 1));
          }
          x++;
          g.clear(color.gray);
          g.drawimage(bitmap, 0, 0);
          system.threading.thread.sleep(10);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }

    /// <summary>
    /// 上下翻转
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void fanzhuan_shangxia(bitmap mybitmap, picturebox picbox)
    {
      //以上下反转方式显示图像
      try
      {
        int width = mybitmap.width; //图像宽度
        int height = mybitmap.height; //图像高度
        graphics g = picbox.creategraphics();
        g.clear(color.gray); //初始为全灰色
        for (int i = -width / 2; i <= width / 2; i++)
        {
          g.clear(color.gray); //初始为全灰色
          int j = convert.toint32(i * (convert.tosingle(height) / convert.tosingle(width)));
          rectangle destrect = new rectangle(0, height / 2 - j, width, 2 * j);
          rectangle srcrect = new rectangle(0, 0, mybitmap.width, mybitmap.height);
          g.drawimage(mybitmap, destrect, srcrect, graphicsunit.pixel);
          system.threading.thread.sleep(10);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }

    /// <summary>
    /// 左右对接
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void duijie_zuoyou(bitmap mybitmap, picturebox picbox)
    {
      //以左右对接方式显示图像
      try
      {
        int width = mybitmap.width; //图像宽度
        int height = mybitmap.height; //图像高度
        graphics g = picbox.creategraphics();
        g.clear(color.gray); //初始为全灰色
        bitmap bitmap = new bitmap(width, height);
        int x = 0;
        while (x <= width / 2)
        {
          for (int i = 0; i <= height - 1; i++)
          {
            bitmap.setpixel(x, i, mybitmap.getpixel(x, i));
          }
          for (int i = 0; i <= height - 1; i++)
          {
            bitmap.setpixel(width - x - 1, i,
            mybitmap.getpixel(width - x - 1, i));
          }
          x++;
          g.clear(color.gray);
          g.drawimage(bitmap, 0, 0);
          system.threading.thread.sleep(10);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }
    /// <summary>
    /// 左右翻转
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void fanzhuan_zuoyou(bitmap mybitmap, picturebox picbox)
    {
      //以左右反转方式显示图像
      try
      {
        int width = mybitmap.width; //图像宽度
        int height = mybitmap.height; //图像高度
        graphics g = picbox.creategraphics();
        g.clear(color.gray); //初始为全灰色
        for (int j = -height / 2; j <= height / 2; j++)
        {
          g.clear(color.gray); //初始为全灰色
          int i = convert.toint32(j * (convert.tosingle(width) / convert.tosingle(height)));
          rectangle destrect = new rectangle(width / 2 - i, 0, 2 * i, height);
          rectangle srcrect = new rectangle(0, 0, mybitmap.width, mybitmap.height);
          g.drawimage(mybitmap, destrect, srcrect, graphicsunit.pixel);
          system.threading.thread.sleep(10);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }

    /// <summary>
    /// 四周扩散
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void kuosan(bitmap mybitmap, picturebox picbox)
    {
      try
      {
        int width = mybitmap.width; //图像宽度
        int height = mybitmap.height; //图像高度
        graphics g = picbox.creategraphics();
        g.clear(color.gray); //初始为全灰色
        for (int i = 0; i <= width / 2; i++)
        {
          int j = convert.toint32(i * (convert.tosingle(height) / convert.tosingle(width)));
          rectangle destrect = new rectangle(width / 2 - i, height / 2 - j, 2 * i, 2 * j);
          rectangle srcrect = new rectangle(0, 0, mybitmap.width, mybitmap.height);
          g.drawimage(mybitmap, destrect, srcrect, graphicsunit.pixel);
          system.threading.thread.sleep(10);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }
    /// <summary>
    /// 上下拉伸
    /// </summary>
    /// <param name="bmp">bitmap 对象</param>
    /// <param name="picbox">picturebox 对象</param>
    public static void lashen_shangdaoxiao(bitmap mybitmap,picturebox picbox)
    {
            //以从上向下拉伸方式显示图像
      try
      {
        int width = mybitmap.width; //图像宽度
        int height =mybitmap.height; //图像高度
        graphics g =picbox.creategraphics();
        g.clear(color.gray); //初始为全灰色
        for (int y = 1; y <= height; y++)
        {
          bitmap bitmap=mybitmap.clone (new rectangle(0,0,width ,y),system.drawing .imaging.pixelformat .format24bpprgb );
          g.drawimage (bitmap,0,0);
          system.threading.thread.sleep(10);
        }
      }
      catch (exception ex)
      {
        messagebox.show(ex.message, "信息提示");
      }
    }
  }
}

