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C#控制台实现飞行棋游戏

2019年09月09日  | 移动技术网IT编程  | 我要评论

本文实例为大家分享了c#实现飞行棋游戏的具体代码,供大家参考,具体内容如下

游戏截图:

管理类:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.threading.tasks;
 
namespace consoleapp1
{
  class programmanage
  {
    //随机数
    public static random rd = new random();
    //定义地图大小
    public static int[] maps = new int[100];
 
    //
    public static bool[] playerpause = {false,false };
 
    //定义玩家a和玩家b的坐标,0是玩家a的坐标;1是玩家b的坐标
    public static int[] playerpos = new int[2];
 
    //存储两个玩家的姓名
    public static string[] playername = new string[2];
 
    //定义名字错误类型
    public static string[] error = {"正确","不能有数字","重名了","不能为空" };
 
    //画游戏头
    public static void ganmeshow()
    {
      console.foregroundcolor = consolecolor.yellow;
      console.writeline("*************************");
      console.writeline("********飞行棋游戏*******");
      console.writeline("*************************");
      console.foregroundcolor = consolecolor.green;
    }
 
    //定义地图关卡布局
    public static void initailmap()
    {
      int[] luckturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
      for (int i = 0; i < luckturn.length; i++)
      {
        maps[luckturn[i]] = 1;
      }
 
      int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷×
      for (int i = 0; i < landmine.length; i++)
      {
        maps[landmine[i]] = 2;
      }
 
      int[] pause = { 9, 27, 60, 93 };//暂停▲
      for (int i = 0; i < pause.length; i++)
      {
        maps[pause[i]] = 3;
      }
 
      int[] timetunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卍
      for (int i = 0; i < timetunnel.length; i++)
      {
        maps[timetunnel[i]] = 4;
      }
 
    }
 
    //定义地图元素。输入坐标值,方法内部判断当前坐标应当放什么符号,返回符号值
    public static string mapelement(int i)
    {
      string element = "0";
      //如果玩家ab坐标相同并都在当前位置则画一个“<>”
      if (playerpos[0] == i && playerpos[1] == i)
      {
        element="<>";
      }
      //有a画a,有b画b,都没有画地图
      else if (playerpos[0] == i)
      {
        element="a";
      }
      else if (playerpos[1] == i)
      {
        element="b";
      }
      else
      {
        switch (maps[i])
        {
          case 0:
            element = "□";
            break;
          case 1:
            element = "◎";
            break;
          case 2:
            element = "×";
            break;
          case 3:
            element = "▲";
            break;
          case 4:
            element = "卍";
            break;
        }
 
      }
      return element;
    }
 
 
    //绘制地图
    public static void drawmap()
    {
      console.foregroundcolor = consolecolor.white;
      //第一横行
      for (int i = 0; i < 30; i++)
      {
        console.write(mapelement(i));
      }
      
      //第一竖行
      for (int i = 30; i < 35; i++)
      {
        console.writeline();
        console.write("                             ");
        console.write(mapelement(i));
      }
 
      //第二横行
      console.writeline();
      for (int i = 64; i > 34; i--)
      {
        console.write(mapelement(i));
      }
 
      //第二竖行
      for (int i = 65; i < 70; i++)
      {
        console.writeline();
        console.write(mapelement(i));
      }
 
      //第三横行
      console.writeline();
      for (int i = 70; i < 100; i++)
      {
        console.write(mapelement(i));
      }
      console.writeline();
 
    }
 
    //判断姓名是否符合要求
    public static int namejudge(string str)
    {
      int result = 0;
 
      //判断是否为空
      if (str == "")
      {
        result = 3;
        return result;
      }
      else
      {
        result = 0;
      }
 
      //判断是否是字符串
      for (int i = 0; i < str.length; i++)
      {
        if (char.isnumber(str,i))
        {
          result = 1;
 
          return result;
 
        }
        else
        {
          result = 0;
        }
        
      }
 
      //判断是否重名
      for (int i = 0; i < playername.length; i++)
      {
        if (playername[i]==str)
        {
          result = 2;
          return result;
        }
        else
        {
          result = 0;
        }
        
      }
 
 
      return result;
    }
 
    //投骰子
    public static void play(int player)
    {
 
      playerpos[player] += rd.next(1, 7);
 
