当前位置: 移动技术网 > IT编程>开发语言>c# > C# 骑士飞行棋的源码(分享)

C# 骑士飞行棋的源码(分享)

2019年07月18日  | 移动技术网IT编程  | 我要评论

代码如下所示:

复制代码 代码如下:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.threading.tasks;


namespace 骑士飞行棋
{
    class program
    {
        //在下面的数组存储我们游戏地图各各关卡
        //数组的下标为0的元素对应地图上的第1格    下标为1的元素对应元素第2格...下标为n的元素对应n+1格
        //在数组中   1:表示幸运轮盘  ◎
        //           2: 表示地雷 ☆
        //           3: 表示暂停 ▲
        //           4: 表示时空隧道 卍
        //           0: 表示普通  □
        static int[] map = new int[100];

        static string[] names = new string[2]; //names[0]存储玩家a的姓名    name[1]存玩家b的姓名

        static int[] playerpos = { 0, 0 };//playpos[0]存玩家a的位置,playpos[1]存玩家b的位置

        static int step = 0; //用于存放产生的随机数

        static string input = ""; //用户存储用户的输入

        static string msg = ""; //用于存储用户踩到某个关卡,输出的话

        static bool[] isstop = { false, false };//isstop[0]表示玩家a是否上次一走到暂停,似的话为true,不是为false

        static random r = new random();//r是产生的随机数

        static void main( string[] args)
        {
           


            showui(); //显示游戏
            initialname();
            console.clear();
            showui();
            console.writeline("对战开始......");
            console.writeline("{0}用a来表示", names[0]);
            console.writeline("{0}用b来表示", names[1]);
            console.writeline("如果ab在同一位置,用<>表示");
            initialmap();//初始化地图
            drawmap();//绘制地图
            console.writeline("开始游戏......");

            //这个循环中让玩家a和玩家b轮流掷骰子  当玩家a或者玩家b的坐标>=99时,则循环结束
            while (playerpos[0] < 99 && playerpos[1] < 99)
            {
                action(0);//a掷筛子
                action(1);//b掷筛子 
            }
            console.readkey();
        }

        /// <summary>
        /// 用于绘制飞行棋的名称
        /// </summary>
        static void showui()
        {
            console.writeline("*******************************************************");
            console.writeline("*                                                     *");
            console.writeline("*         骑     士     飞     行      棋             *");
            console.writeline("*                                                     *");
            console.writeline("*******************************************************");
        }

        static void initialname()
        {
            console.writeline("请输入玩家a的姓名");
            names[0] = console.readline();
            //判断用书输入的内容是否为空,如果为空,则让用户重新输入
            while (names[0] == "")
            {
                console.writeline("玩家a的姓名不能为空,请重新输入!");
                names[0] = console.readline();
            }
            console.writeline("请输入玩家b的姓名");
            names[1] = console.readline();
            //判断用户输入的内容是否为空,如果为空,则让用户重新输入
            while (names[1] == "" || names[1] == names[0])
            {
                if (names[1] == "")
                {
                    console.writeline("玩家b的姓名不能为空,请重新输入!");
                    names[1] = console.readline();
                }
                else
                {
                    console.writeline("你输入的姓名与玩家a的姓名{0}相同,请重新输入", names[0]);
                    names[1] = console.readline();
                }

            }
        }

        static void initialmap()
        {
            //用于存储在地图中为地雷的下标
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘 1
            int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 2
            int[] pause = { 9, 27, 60, 93 };//暂停的坐标 3
            int[] timetunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道  4

            for (int i = 0; i < 100; i++) // 初始化map数组的数据
                map[i] = 0;

            //把幸运轮盘位置填入map中
            for (int i = 0; i < luckyturn.length; i++)
                map[luckyturn[i]] = 1;
            //把地雷填入map中
            for (int i = 0; i < landmine.length; i++)
                map[landmine[i]] = 2;
            //把暂停填入map中
            for (int i = 0; i < pause.length; i++)
                map[pause[i]] = 3;
            //把时空隧道填入map中
            for (int i = 0; i < timetunnel.length; i++)
                map[timetunnel[i]] = 4;
        }

        /// <summary>
        ///  获得第pos坐标上应该绘制的图案
        /// </summary>
        /// <param name="pos">要绘制的坐标</param>
        /// <returns></returns>
        static string getmapstring(int pos)
        {
            string result = "";
            if (playerpos[0] == pos && playerpos[1] == pos)
            {
                console.foregroundcolor = consolecolor.yellow;
                result = "<>";
            }
            else if (playerpos[0] == pos)
            {
                console.foregroundcolor = consolecolor.yellow;
                result = "a";
            }
            else if (playerpos[1] == pos)
            {
                console.foregroundcolor = consolecolor.yellow;
                result = "b";
            }
            else
            {
                switch (map[pos])
                {
                    case 0:
                        console.foregroundcolor = consolecolor.white;
                        result = "□";
                        break;
                    case 1:
                        console.foregroundcolor = consolecolor.red;
                        result = "◎";
                        break;
                    case 2:
                        console.foregroundcolor = consolecolor.green;
                        result = "☆";
                        break;
                    case 3:
                        console.foregroundcolor = consolecolor.blue;
                        result = "▲";
                        break;
                    case 4:
                        console.foregroundcolor = consolecolor.darkblue;
                        result = "卍";
                        break;
                }
            }
            return result;
        }

        static void drawmap()
        {
            console.writeline("图例:幸运轮盘:◎   地雷:☆   暂停:▲     时空隧道:卍  ");
            //画第一行
            for (int i = 0; i < 30; i++)
                console.write(getmapstring(i));
            console.writeline();