另外还有一种调用api实现的特效:

// 代码出自 csdn
//仅供参考
using system;
using system.collections.generic;
using system.componentmodel;
using system.data;
using system.drawing;
using system.text;
using system.windows.forms;
using system.runtime.interopservices;
namespace windowsformsapplication4
{
  [flags]
  public enum animationtype
  {
    aw_hor_positive = 0x0001,//从左向右显示
    aw_hor_negative = 0x0002,//从右向左显示
    aw_ver_positive = 0x0004,//从上到下显示
    aw_ver_negative = 0x0008,//从下到上显示
    aw_center = 0x0010,//从中间向四周
    aw_hide = 0x10000,
    aw_activate = 0x20000,//普通显示
    aw_slide = 0x40000,
    aw_blend = 0x80000,//透明渐变显示效果
  }
  public partial class form1 : form
  {
    [dllimport("user32.dll")]
    public static extern bool animatewindow(intptr hwnd, uint dwtime, animationtype dwflags);
    private picturebox picturebox1, picturebox2;
    private list<image> girls = new list<image>();
    private timer timer = new timer();
    private int index = 0;
    public form1()
    {
      initializecomponent();
      this.windowstate = formwindowstate.maximized;
      this.formborderstyle = formborderstyle.none;
      this.backcolor = color.black;
      this.doublebuffered = true;
      picturebox1 = new picturebox();
      picturebox1.location = new point(200, 100);
      picturebox1.size = new system.drawing.size(640, 480);
      picturebox1.sizemode = pictureboxsizemode.autosize;
      picturebox1.visible = false;
      this.controls.add(picturebox1);
      picturebox2 = new picturebox();
      picturebox2.location = new point(400, 300);
      picturebox2.size = new system.drawing.size(640, 480);
      picturebox2.sizemode = pictureboxsizemode.autosize;
      picturebox1.visible = false;
      this.controls.add(picturebox2);
      using (openfiledialog dlg = new openfiledialog())
      {
        dlg.multiselect = true;
        dlg.filter = "jpeg files(*.jpg)|*.jpg";
        if (dlg.showdialog() == dialogresult.ok)
        {
          foreach (string file in dlg.filenames)
          {
            girls.add(image.fromfile(file));
          }
        }
      }
      timer.interval = 3000;
      timer.tick += new eventhandler(timer_tick);
      timer.enabled = true;
    }
    void timer_tick(object sender, eventargs e)
    {
      if (girls.count == 0)
      { return; }
      image currentgirl = girls[index++];
      picturebox2.image = currentgirl;
      animatewindow(picturebox2.handle, 1000,
        getrandomanimationtype());
      animatewindow(picturebox1.handle, 1000, animationtype.aw_hide);

      picturebox1.visible = false;
      picturebox temp = picturebox1;
      picturebox1 = picturebox2;
      picturebox2 = temp;
      if (index >= girls.count)
      {
        index = 0;
      }
    }
    private random random = new random();
    private animationtype[] animationtypes = null;
    private animationtype getrandomanimationtype()
    {
      if (animationtypes == null)
      {
        animationtypes = enum.getvalues(typeof(animationtype))
          as animationtype[];
      }
      return animationtypes[random.next(0, animationtypes.length - 1)];
    }
    protected override void onkeydown(keyeventargs e)
    {
      if (e.keycode == keys.escape)
      {
        timer.enabled = false;
        foreach (image girl in girls)
        {
          girl.dispose();
        }
        this.close();
      }
      base.onkeydown(e);
    }
  }
}

希望本文所述实例对大家c#程序设计有所帮助。

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