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python编写实现抽奖器

2020年09月11日  | 移动技术网IT编程  | 我要评论
本文实例为大家分享了python编写实现抽奖器的具体代码,供大家参考,具体内容如下# coding=utf-8import sysimport osimport openpyxlif sys.vers

本文实例为大家分享了python编写实现抽奖器的具体代码,供大家参考,具体内容如下

# coding=utf-8
import sys
import os
import openpyxl
if sys.version_info[0] == 2:
 import tkinter
 from tkinter import *
else:
 import tkinter as tkinter
 from tkinter import *
from tkinter import messagebox

import random
data = []
going = true
is_run = false

def getnamelist():
 path=os.getcwd()
 wb=openpyxl.load_workbook(r'list.xlsx')
 sheet=wb["sheet1"]
 maclist = []
 for i in range(2,sheet.max_row+1):
  maclist.append(sheet.cell(row=i,column=1).value)
 return maclist

def lottery_roll(var1, var2):
 global going
 if going:
 show_member = random.choice(data)
 var1.set(show_member)
 window.after(50, lottery_roll, var1, var2)
 else:
 var2.set('还有{}个小幸运鬼哟~'.format(len(data)))
 going = true
 return

def lottery_start(var1, var2):
 global is_run
 if is_run:
 messagebox.showwarning('提醒', '命运的齿轮正在疯狂转动哟!')
 return
 if len(data)==0:
  messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!')
  return
 is_run = true
 var2.set('命运的齿轮开始转动起来啦~')
 lottery_roll(var1, var2)
 
def lottery_end():
 global going, is_run, data
 if is_run:
 if len(data)==0:
  messagebox.showwarning('提醒', '没有幸运儿了哟,快去抓几个吧!')
  return
 show_member = random.choice(data)
 data.remove(show_member)
 print(show_member)
 var1.set(show_member)
 going = false
 is_run = false
 else:
 messagebox.showwarning('提醒', '命运的齿轮还没开动呢!')
 
if __name__ == '__main__':
 data = getnamelist()
 window = tkinter.tk()
 window.geometry('800x500+500+200')
 window.title('谁是幸运儿?')
 
 bg_label = label(window, width=800, height=500, bg='#ecf5ff')
 bg_label.place(anchor=nw, x=0, y=0)

 var_title = stringvar(value='谁是幸运儿?')
 show_label1_title = label(window, textvariable=var_title, justify='left', anchor=center, width=18, height=4, bg='#ecf5ff',
   font='楷体 -40 bold', foreground='black')
 show_label1_title.place(anchor=nw, x=200, y=0)

 var1 = stringvar(value='<.<')
 show_label1 = label(window, textvariable=var1, justify='left', anchor=center, width=7, height=2, bg='#bfefff',
   font='楷体 -40 bold', foreground='black')
 show_label1.place(anchor=nw, x=320, y=200)
 
 var2 = stringvar(value='共有{}个幸运儿,请开始游戏'.format(len(data)))
 show_label2 = label(window, textvariable=var2, justify='left', anchor=center, width=25, height=4, bg='#ecf5ff',
   font='楷体 -25 bold', foreground='red')
 show_label2.place(anchor=nw, x=240, y=320)

 button1 = button(window, text='开始', command=lambda: lottery_start(var1, var2), width=14, height=2, bg='#a8a8a8',
   font='宋体 -18 bold')
 button1.place(anchor=nw, x=210, y=400)

 button2 = button(window, text='结束', command=lambda: lottery_end(), width=14, height=2, bg='#a8a8a8',
   font='宋体 -18 bold')
 button2.place(anchor=nw, x=450, y=400)
 window.mainloop()

截图:

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