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使用C/C++生成的库,调用方法如下
// Native Plugin 中声明的函数 float FooPluginFunction () { return 5.0F; }
using UnityEngine; using System.Runtime.InteropServices; class SomeScript : MonoBehaviour { #if UNITY_IPHONE // On iOS plugins are statically linked into // the executable, so we have to use __Internal as the // library name. [DllImport ("__Internal")] #else // Other platforms load plugins dynamically, so pass the name // of the plugin's dynamic library. [DllImport ("PluginName")] #endif private static extern float FooPluginFunction (); void Awake () { // Calls the FooPluginFunction inside the plugin // And prints 5 to the console print (FooPluginFunction ()); } }
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