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C#实现打字小游戏

2020年06月23日  | 移动技术网IT编程  | 我要评论
本文实例为大家分享了c#实现打字小游戏的具体代码,供大家参考,具体内容如下using system;using system.drawing;using system.windows.forms; n

本文实例为大家分享了c#实现打字小游戏的具体代码,供大家参考,具体内容如下

using system;
using system.drawing;
using system.windows.forms;
 
namespace 打字游戏
{
 public partial class form1 : form
 {
  public form1()
  {
   initializecomponent();
  }
  //创建飞机
  picturebox plan = new picturebox();
  button kaiguan = new button();
  timer flytime = new timer();//动画事件
  //创建的得分的label
  label df = new label();
  int x = 0;
  //实例化血条
  label xt = new label();
  label xt1 = new label();
  int xuetiao = 150;
  int dl = 0;
 
  //产生字母
  private void form1_load(object sender, eventargs e)
  {
   this.keypreview = true;
   //游戏区域
   this.windowstate = formwindowstate.maximized;
   this.text = "打字游戏";
   panel1.size = new size(1000, 760);
   panel1.backcolor = color.white;
 
   timer1.start();
   bird.tag = "b";
   bird.width = 229;
 
 
   bird.height = 111;
   bird.sizemode = pictureboxsizemode.stretchimage;//
   bird.location = new point(0, 0);
   panel1.controls.add(bird);
   bird.image = imagelist1.images[0];
 
   
   flytime.interval = 80;
   //事件的添加:+、=、tab、tab;
   flytime.tick += flytime_tick;
 
   plan.tag = "plan";
   plan.size = new size(100, 100);
   //
   //plan.backcolor = color.red;
   plan.location = new point(panel1.width / 2 - plan.width / 2, panel1.height - plan.height);
   plan.image = image.fromfile(@"../../img/bp03.png");
   panel1.controls.add(plan);
 
   
   kaiguan.text = "开始游戏";
   kaiguan.location = new point(1200,300);
   this.controls.add(kaiguan);
   kaiguan.click += kaiguan_click;
 
   
  }
 
  private void kaiguan_click(object sender, eventargs e)
  {
   if (kaiguan.text=="开始游戏")
   {
    flytime.start();
    timer2.start();
    timer3.start();
    kaiguan.text = "暂停游戏";
   }
   else if (kaiguan.text=="暂停游戏")
   {
    flytime.stop();
    timer2.stop();
    timer3.stop();
    kaiguan.text = "开始游戏";
   }
   //得分栏
   df.size = new size(130, 20);
   df.location = new point(1138, 210);
   df.tag = "df";
   df.text = "得分:0分";
   df.autosize = true;
   this.controls.add(df);
   //血条栏
   xt.size = new size(130,20);
   xt.location = new point(1200,500);
   xt.backcolor = color.white;
   xt1.size = new size(130,20);
   xt1.location=new point(1200,500);
   xt1.backcolor = color.red;
   xt.tag = "xt";
   xt1.tag = "xt1";
   this.controls.add(xt);
   this.controls.add(xt1);
 
 
  }
 
  picturebox bird = new picturebox();//显示动画的容器;
  //动画事件
  int index = 0;
  private void flytime_tick(object sender, eventargs e)
  {
   index++;
   bird.image = imagelist1.images[index];
   if (index >= 10)
   {
    index = -1;
   }
 
  }
 
  random r = new random();
  //鸟的移动
  private void timer2_tick(object sender, eventargs e)
  {
   bird.left += 2;
   if (bird.left >= panel1.width)
   {
    bird.left = -bird.width;
   }
  }
  //字母生成
  private void timer1_tick_1(object sender, eventargs e)
  {
   if (bird.left >= 0 && bird.left <= panel1.width - bird.width)
   {
    //每一个lebel是一个字母;
    label lb = new label();
    lb.text = ((char)r.next(97, 123)).tostring();
    lb.font = new font("", r.next(20, 40));
    lb.tag = "lb";
    lb.autosize = true;
    lb.forecolor = color.fromargb(r.next(255), r.next(255), r.next(255));
    lb.top = bird.height;
    lb.left = bird.left + bird.width / 2 - lb.width / 2;
 
    panel1.controls.add(lb);
   }
  }
  //字母下落
  private void timer3_tick(object sender, eventargs e)
  {
   //遍历循环语法
   foreach (control item in panel1.controls)
   {
    //每一个对象都有一个方法gettype
    if (item.gettype().name == "label")
    {
     item.top += 3;
     if (item.top >= panel1.height)
     {
      item.dispose();
      xuetiao -= 10;
      xt.width = xuetiao;
      dl++;
      if (xt.width==0)
      {
       flytime.stop();
       timer2.stop();
       timer3.stop();
       messagebox.show("game over");
      }
      
     }
 
    }
    if(item.gettype().name== "picturebox")
    {
     if (item.tag.tostring()=="zd")
     {
      item.top -= 7;
      if (item.top+item.height<=-item.height)
      {
       item.dispose();
      }
      foreach (control ad in panel1.controls)
      {
       if (ad.tag.tostring()=="lba")
       {
        if (ad.top+ad.height>=item.top&&item.left==ad.left+ad.width/2-item.width/2)
        {
         item.dispose();
         ad.dispose();
         x += 10;
         df.text = x.tostring()+"分";
 
         picturebox baz = new picturebox();//装播放爆炸图片的盒子;
         baz.tag = 0;
         baz.image = imagelist2.images[0];
         baz.size = new size(90,90);
         baz.sizemode = pictureboxsizemode.stretchimage;
         baz.location = new point(ad.left + ad.width / 2 - baz.width/2,ad.top+ad.height/2-baz.height/2) ;
         panel1.controls.add(baz);
 
         timer bofang = new timer();
         bofang.start();
         bofang.interval = 60;
         bofang.tag = baz;
         bofang.tick += bofang_tick;
;         
        }
       }
      }
      
     }
    }
 
   }
 
  }
 
 
  private void bofang_tick(object sender, eventargs e)
  {
   timer mnb = (timer)sender;
   picturebox picture = (picturebox)mnb.tag;
   picture.image = imagelist2.images[(int)picture.tag];
   picture.tag = (int)picture.tag + 1;
   if ((int)picture.tag>=31)
   {
    picture.dispose();
 
    mnb.dispose();
   }
 
  }
 
  //按键消除
  private void form1_keypress(object sender, keypresseventargs e)
  {
   //在按下任意按键的时候,判断一下本次按键值是否有对应的字母;
   //按键键值
   //被动行为
   foreach (control item in panel1.controls)
   {
    if (item.gettype().name == "label")
    {
     if (item.text == e.keychar.tostring()&&item.tag.tostring()=="lb")
     {
      item.tag = "lba";
      plan.left = item.left + item.width / 2 - plan.width / 2;
      //创建子弹
 
      picturebox bullet = new picturebox();
      bullet.tag = "zd";
      bullet.size = new size(6,20);
      bullet.image = image.fromfile(@"../../img/ammo4.png");
      bullet.location = new point(plan.left + plan.width / 2 - bullet.width / 2, plan.top - bullet.height);
      bullet.sizemode = pictureboxsizemode.stretchimage;
      panel1.controls.add(bullet);
      return;
     }
    }
   }
  }
 }

}

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