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java编写的简单移动方块小游戏代码

2019年07月22日  | 移动技术网IT编程  | 我要评论

本文实例讲述了java编写的简单移动方块小游戏代码。分享给大家供大家参考,具体如下:

运行效果截图如下:

第一次用java编写图形化的界面,还是有些青涩。。以后继续努力!!具体代码如下:

//little box game by alexyui
//game.java by 1093710210@ hit
import javax.swing.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.awt.*;
import java.util.*;
public class game{
 public static void main(string[] agrs){
  myframe gameframe = new myframe();
  gameframe.settitle("java box game by alexyui");
  gameframe.setdefaultcloseoperation(jframe.exit_on_close);
  gameframe.setvisible(true);
 }
}
//框架
class myframe extends jframe {
 private int flag = 0;
 protected double x[] = {0,0,270,0,270};
 protected double y[] = {0,0,0,270,270}; 
 protected int winner[]={0,0,0,0,0};
 public static final int default_width = 317;
 public static final int default_height = 339;
 public myframe(){
 mypanel a = new mypanel();
 addkeylistener(new mykeylistener());
 this.add(a);
 setsize(default_width,default_height);
 }
class mypanel extends jpanel{
 public mypanel(){}
 public void paint(graphics g){
 super.paint(g);
 graphics2d g2 = (graphics2d)g;
 rectangle2d rect1 = new rectangle2d.double(x[1],y[1],30f,30f);
 rectangle2d rect2 = new rectangle2d.double(x[2],y[2],30f,30f);
 rectangle2d rect3 = new rectangle2d.double(x[3],y[3],30f,30f);
 rectangle2d rect4 = new rectangle2d.double(x[4],y[4],30f,30f);
 //画中间的四个方框
 g2.setpaint(color.red);
 g2.drawrect(120,120 ,30,30);
 g2.drawrect(120,150 ,30,30);
 g2.drawrect(150,120 ,30,30);
 g2.drawrect(150,150 ,30,30);
 //填充四个角上的方块
 g2.setpaint(color.blue);
 if(winner[1] == 0)g2.fill(rect1);
 if(winner[2] == 0)g2.fill(rect2);
 if(winner[3] == 0)g2.fill(rect3);
 if(winner[4] == 0)g2.fill(rect4);
 g2.setpaint(color.red);
 //将已经选择的方块涂成红色
 if(flag == 1) g2.fill(rect1);  
   if(flag == 2) g2.fill(rect2);
   if(flag == 3) g2.fill(rect3);
   if(flag == 4)   g2.fill(rect4);
   g2.setpaint(color.blue);
 if(winner[1] == 1)g2.fill(rect1);
 if(winner[2] == 1)g2.fill(rect2);
 if(winner[3] == 1)g2.fill(rect3);
 if(winner[4] == 1)g2.fill(rect4);
  g2.setpaint(color.red);
   if(winner[1] == 1 && winner[2] == 1 && winner[3] == 1 && winner[4] == 1)
 g2.drawstring("succes! you won!",100,75);
 //保持边框的颜色
 g2.drawrect(120,120 ,30,30);
 g2.drawrect(120,150 ,30,30);
 g2.drawrect(150,120 ,30,30);
 g2.drawrect(150,150 ,30,30);
   repaint();
 }
}
 class mykeylistener implements keylistener{
   //overide
   public void keypressed(keyevent event){ 
  int keycode = event.getkeycode();
     if(keycode == keyevent.vk_1){flag = 1;}
     if(keycode == keyevent.vk_2){flag = 2;}
     if(keycode == keyevent.vk_3){flag = 3;}
     if(keycode == keyevent.vk_4){flag = 4;}
     if(keycode == keyevent.vk_up){move(0,-30,flag);win();}
     if(keycode == keyevent.vk_down){move(0,30,flag);win();}
     if(keycode == keyevent.vk_left){move(-30,0,flag);win();}
     if(keycode == keyevent.vk_right){move(30,0,flag);win();}
     }
   public void keyreleased(keyevent event){}
   public void keytyped(keyevent event){}
   }
   //用于判别基本规则,移动方块
   void move(int mx,int my,int mflag){
     int i;
     boolean teller = false;
     x[mflag] +=mx;
     y[mflag] +=my;
     if(! ((x[flag] >= 0 && x[flag]<=270)&&(y[flag] >= 0 && y[flag]<=270))){
     x[mflag] -=mx;
     y[mflag] -=my;
       }
     for(i = 1;i<5;i++){
       if(mflag != i)
       if(x[mflag] == x[i] && y[mflag] == y[i])
       teller = true;
       }
     if(teller == true){
    x[mflag] -= mx;
     y[mflag] -= my;
       }
     }
     //用于判别已经进入符合条件区域的方块
     void win(){
       int j1,j2;
       for(j1=1;j1<5;j1++)
       if((x[j1]<=150&&x[j1]>=120)&&(y[j1]<=150&&y[j1]>=120))
         winner[j1]=1;
       for(j2=1;j2<5;j2++)
       if(!((x[j2]<=150&&x[j2]>=120)&&(y[j2]<=150&&y[j2]>=120)))
         winner[j2]=0;
     }
}

希望本文所述对大家java程序设计有所帮助。

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