    }
 
    //坐标不能出地图
    public static void limit(int player)
    {
      if (playerpos[player] < 0)
      {
        playerpos[player] = 0;
      }
      else if (playerpos[player] > 99)
      {
        playerpos[player] = 99;
      }
    }
 
 
 
    //执行规则
    public static void gamerule(int player)
    {
 
      //踩到对手
      if (playerpos[player]==playerpos[1-player])
      {
        playerpos[1 - player] -= 6;
 
        console.writeline("{0}踩到对手,对手退6格", playername[player]);
      }
      //什么也没踩到
      else if (maps[playerpos[player]] == 0)
      {
        console.writeline("{0}玩家前进了,什么也没踩到",playername[player]);
 
      }
      //幸运轮盘
      else if (maps[playerpos[player]] == 1)
      {
        console.writeline("1,与对手交换位置。2,让对手退回原点");
        string chose;
        while (true)
        {
          chose = console.readline();
          if (chose == "1")
          {
            int tem = playerpos[player];
            playerpos[player] = playerpos[1 - player];
            playerpos[1 - player] = tem;
            console.writeline("{0}与对手交换了位置", playername[player]);
            break;
          }
          else if (chose == "2")
          {
            playerpos[1 - player] = 0;
            console.writeline("{0}把对手打回原位", playername[player]);
            break;
          }
          else
          {
            console.writeline("请重新输入");
          }
        }
 
      }
      //地雷
      else if (maps[playerpos[player]] == 2)
      {
        playerpos[player] -= 6;
        console.writeline("{0}踩到地雷了,倒退6格", playername[player]);
      }
      //暂停
      else if (maps[playerpos[player]] == 3)
      {
        playerpause[player] = true;
        console.writeline("{0}暂停一回合", playername[player]);
      }
      //时空隧道
      else if (maps[playerpos[player]] == 4)
      {
        playerpos[player] += 10;
        console.writeline("{0}前进10格", playername[player]);
      }
 
    }
 
    //判断输赢
    public static string winner()
    {
      if (playerpos[0]>playerpos[1])
      {
        return playername[0];
      }
      else
      {
        return playername[1];
      }
    }
  }
}

实现类:

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.threading.tasks;
 
namespace consoleapp1
{
 
  class program
  {
    static void main(string[] args)
    {
      //初始化标题
      programmanage.ganmeshow();
      //初始化地图关卡
      programmanage.initailmap();
 
      //输入名字
      string name;
      for (int i = 0; i < programmanage.playername.length; i++)
      {
        console.writeline("请输入玩家{0}的名字", i+1);
        name = console.readline();
        while (programmanage.namejudge(name)!=0)
        {
          console.writeline("名字格式不对,{0},请重新输入", programmanage.error[programmanage.namejudge(name)]);
          name = console.readline();
        }
        programmanage.playername[i] = name;
      }
 
      //刷新界面
      console.clear();
      programmanage.ganmeshow();
      console.writeline("玩家a名字是{0},玩家b名字{1}", programmanage.playername[0], programmanage.playername[1]);
      programmanage.drawmap();
 
      //游戏主循环
      //初始化玩家a开始
      int player = 0;
 
      //两个玩家都没在终点的时候不停的玩游戏
      while (programmanage.playerpos[0]<99&&programmanage.playerpos[1]<99)
      {
 
 
        //判断当前玩家是否暂停,如果暂停了就停一回合
        if (programmanage.playerpause[player]==false)
        {
          console.writeline("轮到玩家{0}敲回车投骰子", programmanage.playername[player]);
          console.readkey();
          //玩家player投骰子
          programmanage.play(player);
          programmanage.limit(player);
 
          //清空界面
          console.clear();
 
          //执行规则,如果踩到了关卡,一直执行,直到踩到空白点位置
          while (true)
          {
            if (programmanage.maps[programmanage.playerpos[player]] != 0)
            {
              programmanage.gamerule(player);
              programmanage.limit(player);
            }
            programmanage.gamerule(player);
            break;
          }
          programmanage.limit(player);
 
          //变化玩家
          player = 1 - player;
 
          //刷新地图
          programmanage.drawmap();
        }
        else
        {
          //当前玩家恢复暂停
          programmanage.playerpause[player] = false;
          //下一回合让给另一个玩家
          player = 1 - player;
          continue;
        }
        
 
 
 
 
      }
      //游戏结束
      console.writeline("玩家{0}赢了", programmanage.winner());
      console.readkey();
    }
  }
}

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