            //左边的第一列
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                    console.write(" ");
                console.write(getmapstring(i));
                console.writeline();
            }

            //第二行
            for (int i = 64; i >= 35; i--)
                console.write(getmapstring(i));
            console.writeline();

            //右边的列
            for (int i = 65; i < 70; i++)
            {
                console.write(getmapstring(i));
                console.writeline();
            }

            //第三行
            for (int i = 70; i < 100; i++)
                console.write(getmapstring(i));
            console.resetcolor();
            console.writeline();
        }

        static void checkpos()
        {
            for (int i = 0; i <= 1; i++)
            {
                if (playerpos[i] > 99)
                {
                    playerpos[i] = 99;
                }
                if (playerpos[i] < 0)
                {
                    playerpos[i] = 0;
                }
            }
        }

        static int readint()//产生一个整数
        {
            int i = readint(int.maxvalue, int.minvalue);
            return i;
        }

        static int readint(int min, int max)//产生min--max 之间的数
        {
            while (true)
            {
                try
                {
                    int number = convert.toint32(console.readline());
                    if (number < min || number > max)
                    {
                        console.writeline("只能输入{0}--{1}之间的数字,请重新输入", min, max);
                        continue;
                    }
                    return number;
                }
                catch
                {
                    console.writeline("只能输入数字,请重新输入!");
                }

            }

        }

        /// <summary>
        /// a或者b掷筛子的方法
        /// </summary>
        /// <param name="playernumber">a掷筛子传0过来   b掷筛子传1过来</param>
        static void action(int playernumber)
        {
            if (isstop[playernumber] == false)
            {
                console.writeline("{0}按任意键开始掷筛子......", names[playernumber]);
                consolekeyinfo sec = console.readkey(true);
                step = r.next(1, 7);//产生一个1到6之间的随机数
                if (sec.key == consolekey.tab)
                {
                    consolekeyinfo sec1 = console.readkey(true);
                    if (sec1.key == consolekey.f1)
                    {
                        step = readint(1, 100);
                    }
                }

                console.writeline("{0}掷出了{1}", names[playernumber], step);
                console.writeline("{0}按任意键开始行动......", names[playernumber]);
                console.readkey(true);
                playerpos[playernumber] += step; //注意,一旦坐标发生改变,就要判断坐标值是否>99||<0
                checkpos();//检查坐标是否越界

                if (playerpos[playernumber] == playerpos[1 - playernumber]) //玩家a采到玩家b
                {
                    playerpos[1 - playernumber] = 0;
                    msg = string.format("{0}踩到了{1},{1}退回了原点", names[playernumber], names[1 - playernumber]);
                }
                else
                {//没踩到,要判断玩家a现在所在的位置是否有其他关卡
                    switch (map[playerpos[playernumber]])
                    {
                        case 0:
                            //普通,没有效果
                            msg = "";
                            break;
                        case 1:
                            //走到了 幸运轮盘关卡
                            console.clear();
                            console.writeline("你走到了幸运轮盘,请选择运气?");
                            console.writeline("1 ---交换位置  2---轰炸对方");
                            int userselect = readint(1, 2);
                            if (userselect == 1)
                            {//要与对方交换位置
                                int temp = playerpos[playernumber];
                                playerpos[playernumber] = playerpos[1 - playernumber];
                                playerpos[1 - playernumber] = temp;
                                msg = string.format("{0}选了与对方交换位置", names[playernumber]);
                            }
                            else
                            {//轰炸对方
                                playerpos[1 - playernumber] -= 6;
                                msg = string.format("{0}轰炸了{1},{1}退回了6格", names[playernumber], names[1 - playernumber]);
                                checkpos();
                            }
                            break;
                        case 2:
                            //踩到了地雷
                            playerpos[playernumber] -= 6;
                            checkpos();
                            msg = string.format("{0}踩到了地雷,{0}退了6格", names[playernumber]);
                            break;
                        case 3:
                            //暂停一次
                            isstop[playernumber] = true;
                            msg = string.format("{0}走到了红灯,下次暂停一次啊", names[playernumber]);
                            break;
                        case 4:
                            //踩到时空隧道
                            playerpos[playernumber] += 10;
                            msg = string.format("{0}进入了时空隧道,爽死了,进了10格", names[playernumber]);
                            break;
                    }

                }
            }
            else
            {
                isstop[playernumber] = false;
            }

            if (playerpos[playernumber] >= 99)
            {
                //判断谁胜利,谁失败
                console.clear();
                if (playerpos[0] >= 99)
                {
                    console.writeline("{0}胜利了!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!", names[0]);
                }
                else
                {
                    console.writeline("{0}胜利了!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!", names[1]);
                }
            }

            console.clear();
            drawmap();
            if (msg != "")
            {
                console.writeline(msg);
            }
            console.writeline("{0}掷出了{1},行动完成!", names[playernumber], step);
            console.writeline("*************玩家a和玩家b的位置*********");
            console.writeline("{0}的位置为:{1}", names[0], playerpos[0] + 1);
            console.writeline("{0}的位置为:{1}", names[1], playerpos[1] + 1);

        }
    }
}

如对本文有疑问, 点击进行留言回复!!

相关文章:

验证码:
移动技术网